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	<entry>
		<id>http://simswiki.info/index.php?title=Spore:00E6BCE5&amp;diff=29401&amp;oldid=prev</id>
		<title>WesHowe at 22:41, 19 January 2009</title>
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				<updated>2009-01-19T22:41:04Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;copied from: http://www.customsims3.com/forum1/YaBB.pl?num=1214408105&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// Header:&lt;br /&gt;
//  DWord Version == 7 or 8;&lt;br /&gt;
//  DWord float_count [Big Endian]&lt;br /&gt;
//  float_count floats (float_count*4 bytes) [purpose unknown]&lt;br /&gt;
//  DWord [purpose unknown]&lt;br /&gt;
//  float array[7] [quaternion + position data]&lt;br /&gt;
//	DWord [purpose unknown] (not present in vers. 8)&lt;br /&gt;
//&lt;br /&gt;
// Faces:&lt;br /&gt;
//  DWord group_count [number of face groups]&lt;br /&gt;
//  for each of group_count:&lt;br /&gt;
//	DWord type_value [type value = 4L]&lt;br /&gt;
//	DWord facect [face point count (triangle faces * 3)]&lt;br /&gt;
//	DWord type_value_b [type value = 0x10L]&lt;br /&gt;
//	DWord facebytes [face section byte count (faces * 3 * sizeof(word))]&lt;br /&gt;
//	Word point_array[facect] [the vertex indices for each triangle point]&lt;br /&gt;
//	    there is only one vertex pool, so the index value of groups subsequent&lt;br /&gt;
//	    to the first start at offsets &amp;gt; 0.&lt;br /&gt;
//&lt;br /&gt;
// Vertex Format&lt;br /&gt;
//&lt;br /&gt;
//  DWord section_type [section type = 1L]&lt;br /&gt;
//  DWord VFmtCount [number of data sets]&lt;br /&gt;
//  for each of VFmtCount:&lt;br /&gt;
//	Word pad [pad word, zero]&lt;br /&gt;
//	Word offset [offset of field in each vertex data]&lt;br /&gt;
//	Word ftype [field type]&lt;br /&gt;
//	    bit 2 (0x04) indicates a short count&lt;br /&gt;
//	    bits 0 and 1 are the count, minus one&lt;br /&gt;
//	    so 0x00 is one long or float, 0x01 is two longs, 0x02 is three longs, 0c03 is four longs&lt;br /&gt;
//	    and 0x04 is one short, 0x05 two shorts, 0x06 three shorts and 0x07 is four shorts&lt;br /&gt;
//  Word pad2 [pad word, zero]&lt;br /&gt;
//  DWord data_type [field data type]&lt;br /&gt;
//	known types, and usual sizes, are:&lt;br /&gt;
//	    0x00 vertex (three floats)&lt;br /&gt;
//	    0x02 normal (three floats)&lt;br /&gt;
//	    0x06 UV (two floats)&lt;br /&gt;
//	    0x0E bone assignments (four words)&lt;br /&gt;
//	    0x0F skin weights (four floats)&lt;br /&gt;
//	    0x13 bumpmap normals (three floats)&lt;br /&gt;
//&lt;br /&gt;
// the last four bytes or the vertex format are arranged thus:&lt;br /&gt;
//  DWord terminator1 [terminator, usually one]&lt;br /&gt;
//  DWord terminator2 [terminator, usually zero]&lt;br /&gt;
// these may be a section_type with zero sets, indicating multiple lists may&lt;br /&gt;
// be possible, but I had no examples of multiple vertex formats&lt;br /&gt;
//&lt;br /&gt;
// Vertex Data Pool&lt;br /&gt;
//&lt;br /&gt;
//  DWord VertexCount [number of vertices in pool]&lt;br /&gt;
//	DWord poolsize [vertex bytes pool size, must equal VertexSize (from vertex format data) * VertexCount]&lt;br /&gt;
//  Byte vdata[poolsize]&lt;br /&gt;
//	the arrangement of the bytes in the vertex pool are given by the vertex format.&lt;br /&gt;
//	thus, the pool is an array of data structures described by the vertex format.&lt;br /&gt;
//&lt;br /&gt;
// remainder of file: purpose unknown&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>WesHowe</name></author>	</entry>

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