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		<id>http://simswiki.info/index.php?action=history&amp;feed=atom&amp;title=Sims_3_Talk%3ACreating_Custom_Clothing_Stencils</id>
		<title>Sims 3 Talk:Creating Custom Clothing Stencils - Revision history</title>
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		<updated>2026-08-20T04:39:14Z</updated>
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	<entry>
		<id>http://simswiki.info/index.php?title=Sims_3_Talk:Creating_Custom_Clothing_Stencils&amp;diff=68125&amp;oldid=prev</id>
		<title>Eriyu: /* Stencil Resolution */ new section</title>
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				<updated>2014-06-17T08:05:57Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Stencil Resolution: &lt;/span&gt; new section&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
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			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 08:05, 17 June 2014&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I am confused. When I made my stencil it was really blurry on the shirt. It looks horrible. I don't see how the stencil shown was so clear... What is my problem? I use Gimp for my photo editing.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I am confused. When I made my stencil it was really blurry on the shirt. It looks horrible. I don't see how the stencil shown was so clear... What is my problem? I use Gimp for my photo editing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;== Stencil Resolution ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;I saw someone talking about making a skintone at 2048x2048 instead of 1024x1024. Is this a thing and does it work with stencils??? [[User:Eriyu|Eriyu]] ([[User talk:Eriyu|talk]]) 04:05, 17 June 2014 (EDT)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Eriyu</name></author>	</entry>

	<entry>
		<id>http://simswiki.info/index.php?title=Sims_3_Talk:Creating_Custom_Clothing_Stencils&amp;diff=35550&amp;oldid=prev</id>
		<title>Beautifulcrazydisaster at 05:06, 4 August 2009</title>
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				<updated>2009-08-04T05:06:22Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 05:06, 4 August 2009&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;...er... that having been said, since Sims likes to muff the edges of some things (which might be the fault of the DXT compression), it's sometimes handy to decompose the image and then tweak the alpha layer with the Brightness &amp;amp; Contrast tool, effectively reducing the bit-depth of the alpha channel to 1. -- [[User:Dagmar d'Surreal|Dagmar d&amp;amp;#39;Surreal]] 06:52, 1 July 2009 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;...er... that having been said, since Sims likes to muff the edges of some things (which might be the fault of the DXT compression), it's sometimes handy to decompose the image and then tweak the alpha layer with the Brightness &amp;amp; Contrast tool, effectively reducing the bit-depth of the alpha channel to 1. -- [[User:Dagmar d'Surreal|Dagmar d&amp;amp;#39;Surreal]] 06:52, 1 July 2009 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;I am confused. When I made my stencil it was really blurry on the shirt. It looks horrible. I don't see how the stencil shown was so clear... What is my problem? I use Gimp for my photo editing.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Beautifulcrazydisaster</name></author>	</entry>

	<entry>
		<id>http://simswiki.info/index.php?title=Sims_3_Talk:Creating_Custom_Clothing_Stencils&amp;diff=32322&amp;oldid=prev</id>
		<title>Tiger: /* Gimp, Transparency, and DXT1 compression */</title>
		<link rel="alternate" type="text/html" href="http://simswiki.info/index.php?title=Sims_3_Talk:Creating_Custom_Clothing_Stencils&amp;diff=32322&amp;oldid=prev"/>
