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		<title>Sims 4:0x01D0E70F - Revision history</title>
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		<updated>2026-09-10T16:26:33Z</updated>
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	<entry>
		<id>http://simswiki.info/index.php?title=Sims_4:0x01D0E70F&amp;diff=68328&amp;oldid=prev</id>
		<title>ChaosMageX: Copy/Paste IBUF format for TS4 from TS3, as it appears unchanged since TS3 at this time</title>
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				<updated>2014-07-16T00:36:47Z</updated>
		
		<summary type="html">&lt;p&gt;Copy/Paste IBUF format for TS4 from TS3, as it appears unchanged since TS3 at this time&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{TS4AdvancedModdingHeader}}&lt;br /&gt;
{{TS4Resource&lt;br /&gt;
|name=Index Buffer - IBUF&lt;br /&gt;
|typeid= 0x01D0E70F&lt;br /&gt;
|expansion=The Sims 4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This is a [[Sims 4:RCOL]] chunk found embedded in [[Sims 4:0x01661233|MODL]] and [[Sims 4:0x01D10F34|MLOD]] resources. Contains the vertex indices for the polygon faces.&lt;br /&gt;
 DWORD  // 'IBUF'&lt;br /&gt;
 DWORD  version&lt;br /&gt;
 DWORD  flags                               // see table&lt;br /&gt;
 DWORD  always zero (pipeline bug); if not zero, safe to ignore&lt;br /&gt;
 {face data, count and offset given in MLOD}&lt;br /&gt;
 if compressed, start at zero and add or subtract each signed value for the entire buffer before using the offset&lt;br /&gt;
&lt;br /&gt;
===Flag Format===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Type ID!! Name!! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00000001 || Differenced Indices&lt;br /&gt;
|-&lt;br /&gt;
| 0x00000002 || Using 32-Bit Indices&lt;br /&gt;
|-&lt;br /&gt;
| 0x00000004 || Is a Display List&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Based on contributions from delphy, karybdis and atavera&lt;br /&gt;
&lt;br /&gt;
{{TS4AdvancedModdingHeader}}&lt;/div&gt;</summary>
		<author><name>ChaosMageX</name></author>	</entry>

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