<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="https://www.simswiki.info/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://simswiki.info/index.php?action=history&amp;feed=atom&amp;title=TS3PR%2FSims3GameplaySystems%2FSims3.Gameplay.Socializing%2FActionDataBase</id>
		<title>TS3PR/Sims3GameplaySystems/Sims3.Gameplay.Socializing/ActionDataBase - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://simswiki.info/index.php?action=history&amp;feed=atom&amp;title=TS3PR%2FSims3GameplaySystems%2FSims3.Gameplay.Socializing%2FActionDataBase"/>
		<link rel="alternate" type="text/html" href="http://simswiki.info/index.php?title=TS3PR/Sims3GameplaySystems/Sims3.Gameplay.Socializing/ActionDataBase&amp;action=history"/>
		<updated>2026-07-29T08:04:37Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.20.2</generator>

	<entry>
		<id>http://simswiki.info/index.php?title=TS3PR/Sims3GameplaySystems/Sims3.Gameplay.Socializing/ActionDataBase&amp;diff=72964&amp;oldid=prev</id>
		<title>Feet269: /* ActionDataBase(string actionKey, CommodityTypes intendedCom, XmlElementLookup table) */</title>
		<link rel="alternate" type="text/html" href="http://simswiki.info/index.php?title=TS3PR/Sims3GameplaySystems/Sims3.Gameplay.Socializing/ActionDataBase&amp;diff=72964&amp;oldid=prev"/>
				<updated>2023-11-14T06:12:24Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;ActionDataBase(string actionKey, CommodityTypes intendedCom, XmlElementLookup table)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 06:12, 14 November 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&amp;lt;ATREQ val=ActorTraitsRequired&amp;gt;''' Traits that are require for the interaction for sim x&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&amp;lt;ATREQ val=ActorTraitsRequired&amp;gt;''' Traits that are require for the interaction for sim x&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&amp;lt;ATR val=ActorTraitsRestrict&amp;gt;''' Traits that restrict the interaction for Sim x and prevent it from showing&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&amp;lt;ATR val=ActorTraitsRestrict&amp;gt;''' Traits that restrict the interaction for Sim x and prevent it from showing&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&amp;lt;ATRA val=ActorTraitsRestrictWhenAutonomous&amp;gt;''' &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&amp;lt;ATRA val=ActorTraitsRestrictWhenAutonomous&amp;gt;''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Traits that prevent the interaction from being performed autonomously&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&amp;lt;Graph val=JazzGraph suite=AnimationSuite data=productionVersion x=startStanceForX y=startStanceForY jigM=jigMedator jigData=JigVersion &amp;gt;''' The animation script that will be used in the interaction&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&amp;lt;Graph val=JazzGraph suite=AnimationSuite data=productionVersion x=startStanceForX y=startStanceForY jigM=jigMedator jigData=JigVersion &amp;gt;''' The animation script that will be used in the interaction&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&amp;lt;LS state=loopState min=minNumberOfLoops max=maxNumberOfLoops fun=funDeltaPerHour &amp;gt;''' The loop state.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&amp;lt;LS state=loopState min=minNumberOfLoops max=maxNumberOfLoops fun=funDeltaPerHour &amp;gt;''' The loop state.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Feet269</name></author>	</entry>

	<entry>
		<id>http://simswiki.info/index.php?title=TS3PR/Sims3GameplaySystems/Sims3.Gameplay.Socializing/ActionDataBase&amp;diff=72963&amp;oldid=prev</id>
		<title>Feet269: /* ActionDataBase(string actionKey, CommodityTypes intendedCom, XmlElementLookup table) */</title>
		<link rel="alternate" type="text/html" href="http://simswiki.info/index.php?title=TS3PR/Sims3GameplaySystems/Sims3.Gameplay.Socializing/ActionDataBase&amp;diff=72963&amp;oldid=prev"/>
				<updated>2023-11-14T06:11:08Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;ActionDataBase(string actionKey, CommodityTypes intendedCom, XmlElementLookup table)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 06:11, 14 November 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Jealousy level: The jealousy level broadcast when this interaction is performed (&amp;quot;High&amp;quot; performs a breakup if you are caught)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Jealousy level: The jealousy level broadcast when this interaction is performed (&amp;quot;High&amp;quot; performs a breakup if you are caught)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&amp;lt;AA oaend=OnlyAvailableEveryNDays (int)&amp;gt;''' &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&amp;lt;AA oaend=OnlyAvailableEveryNDays (int)&amp;gt;''' &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&amp;lt;ALTR min=? max=?&amp;gt;''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Minimum and maximum &lt;/del&gt;long term relationship &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;between Sims x and y&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&amp;lt;ALTR min=? max=?&amp;gt;''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Defines the range of &lt;/ins&gt;long term relationship &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in which this interaction can be autonomously chosen&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&amp;lt;AGE x=ActorAgeAllowed y=TargetAgeAllowed&amp;gt;''' Comma-separated allowed age groups e.g &amp;quot;C,T,Y,A,E&amp;quot; See CASAGSAvailabilityFlags.ParseAllowableAgeSpecies() for all possible values.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&amp;lt;AGE x=ActorAgeAllowed y=TargetAgeAllowed&amp;gt;''' Comma-separated allowed age groups e.g &amp;quot;C,T,Y,A,E&amp;quot; See CASAGSAvailabilityFlags.ParseAllowableAgeSpecies() for all possible values.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&amp;lt;AWT&amp;gt;''' Comma-seperated list of allowed types of world e.g.&amp;quot; Base,Downtown,Vacation,University,Future&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&amp;lt;AWT&amp;gt;''' Comma-seperated list of allowed types of world e.g.&amp;quot; Base,Downtown,Vacation,University,Future&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Feet269</name></author>	</entry>

	<entry>
		<id>http://simswiki.info/index.php?title=TS3PR/Sims3GameplaySystems/Sims3.Gameplay.Socializing/ActionDataBase&amp;diff=72962&amp;oldid=prev</id>
		<title>Feet269: /* ActionDataBase(string actionKey, CommodityTypes intendedCom, XmlElementLookup table) */</title>
		<link rel="alternate" type="text/html" href="http://simswiki.info/index.php?title=TS3PR/Sims3GameplaySystems/Sims3.Gameplay.Socializing/ActionDataBase&amp;diff=72962&amp;oldid=prev"/>
				<updated>2023-11-14T06:10:08Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;ActionDataBase(string actionKey, CommodityTypes intendedCom, XmlElementLookup table)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 06:10, 14 November 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&amp;lt;Misc r=numRecharges, c=numChances, ITLA=interestingnesstolookat, JL=jealousy level&amp;gt;''' &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&amp;lt;Misc r=numRecharges, c=numChances, ITLA=interestingnesstolookat, JL=jealousy level&amp;gt;''' &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Interestingness to look at: Chance that other sims will watch the interaction. See [https://modthesims.info/showthread.php?p=4018846#post4018846 here] for a list of example vanilla values.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Interestingness to look at: Chance that other sims will watch the interaction. See [https://modthesims.info/showthread.php?p=4018846#post4018846 here] for a list of example vanilla values.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** Jealousy level: The jealousy level broadcast when this interaction is performed (&amp;quot;High&amp;quot; performs a breakup if you are caught)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&amp;lt;AA oaend=OnlyAvailableEveryNDays (int)&amp;gt;''' &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&amp;lt;AA oaend=OnlyAvailableEveryNDays (int)&amp;gt;''' &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&amp;lt;ALTR min=? max=?&amp;gt;''' Minimum and maximum long term relationship between Sims x and y.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&amp;lt;ALTR min=? max=?&amp;gt;''' Minimum and maximum long term relationship between Sims x and y.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Feet269</name></author>	</entry>

	<entry>
		<id>http://simswiki.info/index.php?title=TS3PR/Sims3GameplaySystems/Sims3.Gameplay.Socializing/ActionDataBase&amp;diff=72949&amp;oldid=prev</id>
		<title>Feet269: Created page with &quot; == ActionDataBase(string actionKey, CommodityTypes intendedCom, XmlElementLookup table) == