<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="https://www.simswiki.info/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://simswiki.info/index.php?action=history&amp;feed=atom&amp;title=MTS2%3ACreator_Guidelines%2FSims_3_Worlds%2FSandbox</id>
		<title>MTS2:Creator Guidelines/Sims 3 Worlds/Sandbox - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://simswiki.info/index.php?action=history&amp;feed=atom&amp;title=MTS2%3ACreator_Guidelines%2FSims_3_Worlds%2FSandbox"/>
		<link rel="alternate" type="text/html" href="http://simswiki.info/index.php?title=MTS2:Creator_Guidelines/Sims_3_Worlds/Sandbox&amp;action=history"/>
		<updated>2026-06-10T11:16:55Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.20.2</generator>

	<entry>
		<id>http://simswiki.info/index.php?title=MTS2:Creator_Guidelines/Sims_3_Worlds/Sandbox&amp;diff=66884&amp;oldid=prev</id>
		<title>Leesester: /* Quality */</title>
		<link rel="alternate" type="text/html" href="http://simswiki.info/index.php?title=MTS2:Creator_Guidelines/Sims_3_Worlds/Sandbox&amp;diff=66884&amp;oldid=prev"/>
				<updated>2013-11-23T16:48:58Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Quality&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:48, 23 November 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 55:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 55:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Rabbit holes - Decorated:''' Rabbit hole lots require decoration to make them look part of their neighborhood - benches, trees, terrain paint, etc., not just the rabbit hole building placed on an empty lot.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Rabbit holes - Decorated:''' Rabbit hole lots require decoration to make them look part of their neighborhood - benches, trees, terrain paint, etc., not just the rabbit hole building placed on an empty lot.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Lots - Quality:''' The standards for the houses you build in a full map are the same as if you were uploading them separately to MTS.&amp;#160; Please review our [[MTS2:Creator Guidelines/Sims 3 Lots and Houses|Lots and Houses Upload Guidelines]] fully!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Lots - Quality:''' The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;quality &lt;/ins&gt;standards for the houses you build in a full map are the same as if you were uploading them separately to MTS.&amp;#160; Please review our [[MTS2:Creator Guidelines/Sims 3 Lots and Houses|Lots and Houses Upload Guidelines]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;quality section &lt;/ins&gt;fully!&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. For lots screenshots in world uploads please see the screenshots section further down this page.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 62:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 62:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Quality:''' If you are doing a full map and including sims for a populated world (including sims is completely optional!), please make sure that your sims meet the [[MTS2:Creator_Guidelines/Sims_3_Sims|MTS Creator Guidelines for Sims]].&amp;#160; This means unique faces for random &amp;quot;other&amp;quot; sims, and good likenesses if you're trying to make them look like real people.&amp;#160; The standards for sims uploaded with a world are the same as if you uploaded them separately, so make sure they're good!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Quality:''' If you are doing a full map and including sims for a populated world (including sims is completely optional!), please make sure that your sims meet the [[MTS2:Creator_Guidelines/Sims_3_Sims|MTS Creator Guidelines for Sims]].&amp;#160; This means unique faces for random &amp;quot;other&amp;quot; sims, and good likenesses if you're trying to make them look like real people.&amp;#160; The standards for sims uploaded with a world are the same as if you uploaded them separately, so make sure they're good!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Files==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Files==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Leesester</name></author>	</entry>

	<entry>
		<id>http://simswiki.info/index.php?title=MTS2:Creator_Guidelines/Sims_3_Worlds/Sandbox&amp;diff=66875&amp;oldid=prev</id>
		<title>HystericalParoxysm at 13:49, 22 November 2013</title>
		<link rel="alternate" type="text/html" href="http://simswiki.info/index.php?title=MTS2:Creator_Guidelines/Sims_3_Worlds/Sandbox&amp;diff=66875&amp;oldid=prev"/>
				<updated>2013-11-22T13:49:17Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 13:49, 22 November 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Proper Routing:''' Routing for both the camera and sims should make sense - areas that look like they'd be off-limits should actually be non-routable, and areas that look accessible should be easy to reach, with no random non-routable spots.&amp;#160; You can find more information on routing in the [http://www.thesims3.com/content/global/downloads/caw/help_en.pdf CAW Help Document].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Proper Routing:''' Routing for both the camera and sims should make sense - areas that look like they'd be off-limits should actually be non-routable, and areas that look accessible should be easy to reach, with no random non-routable spots.&amp;#160; You can find more information on routing in the [http://www.thesims3.com/content/global/downloads/caw/help_en.pdf CAW Help Document].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Aesthetically Pleasing&lt;/del&gt;:''' Your decorating should add to the overall beauty and theme of your neighborhood, with good choices and placement of items - neither too many nor too few.