				<updated>2009-07-01T16:17:57Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Gimp, Transparency, and DXT1 compression&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:17, 1 July 2009&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;So, I just cleaned up a lot of the Gimp-centric instructions there, because frankly, they were doing it the hard way.&amp;#160; There's one thing I'm going to comment on here, but I'm not going to put anything on that page about yet.&amp;#160; Sims3 seems to treat the alpha channel applied to stencils as an all-or-nothing proposition only 1-bit deep, instead of the 8-bits of granularity the image actually contains.&amp;#160; Folks may wish to hit up Colors-&amp;gt;Components-&amp;gt;Decompose to break the image into explicit (and monochromatic) RGBA layers, and then use Colors-&amp;gt;Brightness/Contrast on the alpha layer to max out the contrast and eliminate all &amp;quot;partially-there&amp;quot; pixels.&amp;#160; Hit Colors-&amp;gt;Components-&amp;gt;Compose and the RGBA representation &amp;quot;folds up&amp;quot; and back into your &amp;quot;normal&amp;quot; image.&amp;#160; I'm still working on whether or not DXT1 or a bug in the plugin is resulting in some other weird artifacting in the alpha channel layer.&amp;#160; I don't want to document that hack without being sure when &amp;amp; why someone would need to do it. -- [[User:Dagmar d'Surreal|Dagmar d&amp;amp;#39;Surreal]] 07:05, 27 June 2009 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;So, I just cleaned up a lot of the Gimp-centric instructions there, because frankly, they were doing it the hard way.&amp;#160; There's one thing I'm going to comment on here, but I'm not going to put anything on that page about yet.&amp;#160; Sims3 seems to treat the alpha channel applied to stencils as an all-or-nothing proposition only 1-bit deep, instead of the 8-bits of granularity the image actually contains.&amp;#160; Folks may wish to hit up Colors-&amp;gt;Components-&amp;gt;Decompose to break the image into explicit (and monochromatic) RGBA layers, and then use Colors-&amp;gt;Brightness/Contrast on the alpha layer to max out the contrast and eliminate all &amp;quot;partially-there&amp;quot; pixels.&amp;#160; Hit Colors-&amp;gt;Components-&amp;gt;Compose and the RGBA representation &amp;quot;folds up&amp;quot; and back into your &amp;quot;normal&amp;quot; image.&amp;#160; I'm still working on whether or not DXT1 or a bug in the plugin is resulting in some other weird artifacting in the alpha channel layer.&amp;#160; I don't want to document that hack without being sure when &amp;amp; why someone would need to do it. -- [[User:Dagmar d'Surreal|Dagmar d&amp;amp;#39;Surreal]] 07:05, 27 June 2009 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;DXT1 by definition has only one bit of alpha - it's either fully visible or fully transparent.&amp;#160; So you only get sharp edges.&amp;#160; If you want more you can use DXT3 which has 16 levels of transparency, or DXT5 which has a full 8 bits of alpha (But with DXT1 style compression applied separately to the alpha channel.)&amp;#160; If you really want to make something smoothly variant in the transparency, your only option is DXT5.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;DXT1 by definition has only one bit of alpha - it's either fully visible or fully transparent.&amp;#160; So you only get sharp edges.&amp;#160; If you want more you can use DXT3 which has 16 levels of transparency, or DXT5 which has a full 8 bits of alpha (But with DXT1 style compression applied separately to the alpha channel.)&amp;#160; If you really want to make something smoothly variant in the transparency, your only option is DXT5&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;#160; If you just want some mid level of transparency without a lot of gradient, DXT3 should suffice.&amp;#160; DXT1 is not designed for transparency, it is designed to be smaller than the rest by (mostly) omitting it&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;As far as preparing the image for the 1 bit alpha channel, the best way in GIMP is to right click on the image, select &amp;quot;Layer/Transparency/Threshold Alpha&amp;quot;, and it gives you a slider to set exactly where the cut off between transparent and not transparent is.&amp;#160; Once you hit OK, the alpha channel is given hard edges. [[User:Tiger|Tiger]] 11:03, 1 July 2009 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;As far as preparing the image for the 1 bit alpha channel, the best way in GIMP is to right click on the image, select &amp;quot;Layer/Transparency/Threshold Alpha&amp;quot;, and it gives you a slider to set exactly where the cut off between transparent and not transparent is.&amp;#160; Once you hit OK, the alpha channel is given hard edges. [[User:Tiger|Tiger]] 11:03, 1 July 2009 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tiger</name></author>	</entry>

	<entry>
		<id>http://simswiki.info/index.php?title=Sims_3_Talk:Creating_Custom_Clothing_Stencils&amp;diff=32321&amp;oldid=prev</id>
		<title>Tiger: /* Gimp, Transparency, and DXT1 compression */</title>
		<link rel="alternate" type="text/html" href="http://simswiki.info/index.php?title=Sims_3_Talk:Creating_Custom_Clothing_Stencils&amp;diff=32321&amp;oldid=prev"/>
				<updated>2009-07-01T16:16:51Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Gimp, Transparency, and DXT1 compression&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:16, 1 July 2009&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;So, I just cleaned up a lot of the Gimp-centric instructions there, because frankly, they were doing it the hard way.&amp;#160; There's one thing I'm going to comment on here, but I'm not going to put anything on that page about yet.&amp;#160; Sims3 seems to treat the alpha channel applied to stencils as an all-or-nothing proposition only 1-bit deep, instead of the 8-bits of granularity the image actually contains.&amp;#160; Folks may wish to hit up Colors-&amp;gt;Components-&amp;gt;Decompose to break the image into explicit (and monochromatic) RGBA layers, and then use Colors-&amp;gt;Brightness/Contrast on the alpha layer to max out the contrast and eliminate all &amp;quot;partially-there&amp;quot; pixels.&amp;#160; Hit Colors-&amp;gt;Components-&amp;gt;Compose and the RGBA representation &amp;quot;folds up&amp;quot; and back into your &amp;quot;normal&amp;quot; image.&amp;#160; I'm still working on whether or not DXT1 or a bug in the plugin is resulting in some other weird artifacting in the alpha channel layer.&amp;#160; I don't want to document that hack without being sure when &amp;amp; why someone would need to do it. -- [[User:Dagmar d'Surreal|Dagmar d&amp;amp;#39;Surreal]] 07:05, 27 June 2009 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;So, I just cleaned up a lot of the Gimp-centric instructions there, because frankly, they were doing it the hard way.&amp;#160; There's one thing I'm going to comment on here, but I'm not going to put anything on that page about yet.&amp;#160; Sims3 seems to treat the alpha channel applied to stencils as an all-or-nothing proposition only 1-bit deep, instead of the 8-bits of granularity the image actually contains.&amp;#160; Folks may wish to hit up Colors-&amp;gt;Components-&amp;gt;Decompose to break the image into explicit (and monochromatic) RGBA layers, and then use Colors-&amp;gt;Brightness/Contrast on the alpha layer to max out the contrast and eliminate all &amp;quot;partially-there&amp;quot; pixels.&amp;#160; Hit Colors-&amp;gt;Components-&amp;gt;Compose and the RGBA representation &amp;quot;folds up&amp;quot; and back into your &amp;quot;normal&amp;quot; image.&amp;#160; I'm still working on whether or not DXT1 or a bug in the plugin is resulting in some other weird artifacting in the alpha channel layer.&amp;#160; I don't want to document that hack without being sure when &amp;amp; why someone would need to do it. -- [[User:Dagmar d'Surreal|Dagmar d&amp;amp;#39;Surreal]] 07:05, 27 June 2009 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;DXT1 by definition has only one bit of alpha - it's either fully visible or fully transparent.&amp;#160; So you only get sharp edges.&amp;#160; If you want more you can use DXT3 which has 16 levels of transparency, or DXT5 which has a full 8 bits of alpha (But with DXT1 style compression applied separately to the alpha channel.)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;DXT1 by definition has only one bit of alpha - it's either fully visible or fully transparent.&amp;#160; So you only get sharp edges.&amp;#160; If you want more you can use DXT3 which has 16 levels of transparency, or DXT5 which has a full 8 bits of alpha (But with DXT1 style compression applied separately to the alpha channel.) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; If you really want to make something smoothly variant in the transparency, your only option is DXT5.&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;As far as preparing the image for the 1 bit alpha channel, the best way in GIMP is to right click on the image, select &amp;quot;Layer/Transparency/Threshold Alpha&amp;quot;, and it gives you a slider to set exactly where the cut off between transparent and not transparent is.&amp;#160; Once you hit OK, the alpha channel is given hard edges. [[User:Tiger|Tiger]] 11:03, 1 July 2009 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;As far as preparing the image for the 1 bit alpha channel, the best way in GIMP is to right click on the image, select &amp;quot;Layer/Transparency/Threshold Alpha&amp;quot;, and it gives you a slider to set exactly where the cut off between transparent and not transparent is.&amp;#160; Once you hit OK, the alpha channel is given hard edges. [[User:Tiger|Tiger]] 11:03, 1 July 2009 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tiger</name></author>	</entry>

