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		<id>http://simswiki.info/index.php?action=history&amp;feed=atom&amp;title=Sims_4%3ARCOL</id>
		<title>Sims 4:RCOL - Revision history</title>
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		<updated>2026-05-19T07:21:39Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://simswiki.info/index.php?title=Sims_4:RCOL&amp;diff=68282&amp;oldid=prev</id>
		<title>ChaosMageX: Copied from Sims_3:RCOL and modified to point to resources for The Sims 4.  JAZZ Chunks were removed as they no longer exist in TS4; their equivalent, Swing state machines, are XML instead of RCOL.</title>
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				<updated>2014-07-10T00:08:32Z</updated>
		
		<summary type="html">&lt;p&gt;Copied from Sims_3:RCOL and modified to point to resources for The Sims 4.  JAZZ Chunks were removed as they no longer exist in TS4; their equivalent, Swing state machines, are XML instead of RCOL.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{TS4AdvancedModdingHeader}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Format used by various resources in the Scenegraph. &lt;br /&gt;
&lt;br /&gt;
==Format==&lt;br /&gt;
 DWORD - Version&lt;br /&gt;
 DWORD - Count of Internal Public Chunks (see [[Sims 4:RCOL#References|References]])&lt;br /&gt;
 DWORD - Index3 (unused)&lt;br /&gt;
 DWORD - ExternalCount&lt;br /&gt;
 DWORD - InternalCount&lt;br /&gt;
 &lt;br /&gt;
 //Internal Chunks: These are the TGIs that identify each chunk&lt;br /&gt;
 -Repeat InternalCount Times&lt;br /&gt;
 QWORD - I64&lt;br /&gt;
 DWORD - TID&lt;br /&gt;
 DWORD - GID&lt;br /&gt;
 &lt;br /&gt;
 //External Resources: These are TGIs of referenced items (e.g. DDS Image)&lt;br /&gt;
 -Repeat ExternalCount times &lt;br /&gt;
 QWORD - I64&lt;br /&gt;
 DWORD - TID&lt;br /&gt;
 DWORD - GID&lt;br /&gt;
 &lt;br /&gt;
 -Repeat InternalCount times&lt;br /&gt;
 DWORD - Position of the Chunk (absolute)&lt;br /&gt;
 DWORD - Size of the Chunk&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
Block references are 1 based (0 is reserved for null references), with a flag for the type of reference.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; ! colspan=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Flag&lt;br /&gt;
!Type&lt;br /&gt;
!Table&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
|0x0xxxxxxx || Public || Internal Chunks || &lt;br /&gt;
|-&lt;br /&gt;
|0x1xxxxxxx || Private || Internal Chunks || Add on the &amp;quot;Count of Internal Public Chunks&amp;quot; to get the actual index&lt;br /&gt;
|-&lt;br /&gt;
|0x2xxxxxxx || External || ||Appears to be unused&lt;br /&gt;
|-&lt;br /&gt;
|0x3xxxxxxx || Delayed || External Resources ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chunks==&lt;br /&gt;
The Type ID will also be the first chunk after the header(with the exception [[Sims_4:0x015A1849|GEOM]]).&lt;br /&gt;
&lt;br /&gt;
===Resource Types===&lt;br /&gt;
These are the possible resource types, they are named by their first chunk.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Type ID!! Name!! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Sims_4:0x015A1849|0x015A1849]]|| GEOM|| Body Geometry&lt;br /&gt;
|-&lt;br /&gt;
| [[Sims_4:0x01661233|0x01661233]]|| MODL|| Object Geometry&lt;br /&gt;
|-&lt;br /&gt;
| [[Sims_4:0x01D0E75D|0x01D0E75D]]|| MATD|| Material Definition&lt;br /&gt;
|-&lt;br /&gt;
| [[Sims_4:0x01D10F34|0x01D10F34]]|| MLOD|| Object Geometry LOD&lt;br /&gt;
|-&lt;br /&gt;
| [[Sims_4:0x02019972|0x02019972]]|| MTST|| Material Sets&lt;br /&gt;
|-&lt;br /&gt;
| [[Sims_4:0x021D7E8C|0x021D7E8C]]|| TREE|| Speed Tree Data&lt;br /&gt;
|-&lt;br /&gt;
| [[Sims_4:0x033260E3|0x033260E3]]|| TkMk|| Track Mask&lt;br /&gt;
|-&lt;br /&gt;
| [[Sims_4:0x0355E0A6|0x0355E0A6]]||BOND|| Slot Adjusts&lt;br /&gt;
|-&lt;br /&gt;
| [[Sims_4:0x03B4C61D|0x03B4C61D]]|| LITE|| Lighting Data&lt;br /&gt;
|-&lt;br /&gt;
| [[Sims_4:0x63A33EA7|0x63A33EA7]]|| ANIM|| Animated Texture&lt;br /&gt;
|-&lt;br /&gt;
| [[Sims_4:0x736884F1|0x736884F1]]|| VPXY|| Model Links&lt;br /&gt;
|-&lt;br /&gt;
| [[Sims_4:0xD3044521|0xD3044521]]|| RSLT|| Slot Definition&lt;br /&gt;
|-&lt;br /&gt;
| [[Sims_4:0xD382BF57|0xD382BF57]]|| FTPT|| Model Footprint&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Model Chunks===&lt;br /&gt;
Possible chunks embedded in MODL and MLOD resources.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Type ID!! Name!! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Sims_4:0x01661233|0x01661233]]|| MODL|| Object Geometry&lt;br /&gt;
|-&lt;br /&gt;
| [[Sims_4:0x01D0E6FB|0x01D0E6FB]]|| VBUF|| Vertex Buffer&lt;br /&gt;
|-&lt;br /&gt;
| [[Sims_4:0x01D0E6FB|0x0229684B]]|| VBUF|| Vertex Buffer(Used in shadow meshes, no associated VRTF)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sims_4:0x01D0E6FB#Swizzle_Info|0x00000000]]||  || Vertex Buffer SwizzleInfo&lt;br /&gt;
|-&lt;br /&gt;
| [[Sims_4:0x01D0E70F|0x01D0E70F]]|| IBUF|| Index Buffer&lt;br /&gt;
|-&lt;br /&gt;
| [[Sims_4:0x01D0E70F|0x0229684F]]|| IBUF|| Index Buffer(Used in shadow meshes)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sims_4:0x01D0E723|0x01D0E723]]|| VRTF|| Vertex Format&lt;br /&gt;
|-&lt;br /&gt;
| [[Sims_4:0x01D0E75D|0x01D0E75D]]|| MATD|| Material Definition&lt;br /&gt;
|-&lt;br /&gt;
| [[Sims_4:0x01D0E76B|0x01D0E76B]]|| SKIN|| Joint Definitions&lt;br /&gt;
|-&lt;br /&gt;
| [[Sims_4:0x01D10F34|0x01D10F34]]|| MLOD|| Object Geometry LODs&lt;br /&gt;
|-&lt;br /&gt;
| [[Sims_4:0x02019972|0x02019972]]|| MTST|| Material Sets&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{TS4AdvancedModdingHeader}}&lt;/div&gt;</summary>
		<author><name>ChaosMageX</name></author>	</entry>

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