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Decorations&lt;/ins&gt;:''' Your decorating should add to the overall beauty and theme of your neighborhood, with good choices and placement of items - neither too many nor too few. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;Try to keep your decorations to a particular style - use trees and flowers that make sense for the type of region you're building.&amp;#160; Giving your neighborhood a particular unique flavour and style makes it more charming and realistic than just using one of everything, or a random pyramid because it'd look cool.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* '''Thematic:''' &lt;/del&gt;Try to keep your decorations to a particular style - use trees and flowers that make sense for the type of region you're building.&amp;#160; Giving your neighborhood a particular unique flavour and style makes it more charming and realistic than just using one of everything, or a random pyramid because it'd look cool.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Spawners:''' You should have a good variety of spawners for gems, beetles, butterflies, etc., with some sort of logical placement.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Spawners:''' You should have a good variety of spawners for gems, beetles, butterflies, etc., with some sort of logical placement.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>HystericalParoxysm</name></author>	</entry>

	<entry>
		<id>http://simswiki.info/index.php?title=MTS2:Creator_Guidelines/Sims_3_Worlds/Sandbox&amp;diff=66874&amp;oldid=prev</id>
		<title>HystericalParoxysm at 12:04, 22 November 2013</title>
		<link rel="alternate" type="text/html" href="http://simswiki.info/index.php?title=MTS2:Creator_Guidelines/Sims_3_Worlds/Sandbox&amp;diff=66874&amp;oldid=prev"/>
				<updated>2013-11-22T12:04:19Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 12:04, 22 November 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Proper Routing:''' Routing for both the camera and sims should make sense - areas that look like they'd be off-limits should actually be non-routable, and areas that look accessible should be easy to reach, with no random non-routable spots.&amp;#160; You can find more information on routing in the [http://www.thesims3.com/content/global/downloads/caw/help_en.pdf CAW Help Document].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Proper Routing:''' Routing for both the camera and sims should make sense - areas that look like they'd be off-limits should actually be non-routable, and areas that look accessible should be easy to reach, with no random non-routable spots.&amp;#160; You can find more information on routing in the [http://www.thesims3.com/content/global/downloads/caw/help_en.pdf CAW Help Document].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* '''Layering:''' Correctly done, layering increases world performance.&amp;#160; Don't just dump everything on one layer! Items you have placed in your world (lots, decorations, effects, etc.) should be layered and grouped in a logical way.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Aesthetically Pleasing:''' Your decorating should add to the overall beauty and theme of your neighborhood, with good choices and placement of items - neither too many nor too few.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Aesthetically Pleasing:''' Your decorating should add to the overall beauty and theme of your neighborhood, with good choices and placement of items - neither too many nor too few.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>HystericalParoxysm</name></author>	</entry>

	<entry>
		<id>http://simswiki.info/index.php?title=MTS2:Creator_Guidelines/Sims_3_Worlds/Sandbox&amp;diff=66873&amp;oldid=prev</id>
		<title>HystericalParoxysm at 11:31, 22 November 2013</title>
		<link rel="alternate" type="text/html" href="http://simswiki.info/index.php?title=MTS2:Creator_Guidelines/Sims_3_Worlds/Sandbox&amp;diff=66873&amp;oldid=prev"/>
				<updated>2013-11-22T11:31:40Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 11:31, 22 November 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Flat lots:''' Use the Flatten Terrain tool before placing a lot, so that you are always putting lots on a completely flat patch of ground (unless you have a very good reason to not have a flat lot, like a beach lot or one built into a hillside).&amp;#160;  This makes it easier to place and share lots.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Flat lots:''' Use the Flatten Terrain tool before placing a lot, so that you are always putting lots on a completely flat patch of ground (unless you have a very good reason to not have a flat lot, like a beach lot or one built into a hillside).&amp;#160;  This makes it easier to place and share lots.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Image:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Lotedges&lt;/del&gt;.jpg|right|300x300px]]'''Lot edges:''' Ensure that all your lot edges match the surrounding terrain.&amp;#160; You will to carefully check each of the four edges of every lot, and ensure there aren't odd vertical lines like ||||| at the seam between lot and world (click on the image to the right for an extreme example).&amp;#160; You may need to flatten edges or re-place the lot to fix this.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Image:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Jaggedlotedges&lt;/ins&gt;.jpg|right|300x300px]]'''Lot edges:''' Ensure that all your lot edges match the surrounding terrain.&amp;#160; You will to carefully check each of the four edges of every lot, and ensure there aren't odd vertical lines like ||||| at the seam between lot and world (click on the image to the right for an extreme example).&amp;#160; You may need to flatten edges or re-place the lot to fix this.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Near roads:''' Lots should be placed next to a road in most cases, unless you have a very good reason not to do so.&amp;#160; Make sure you use the grid tool so your lots are aligned right up against the roads too, without a gap.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Near roads:''' Lots should be placed next to a road in most cases, unless you have a very good reason not to do so.&amp;#160; Make sure you use the grid tool so your lots are aligned right up against the roads too, without a gap.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>HystericalParoxysm</name></author>	</entry>

	<entry>
		<id>http://simswiki.info/index.php?title=MTS2:Creator_Guidelines/Sims_3_Worlds/Sandbox&amp;diff=66867&amp;oldid=prev</id>
		<title>HystericalParoxysm at 11:25, 22 November 2013</title>
		<link rel="alternate" type="text/html" href="http://simswiki.info/index.php?title=MTS2:Creator_Guidelines/Sims_3_Worlds/Sandbox&amp;diff=66867&amp;oldid=prev"/>
				<updated>2013-11-22T11:25:04Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 11:25, 22 November 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Flat lots:''' Use the Flatten Terrain tool before placing a lot, so that you are always putting lots on a completely flat patch of ground (unless you have a very good reason to not have a flat lot, like a beach lot or one built into a hillside).&amp;#160;  This makes it easier to place and share lots.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Flat lots:''' Use the Flatten Terrain tool before placing a lot, so that you are always putting lots on a completely flat patch of ground (unless you have a very good reason to not have a flat lot, like a beach lot or one built into a hillside).&amp;#160;  This makes it easier to place and share lots.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;*[[Image:Lotedges.jpg|right|300x300px]]'''Lot edges:''' Ensure that all your lot edges match the surrounding terrain.&amp;#160; You will to carefully check each of the four edges of every lot, and ensure there aren't odd vertical lines like ||||| at the seam between lot and world (click on the image to the right for an extreme example).&amp;#160; You may need to flatten edges or re-place the lot to fix this.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Near roads:''' Lots should be placed next to a road in most cases, unless you have a very good reason not to do so.&amp;#160; Make sure you use the grid tool so your lots are aligned right up against the roads too, without a gap.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Near roads:''' Lots should be placed next to a road in most cases, unless you have a very good reason not to do so.&amp;#160; Make sure you use the grid tool so your lots are aligned right up against the roads too, without a gap.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>HystericalParoxysm</name></author>	</entry>

	<entry>
		<id>http://simswiki.info/index.php?title=MTS2:Creator_Guidelines/Sims_3_Worlds/Sandbox&amp;diff=66865&amp;oldid=prev</id>
		<title>HystericalParoxysm at 10:26, 22 November 2013</title>
		<link rel="alternate" type="text/html" href="http://simswiki.info/index.php?title=MTS2:Creator_Guidelines/Sims_3_Worlds/Sandbox&amp;diff=66865&amp;oldid=prev"/>
				<updated>2013-11-22T10:26:41Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 10:26, 22 November 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A basic map is one that does not include any buildings, but has all the rest of the neighborhood in place.&amp;#160; Everything that needs Create a World to do has already been done, and what's left is to build the houses in-game.&amp;#160; Some players really just want a blank canvas upon which to build (like SC4 maps for TS2) so this is the most basic type of neighborhood/world map you can upload here to MTS.&amp;#160; But even for a basic map there's still quite a bit that needs doing. Below are the '''minimum requirements''' for a world upload:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A basic map is one that does not include any buildings, but has all the rest of the neighborhood in place.&amp;#160; Everything that needs Create a World to do has already been done, and what's left is to build the houses in-game.&amp;#160; Some players really just want a blank canvas upon which to build (like SC4 maps for TS2) so this is the most basic type of neighborhood/world map you can upload here to MTS.&amp;#160; But even for a basic map there's still quite a bit that needs doing. Below are the '''minimum requirements''' for a world upload:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Natural terrain &lt;/del&gt;sculpting &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and painting&lt;/del&gt;:''' Your terrain should look plausible – not just flat and boring, or jagged &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for no reason. Terrain paints should blend in a logical way from one to another - a smooth blend from grass to sand, for example.&amp;#160; Mountains should be dark and mountainy, grassy areas green and grassy. If you're building a non-realistic world (like an alien or fantasy environment), plausibility just as important as with a terrestrian one&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Terrain &lt;/ins&gt;sculpting:''' Your terrain should look plausible – not just flat and boring, or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;overly &lt;/ins&gt;jagged.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;No auto-paint&lt;/del&gt;:''' Please do not use the option to auto-paint your world in CAW - or if you do, don't just stop there.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It &lt;/del&gt;creates a very blotchy grass-and-stone look which may be a decent start for certain areas, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a world left &lt;/del&gt;auto-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;painted just looks lazy and unfinished&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Terrain painting&lt;/ins&gt;:''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Terrain paints should blend in a logical way from one to another - a smooth blend from grass to sand, for example.&amp;#160; Mountains should be dark and mountainy, grassy areas green and grassy. If you're building a non-realistic world (like an alien or fantasy environment), it needs to still look plausible and nice.&amp;#160; &lt;/ins&gt;Please do not use the option to auto-paint your world in CAW - or if you do, don't just stop there.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Auto-paint &lt;/ins&gt;creates a very blotchy grass-and-stone look which may be a decent start for certain areas, but auto-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;paint alone is not enough&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Optimized:''' You should not use more than 8 different terrain paints per chunk, for improved performance.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Optimized:''' You should not use more than 8 different terrain paints per chunk, for improved &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;performance, and you should organize your lots and world objects into logical layers for better &lt;/ins&gt;performance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Custom textures (optional):''' If you make your own terrains, road, or sidewalk textures, they should be seamless without repeating too much visually, have the right scale, and look good in-game.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Custom textures (optional):''' If you make your own terrains, road, or sidewalk textures, they should be seamless without repeating too much visually, have the right scale, and look good in-game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>HystericalParoxysm</name></author>	</entry>

	<entry>
		<id>http://simswiki.info/index.php?title=MTS2:Creator_Guidelines/Sims_3_Worlds/Sandbox&amp;diff=66864&amp;oldid=prev</id>
		<title>HystericalParoxysm at 10:11, 22 November 2013</title>
		<link rel="alternate" type="text/html" href="http://simswiki.info/index.php?title=MTS2:Creator_Guidelines/Sims_3_Worlds/Sandbox&amp;diff=66864&amp;oldid=prev"/>
				<updated>2013-11-22T10:11:27Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 10:11, 22 November 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Custom textures (optional):''' If you make your own terrains, road, or sidewalk textures, they should be seamless without repeating too much visually, have the right scale, and look good in-game.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Custom textures (optional):''' If you make your own terrains, road, or sidewalk textures, they should be seamless without repeating too much visually, have the right scale, and look good in-game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Intersections&lt;/del&gt;:''' Place intersections where your roads meet, and at the end of any dead end road. Cars/vehicles will not be able to turn around otherwise.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Road network&lt;/ins&gt;:''' Place intersections where your roads meet, and at the end of any dead end road. Cars/vehicles will not be able to turn around otherwise. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;Use the road tools to give your roads and sidewalks a smooth grade (i.e. if you were driving down it, your car wouldn't tilt dramatically from side to side but would stay mostly level). &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;If you have a very steep cliff &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or hill&lt;/ins&gt;, you may need to make your roads wind back and forth instead of going up near-vertically.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* '''Smooth graded roads:''' &lt;/del&gt;Use the road tools to give your roads and sidewalks a smooth grade (i.e. if you were driving down it, your car wouldn't tilt dramatically from side to side but would stay mostly level).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* '''Roads not too steep:''' &lt;/del&gt;If you have a very steep cliff, you may need to make your roads wind back and forth instead of going up near-vertically.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Good amount of lots:''' Even a small world should have enough lots for several residential homes, rabbit holes, and community lots.&amp;#160; Extra lots in various sizes allow players to add their own buildings.&amp;#160; Too many lots is better than not enough.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Good amount of lots:''' Even a small world should have enough lots for several residential homes, rabbit holes, and community lots.&amp;#160; Extra lots in various sizes allow players to add their own buildings.&amp;#160; Too many lots is better than not enough.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>HystericalParoxysm</name></author>	</entry>

	<entry>
		<id>http://simswiki.info/index.php?title=MTS2:Creator_Guidelines/Sims_3_Worlds/Sandbox&amp;diff=66855&amp;oldid=prev</id>
		<title>HystericalParoxysm at 19:09, 21 November 2013</title>
		<link rel="alternate" type="text/html" href="http://simswiki.info/index.php?title=MTS2:Creator_Guidelines/Sims_3_Worlds/Sandbox&amp;diff=66855&amp;oldid=prev"/>
				<updated>2013-11-21T19:09:36Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:09, 21 November 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Lots:'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Lots:'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A full set of lots (all the rabbit holes, all the community lots, wide range of residential lots) is often preferred by downloaders.&amp;#160; But as building a full world with everything is a BIG job, we just ask that the lots which you have included are complete.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This means:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A full set of lots (all the rabbit holes, all the community lots, wide range of residential lots) is often preferred by downloaders.&amp;#160; But as building a full world with everything is a BIG job, we just ask that the lots which you have included are complete&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, whether that's 10 lots or 100&lt;/ins&gt;.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Rabbit holes - Decorated:''' Rabbit hole lots require decoration to make them look part of their neighborhood - benches, trees, terrain paint, etc., not just the rabbit hole building placed on an empty lot.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Rabbit holes - Decorated:''' Rabbit hole lots require decoration to make them look part of their neighborhood - benches, trees, terrain paint, etc., not just the rabbit hole building placed on an empty lot.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 169:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 169:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''If you have built lots for your world''' as part of a full map, you will also need to have:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''If you have built lots for your world''' as part of a full map, you will also need to have:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* A '''front picture showing the whole lot''' for at least 5 residential and 5 community lots.&amp;#160; You may choose which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;10 &lt;/del&gt;lots you show, but we suggest you choose lots that are representative of the overall style of the world.&amp;#160; We have this requirement so both MTS staff and people who may download your world can see that your lots are good quality.&amp;#160; You may also include additional pictures like floorplans, backside picture, comparison picture if a lot is based on a real life building. But those are completely optional!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* A '''front picture showing the whole lot''' for at least 5 residential and 5 community lots &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(if you have less than 5 of either type, you can just show however many you have)&lt;/ins&gt;.&amp;#160; You may choose which lots you show, but we suggest you choose lots that are representative of the overall style of the world.&amp;#160; We have this requirement so both MTS staff and people who may download your world can see that your lots are good quality.&amp;#160; You may also include additional pictures like floorplans, backside picture, comparison picture if a lot is based on a real life building. But those are completely optional!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''If you have made sims for your world''', you will also need to have:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''If you have made sims for your world''', you will also need to have:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>HystericalParoxysm</name></author>	</entry>

	<entry>
		<id>http://simswiki.info/index.php?title=MTS2:Creator_Guidelines/Sims_3_Worlds/Sandbox&amp;diff=66854&amp;oldid=prev</id>
		<title>HystericalParoxysm at 12:00, 21 November 2013</title>
		<link rel="alternate" type="text/html" href="http://simswiki.info/index.php?title=MTS2:Creator_Guidelines/Sims_3_Worlds/Sandbox&amp;diff=66854&amp;oldid=prev"/>
				<updated>2013-11-21T12:00:17Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 12:00, 21 November 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 144:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 144:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;You must provide full links and credit (for example: &amp;quot;Modern Fencing by Simmer123 at (link)&amp;quot; - what the thing is, who made it, and a link) for all items used in your world.&amp;#160; This means all custom build items, objects, plants, patterns, required mods, or custom content on sims.&amp;#160; If you do include content, it needs to be okay with the content's creators, so you will need to check their policies.&amp;#160; You must indicate whether the content is included or not (so downloaders know if they need to get it separately).&amp;#160; We suggest you do this with large, bold headings of &amp;quot;Included&amp;quot; and &amp;quot;Required but not included&amp;quot; so it's clear.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;You must provide full links and credit (for example: &amp;quot;Modern Fencing by Simmer123 at (link)&amp;quot; - what the thing is, who made it, and a link) for all items used in your world.&amp;#160; This means all custom build items, objects, plants, patterns, required mods, or custom content on sims.&amp;#160; If you do include content, it needs to be okay with the content's creators, so you will need to check their policies.&amp;#160; You must indicate whether the content is included or not (so downloaders know if they need to get it separately).&amp;#160; We suggest you do this with large, bold headings of &amp;quot;Included&amp;quot; and &amp;quot;Required but not included&amp;quot; so it's clear.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Included content &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will be&lt;/del&gt;:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;Included content:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Items installed as sims3packs that are included with your world's sims3pack. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Items installed as sims3packs that are included with your world's sims3pack. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Package files you manually added to the archive alongside the sims3pack (usually content you've made yourself for your world.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Package files you manually added to the archive alongside the sims3pack (usually content you've made yourself for your world.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Required but not included content &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is&lt;/del&gt;:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;Required but not included content:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Items installed as sims3packs that were included with your world's sims3packs, but that you cleaned out of the world file.&amp;#160; You can remove unwanted content from the sims3pack using [http://modthesims.info/download.php?t=390235 CUSTARD].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Items installed as sims3packs that were included with your world's sims3packs, but that you cleaned out of the world file.&amp;#160; You can remove unwanted content from the sims3pack using [http://modthesims.info/download.php?t=390235 CUSTARD].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Package file custom content made by others which downloaders will need to get separately.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Package file custom content made by others which downloaders will need to get separately.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>HystericalParoxysm</name></author>	</entry>

	<entry>
		<id>http://simswiki.info/index.php?title=MTS2:Creator_Guidelines/Sims_3_Worlds/Sandbox&amp;diff=66853&amp;oldid=prev</id>
		<title>HystericalParoxysm at 11:59, 21 November 2013</title>
		<link rel="alternate" type="text/html" href="http://simswiki.info/index.php?title=MTS2:Creator_Guidelines/Sims_3_Worlds/Sandbox&amp;diff=66853&amp;oldid=prev"/>
				<updated>2013-11-21T11:59:43Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 11:59, 21 November 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;!style=&amp;quot;text-align:left&amp;quot; | Full map&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;!style=&amp;quot;text-align:left&amp;quot; | Full map&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| A full map is a complete and decorated map including residential and community buildings - not just a blank slate but similar to Sunset Valley or Riverview: a complete neighborhood except the sims.&amp;#160; Creating a full map is a really, REALLY big job.&amp;#160; Be aware that it is in no way required to build anything in a world you want to share, or to include sims with it - you can just do a Basic Map!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| A full map is a complete and decorated map including residential and community buildings - not just a blank slate but similar to Sunset Valley or Riverview: a complete neighborhood except the sims.&amp;#160; Creating a full map is a really, REALLY big job.&amp;#160; Be aware that it is in no way required to build anything in a world you want to share, or to include sims with it - you can just do a Basic Map! &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;For first-time creators, we strongly recommend to upload a few lots first before you attempt to create a full map &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- same goes for &lt;/ins&gt;sims, if you plan to include sims with your world.&amp;#160; Make sure you understand how to create lots that meet our standards BEFORE you try and upload fifty of them at once &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as part of your world&lt;/ins&gt;.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It may be a good idea &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;upload some &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your world&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s lots separately first, so &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can just link to &lt;/ins&gt;them &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rather than having &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;include all their info with your world&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For first-time creators, we strongly recommend to upload a few lots first before you attempt to create a full map &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(and also &lt;/del&gt;sims, if you plan to include sims with your world&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;.&amp;#160; Make sure you understand how to create lots that meet our standards BEFORE you try and upload fifty of them at once.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Changing one lot so that it meets our standards is relatively easy; having &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;change fifty &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;them all at once will only lead to frustration. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''The standards for the houses &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;build in a full map are the same as if you were uploading &lt;/del&gt;them &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;separately &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;MTS&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; Please review our [[MTS2:Creator Guidelines/Sims 3 Lots and Houses|Lots and Houses Upload Guidelines]] fully!'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Everything required for a Basic Map is also required for a Full Map, plus the following:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Everything required for a Basic Map is also required for a Full Map, plus the following:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Lots:'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Lots:'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* '''Rabbit holes - Full &lt;/del&gt;set&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: '''Rabbit holes provide places for your sims to do important tasks as well as attend school and their jobs.&amp;#160; There are 16 different &lt;/del&gt;rabbit holes &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- make sure you include them &lt;/del&gt;all &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to have a nicely functioning neighborhood and be able to get all jobs&lt;/del&gt;.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you choose to omit some of them&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it should make sense for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;theme of the neighborhood, and &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;should make sure there &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some empty lots so players can add them back in if desired&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A full &lt;/ins&gt;set &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of lots (all the &lt;/ins&gt;rabbit holes&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;all &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the community lots, wide range of residential lots) is often preferred by downloaders&lt;/ins&gt;.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;But as building a full world with everything is a BIG job&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we just ask that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lots which &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have included &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;complete&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; This means:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Rabbit holes - Decorated:''' Rabbit hole lots require decoration to make them look part of their neighborhood - benches, trees, terrain paint, etc. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- if you're going to tell people where &lt;/del&gt;the rabbit &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;holes should be, you should make &lt;/del&gt;an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;effort to decorate the &lt;/del&gt;lot &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so it's integrated into the rest of the neighborhood's style&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Rabbit holes - Decorated:''' Rabbit hole lots require decoration to make them look part of their neighborhood - benches, trees, terrain paint, etc.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, not just &lt;/ins&gt;the rabbit &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hole building placed on &lt;/ins&gt;an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;empty &lt;/ins&gt;lot.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Community buildings &lt;/del&gt;- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Full set&lt;/del&gt;:''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; You should &lt;/del&gt;build &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all or most of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;various community buildings (art gallery, gym, etc.) which are not rabbit holes.&amp;#160; If &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;don't build &lt;/del&gt;them &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all, you should leave empty lots for the player &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;build or place their own&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Lots &lt;/ins&gt;- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Quality&lt;/ins&gt;:''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The standards for the houses you &lt;/ins&gt;build &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in a full map are &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same as if &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;were uploading &lt;/ins&gt;them &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;separately &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MTS&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Please review our [[MTS2:Creator Guidelines/Sims 3 Lots and Houses|Lots and Houses Upload Guidelines]] fully!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* '''Enough residential lots:''' You should include several residential buildings in a variety of sizes.&amp;#160; Make sure the lot sizes are multiples of 5 (25x30, 50x50, etc.).&amp;#160; Some/all residential buildings can be vacant, but all of the houses need to be furnished (see our [[MTS2:Creator Guidelines/Sims 3 Lots and Houses|Lots and Houses Upload Guidelines]]).&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Sims:'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Sims:'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 147:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 142:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you have used any custom items in your world, you MUST &lt;/del&gt;provide full links and credit for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ALL &lt;/del&gt;items used in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;world.&amp;#160; This means &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;any &lt;/del&gt;custom build items, objects, patterns, or content &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;used &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;any included &lt;/del&gt;sims &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;must &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;linked &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;credited&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You must &lt;/ins&gt;provide full links and credit &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;example: &amp;quot;Modern Fencing by Simmer123 at (link)&amp;quot; - what the thing is, who made it, and a link) for all &lt;/ins&gt;items used in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your &lt;/ins&gt;world.