	<entry>
		<id>http://simswiki.info/index.php?title=Sims_3_Talk:Creating_Custom_Clothing_Stencils&amp;diff=32319&amp;oldid=prev</id>
		<title>Tiger: /* Gimp, Transparency, and DXT1 compression */</title>
		<link rel="alternate" type="text/html" href="http://simswiki.info/index.php?title=Sims_3_Talk:Creating_Custom_Clothing_Stencils&amp;diff=32319&amp;oldid=prev"/>
				<updated>2009-07-01T16:03:31Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Gimp, Transparency, and DXT1 compression&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:03, 1 July 2009&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;So, I just cleaned up a lot of the Gimp-centric instructions there, because frankly, they were doing it the hard way.&amp;#160; There's one thing I'm going to comment on here, but I'm not going to put anything on that page about yet.&amp;#160; Sims3 seems to treat the alpha channel applied to stencils as an all-or-nothing proposition only 1-bit deep, instead of the 8-bits of granularity the image actually contains.&amp;#160; Folks may wish to hit up Colors-&amp;gt;Components-&amp;gt;Decompose to break the image into explicit (and monochromatic) RGBA layers, and then use Colors-&amp;gt;Brightness/Contrast on the alpha layer to max out the contrast and eliminate all &amp;quot;partially-there&amp;quot; pixels.&amp;#160; Hit Colors-&amp;gt;Components-&amp;gt;Compose and the RGBA representation &amp;quot;folds up&amp;quot; and back into your &amp;quot;normal&amp;quot; image.&amp;#160; I'm still working on whether or not DXT1 or a bug in the plugin is resulting in some other weird artifacting in the alpha channel layer.&amp;#160; I don't want to document that hack without being sure when &amp;amp; why someone would need to do it. -- [[User:Dagmar d'Surreal|Dagmar d&amp;amp;#39;Surreal]] 07:05, 27 June 2009 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;So, I just cleaned up a lot of the Gimp-centric instructions there, because frankly, they were doing it the hard way.&amp;#160; There's one thing I'm going to comment on here, but I'm not going to put anything on that page about yet.&amp;#160; Sims3 seems to treat the alpha channel applied to stencils as an all-or-nothing proposition only 1-bit deep, instead of the 8-bits of granularity the image actually contains.&amp;#160; Folks may wish to hit up Colors-&amp;gt;Components-&amp;gt;Decompose to break the image into explicit (and monochromatic) RGBA layers, and then use Colors-&amp;gt;Brightness/Contrast on the alpha layer to max out the contrast and eliminate all &amp;quot;partially-there&amp;quot; pixels.&amp;#160; Hit Colors-&amp;gt;Components-&amp;gt;Compose and the RGBA representation &amp;quot;folds up&amp;quot; and back into your &amp;quot;normal&amp;quot; image.&amp;#160; I'm still working on whether or not DXT1 or a bug in the plugin is resulting in some other weird artifacting in the alpha channel layer.&amp;#160; I don't want to document that hack without being sure when &amp;amp; why someone would need to do it. -- [[User:Dagmar d'Surreal|Dagmar d&amp;amp;#39;Surreal]] 07:05, 27 June 2009 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;DXT1 by definition has only one bit of alpha - it's either fully visible or fully transparent.&amp;#160; So you only get sharp edges.&amp;#160; If you want more you can use DXT3 which has 16 levels of transparency, or DXT5 which has a full 8 bits of alpha (But with DXT1 style compression applied separately to the alpha channel.)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;As far as preparing the image for the 1 bit alpha channel, the best way in GIMP is to right click on the image, select &amp;quot;Layer/Transparency/Threshold Alpha&amp;quot;, and it gives you a slider to set exactly where the cut off between transparent and not transparent is.&amp;#160; Once you hit OK, the alpha channel is given hard edges. [[User:Tiger|Tiger]] 11:03, 1 July 2009 (CDT)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== What's Part Four about anyway ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== What's Part Four about anyway ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tiger</name></author>	</entry>

	<entry>
		<id>http://simswiki.info/index.php?title=Sims_3_Talk:Creating_Custom_Clothing_Stencils&amp;diff=32308&amp;oldid=prev</id>
		<title>Dagmar d'Surreal: /* What's Part Four about anyway */ It's late.</title>
		<link rel="alternate" type="text/html" href="http://simswiki.info/index.php?title=Sims_3_Talk:Creating_Custom_Clothing_Stencils&amp;diff=32308&amp;oldid=prev"/>
				<updated>2009-07-01T11:52:16Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;What&amp;#039;s Part Four about anyway: &lt;/span&gt; It&amp;#039;s late.&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 11:52, 1 July 2009&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I mean, I totally don't get how one could manage to ''misalign'' the alpha layer unless you were for some reason hand-drawing it instead of just carving up a layer with an alpha channel.&amp;#160; There's an order in which doing things is easy, and an order in which doing things can be described as &amp;quot;hard headed&amp;quot;.&amp;#160; Not making sure the image ''first'' has an alpha layer so than you can cut pieces away with any of the selection tools and then trying to create an alpha layer to go with it is of the hard-headed and not easy variety. -- [[User:Dagmar d'Surreal|Dagmar d&amp;amp;#39;Surreal]] 06:49, 1 July 2009 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I mean, I totally don't get how one could manage to ''misalign'' the alpha layer unless you were for some reason hand-drawing it instead of just carving up a layer with an alpha channel.&amp;#160; There's an order in which doing things is easy, and an order in which doing things can be described as &amp;quot;hard headed&amp;quot;.&amp;#160; Not making sure the image ''first'' has an alpha layer so than you can cut pieces away with any of the selection tools and then trying to create an alpha layer to go with it is of the hard-headed and not easy variety. -- [[User:Dagmar d'Surreal|Dagmar d&amp;amp;#39;Surreal]] 06:49, 1 July 2009 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;...er... that having been said, since Sims likes to muff the edges of some things (which might be the fault of the DXT compression), it's sometimes handy to decompose the image and then tweak the alpha layer with the Brightness &amp;amp; Contrast tool, effectively reducing the bit-depth of the alpha channel to 1. -- [[User:Dagmar d'Surreal|Dagmar d&amp;amp;#39;Surreal]] 06:52, 1 July 2009 (CDT)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dagmar d'Surreal</name></author>	</entry>

	<entry>
		<id>http://simswiki.info/index.php?title=Sims_3_Talk:Creating_Custom_Clothing_Stencils&amp;diff=32305&amp;oldid=prev</id>
		<title>Dagmar d'Surreal: /* What's Part Four about anyway */ Minor typographical corrections</title>
		<link rel="alternate" type="text/html" href="http://simswiki.info/index.php?title=Sims_3_Talk:Creating_Custom_Clothing_Stencils&amp;diff=32305&amp;oldid=prev"/>
				<updated>2009-07-01T11:49:54Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;What&amp;#039;s Part Four about anyway: &lt;/span&gt; Minor typographical corrections&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 11:49, 1 July 2009&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== What's Part Four about anyway ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== What's Part Four about anyway ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I mean, I totally don't get how one could manage to ''misalign'' the alpha layer unless you were for some reason hand-drawing it instead of just carving up a layer with an alpha channel.&amp;#160; There an order in which doing things is easy, and an order in which doing things can be described as &amp;quot;hard headed&amp;quot;.&amp;#160; Not making sure the image first has an alpha layer so than you can cut pieces away with any of the selection tools and then trying to create an alpha layer to go with it is of the hard-headed and not easy variety. -- [[User:Dagmar d'Surreal|Dagmar d&amp;amp;#39;Surreal]] 06:49, 1 July 2009 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I mean, I totally don't get how one could manage to ''misalign'' the alpha layer unless you were for some reason hand-drawing it instead of just carving up a layer with an alpha channel.&amp;#160; There&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s &lt;/ins&gt;an order in which doing things is easy, and an order in which doing things can be described as &amp;quot;hard headed&amp;quot;.&amp;#160; Not making sure the image &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;first&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;has an alpha layer so than you can cut pieces away with any of the selection tools and then trying to create an alpha layer to go with it is of the hard-headed and not easy variety. -- [[User:Dagmar d'Surreal|Dagmar d&amp;amp;#39;Surreal]] 06:49, 1 July 2009 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dagmar d'Surreal</name></author>	</entry>

