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		<title>TS3PR/SimIFace/Sims3.SimIFace/BoundingBox - Revision history</title>
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		<updated>2026-05-02T12:30:34Z</updated>
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	<entry>
		<id>http://simswiki.info/index.php?title=TS3PR/SimIFace/Sims3.SimIFace/BoundingBox&amp;diff=72848&amp;oldid=prev</id>
		<title>Lyralei: Gave Bounding box it's own page</title>
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				<updated>2021-02-01T16:11:04Z</updated>
		
		<summary type="html">&lt;p&gt;Gave Bounding box it&amp;#039;s own page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Is a struct that makes it possible to save and set the Bounding box if ever possible. This is however a 'helper' struct and most of the code that gets the bounding box or sets it can be found inside the Objects class instead.&lt;br /&gt;
&lt;br /&gt;
==Used primarily by:==&lt;br /&gt;
*[[TS3PR/SimIFace/Objects | Sims3.SimIFace.Objects]]&lt;br /&gt;
*[[TS3PR/SimIFace/DebugDraw | Sims3.SimIFace.DebugDraw]]&lt;br /&gt;
&lt;br /&gt;
==Code==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
public struct BoundingBox&lt;br /&gt;
{&lt;br /&gt;
	public Vector3 min;&lt;br /&gt;
&lt;br /&gt;
	public Vector3 max;&lt;br /&gt;
        &lt;br /&gt;
        // Great to use for debugging if you ever need to get the value of the boundary box!&lt;br /&gt;
	public override string ToString()&lt;br /&gt;
	{&lt;br /&gt;
		StringBuilder stringBuilder = new StringBuilder();&lt;br /&gt;
		stringBuilder.Append(&amp;quot;[(&amp;quot;);&lt;br /&gt;
		stringBuilder.Append(min.ToString());&lt;br /&gt;
		stringBuilder.Append(&amp;quot;),(&amp;quot;);&lt;br /&gt;
		stringBuilder.Append(max.ToString());&lt;br /&gt;
		stringBuilder.Append(&amp;quot;)]&amp;quot;);&lt;br /&gt;
		return stringBuilder.ToString();&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lyralei</name></author>	</entry>

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