&amp;#160; This means &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;all &lt;/ins&gt;custom build items, objects&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, plants&lt;/ins&gt;, patterns&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, required mods&lt;/ins&gt;, or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;custom &lt;/ins&gt;content on sims&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;#160; If you do include content, it needs to &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;okay with the content's creators, so you will need to check their policies.&amp;#160; You must indicate whether the content is included or not (so downloaders know if they need to get it separately).&amp;#160; We suggest you do this with large, bold headings of &amp;quot;Included&amp;quot; &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Required but not included&amp;quot; so it's clear&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Make sure to state whether or not the &lt;/del&gt;content &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is included or not (as downloaders need to know if they need to download it all separately or not).&amp;#160; If you do include content, it must &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;okay with that content's creator.&amp;#160; Please check their policies.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Included &lt;/ins&gt;content &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/ins&gt;be&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''Included custom content:''' List custom content &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has been &lt;/del&gt;included &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;within the &lt;/del&gt;world &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;file or the archive, with links to the download page&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Items like this are:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Items installed as sims3packs &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/ins&gt;included &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with your &lt;/ins&gt;world&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s sims3pack&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;** Sims3pack CC used and not cleaned out from the file&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Package files you manually added to the archive &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;alongside the sims3pack &lt;/ins&gt;(usually content you&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'ve &lt;/ins&gt;made &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;yourself &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your &lt;/ins&gt;world&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;*&lt;/del&gt;* Package&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;files you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/del&gt;manually added to the archive (usually content you made for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that particular &lt;/del&gt;world&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* '''&lt;/del&gt;Required&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;but not included &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;custom &lt;/del&gt;content:'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'' List custom content you have used on the world&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not included within &lt;/del&gt;the world file &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or the archive, with links to &lt;/del&gt;the download &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;page&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Items like this are:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Required but not included content &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is&lt;/ins&gt;:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;** Sims3pack CC you have cleaned out the world file&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Items installed as sims3packs that were included with your world&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s sims3packs&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that you cleaned out of &lt;/ins&gt;the world file&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;#160; You can remove unwanted content from &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sims3pack using [http://modthesims.info/&lt;/ins&gt;download.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;php?t=390235 CUSTARD].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;*&lt;/del&gt;* Package&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;file &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;CC&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Package file &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;custom content made by others which downloaders will need to get separately.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If you made your world without CC, you of course don't need to list any. A note: &amp;quot;No CC&amp;quot; or &amp;quot;Made without CC&amp;quot; is nice to have, but not mandatory.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If you made your world without CC, you of course don't need to list any. A note: &amp;quot;No CC&amp;quot; or &amp;quot;Made without CC&amp;quot; is nice to have, but not mandatory.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* '''Overrides for textures, etc.:''' If you have included override resources into your world file, such as texture recolors, please list what objects/textures are overridden, so that the downloaders may avoid conflicting files.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Screenshots==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Screenshots==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>HystericalParoxysm</name></author>	</entry>

	</feed>