	<entry>
		<id>http://simswiki.info/index.php?title=Sims_3_Talk:Creating_Custom_Clothing_Stencils&amp;diff=32303&amp;oldid=prev</id>
		<title>Dagmar d'Surreal: What's Part Four about anyway</title>
		<link rel="alternate" type="text/html" href="http://simswiki.info/index.php?title=Sims_3_Talk:Creating_Custom_Clothing_Stencils&amp;diff=32303&amp;oldid=prev"/>
				<updated>2009-07-01T11:49:22Z</updated>
		
		<summary type="html">&lt;p&gt;What&amp;#039;s Part Four about anyway&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 11:49, 1 July 2009&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;So, I just cleaned up a lot of the Gimp-centric instructions there, because frankly, they were doing it the hard way.&amp;#160; There's one thing I'm going to comment on here, but I'm not going to put anything on that page about yet.&amp;#160; Sims3 seems to treat the alpha channel applied to stencils as an all-or-nothing proposition only 1-bit deep, instead of the 8-bits of granularity the image actually contains.&amp;#160; Folks may wish to hit up Colors-&amp;gt;Components-&amp;gt;Decompose to break the image into explicit (and monochromatic) RGBA layers, and then use Colors-&amp;gt;Brightness/Contrast on the alpha layer to max out the contrast and eliminate all &amp;quot;partially-there&amp;quot; pixels.&amp;#160; Hit Colors-&amp;gt;Components-&amp;gt;Compose and the RGBA representation &amp;quot;folds up&amp;quot; and back into your &amp;quot;normal&amp;quot; image.&amp;#160; I'm still working on whether or not DXT1 or a bug in the plugin is resulting in some other weird artifacting in the alpha channel layer.&amp;#160; I don't want to document that hack without being sure when &amp;amp; why someone would need to do it. -- [[User:Dagmar d'Surreal|Dagmar d&amp;amp;#39;Surreal]] 07:05, 27 June 2009 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;So, I just cleaned up a lot of the Gimp-centric instructions there, because frankly, they were doing it the hard way.&amp;#160; There's one thing I'm going to comment on here, but I'm not going to put anything on that page about yet.&amp;#160; Sims3 seems to treat the alpha channel applied to stencils as an all-or-nothing proposition only 1-bit deep, instead of the 8-bits of granularity the image actually contains.&amp;#160; Folks may wish to hit up Colors-&amp;gt;Components-&amp;gt;Decompose to break the image into explicit (and monochromatic) RGBA layers, and then use Colors-&amp;gt;Brightness/Contrast on the alpha layer to max out the contrast and eliminate all &amp;quot;partially-there&amp;quot; pixels.&amp;#160; Hit Colors-&amp;gt;Components-&amp;gt;Compose and the RGBA representation &amp;quot;folds up&amp;quot; and back into your &amp;quot;normal&amp;quot; image.&amp;#160; I'm still working on whether or not DXT1 or a bug in the plugin is resulting in some other weird artifacting in the alpha channel layer.&amp;#160; I don't want to document that hack without being sure when &amp;amp; why someone would need to do it. -- [[User:Dagmar d'Surreal|Dagmar d&amp;amp;#39;Surreal]] 07:05, 27 June 2009 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;== What's Part Four about anyway ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;I mean, I totally don't get how one could manage to ''misalign'' the alpha layer unless you were for some reason hand-drawing it instead of just carving up a layer with an alpha channel.&amp;#160; There an order in which doing things is easy, and an order in which doing things can be described as &amp;quot;hard headed&amp;quot;.&amp;#160; Not making sure the image first has an alpha layer so than you can cut pieces away with any of the selection tools and then trying to create an alpha layer to go with it is of the hard-headed and not easy variety. -- [[User:Dagmar d'Surreal|Dagmar d&amp;amp;#39;Surreal]] 06:49, 1 July 2009 (CDT)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dagmar d'Surreal</name></author>	</entry>

	<entry>
		<id>http://simswiki.info/index.php?title=Sims_3_Talk:Creating_Custom_Clothing_Stencils&amp;diff=32219&amp;oldid=prev</id>
		<title>Dagmar d'Surreal: Gimp, Transparency, and DXT1 compression</title>
		<link rel="alternate" type="text/html" href="http://simswiki.info/index.php?title=Sims_3_Talk:Creating_Custom_Clothing_Stencils&amp;diff=32219&amp;oldid=prev"/>
				<updated>2009-06-27T12:05:03Z</updated>
		
		<summary type="html">&lt;p&gt;Gimp, Transparency, and DXT1 compression&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 12:05, 27 June 2009&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For part 4, in GIMP, if you have transparency you have an alpha channel.&amp;#160; So as long as you don't flatten the image, all of part 4 is unnecessary for GIMP users. [[User:Tiger|Tiger]] 04:37, 24 June 2009 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For part 4, in GIMP, if you have transparency you have an alpha channel.&amp;#160; So as long as you don't flatten the image, all of part 4 is unnecessary for GIMP users. [[User:Tiger|Tiger]] 04:37, 24 June 2009 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;== Gimp, Transparency, and DXT1 compression ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;So, I just cleaned up a lot of the Gimp-centric instructions there, because frankly, they were doing it the hard way.&amp;#160; There's one thing I'm going to comment on here, but I'm not going to put anything on that page about yet.&amp;#160; Sims3 seems to treat the alpha channel applied to stencils as an all-or-nothing proposition only 1-bit deep, instead of the 8-bits of granularity the image actually contains.&amp;#160; Folks may wish to hit up Colors-&amp;gt;Components-&amp;gt;Decompose to break the image into explicit (and monochromatic) RGBA layers, and then use Colors-&amp;gt;Brightness/Contrast on the alpha layer to max out the contrast and eliminate all &amp;quot;partially-there&amp;quot; pixels.&amp;#160; Hit Colors-&amp;gt;Components-&amp;gt;Compose and the RGBA representation &amp;quot;folds up&amp;quot; and back into your &amp;quot;normal&amp;quot; image.&amp;#160; I'm still working on whether or not DXT1 or a bug in the plugin is resulting in some other weird artifacting in the alpha channel layer.&amp;#160; I don't want to document that hack without being sure when &amp;amp; why someone would need to do it. -- [[User:Dagmar d'Surreal|Dagmar d&amp;amp;#39;Surreal]] 07:05, 27 June 2009 (CDT)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dagmar d'Surreal</name></author>	</entry>

	<entry>
		<id>http://simswiki.info/index.php?title=Sims_3_Talk:Creating_Custom_Clothing_Stencils&amp;diff=32043&amp;oldid=prev</id>
		<title>Tiger at 09:37, 24 June 2009</title>
		<link rel="alternate" type="text/html" href="http://simswiki.info/index.php?title=Sims_3_Talk:Creating_Custom_Clothing_Stencils&amp;diff=32043&amp;oldid=prev"/>
				<updated>2009-06-24T09:37:44Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 09:37, 24 June 2009&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In part 3 step 3, if you flatten the image, any transparency of the visible channels is discarded, so all that nice work you did cleaning up the edges of the picture will be lost.&amp;#160; Instead, if you just delete the other layers, you end up with an image with one layer which has transparency.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In part 3 step 3, if you flatten the image, any transparency of the visible channels is discarded, so all that nice work you did cleaning up the edges of the picture will be lost.&amp;#160; Instead, if you just delete the other layers, you end up with an image with one layer which has transparency.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For part 4, in GIMP, if you have transparency you have an alpha channel.&amp;#160; So as long as you don't flatten the image, all of part 4 is unnecessary for GIMP users.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For part 4, in GIMP, if you have transparency you have an alpha channel.&amp;#160; So as long as you don't flatten the image, all of part 4 is unnecessary for GIMP users. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[User:Tiger|Tiger]] 04:37, 24 June 2009 (CDT)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tiger</name></author>	</entry>

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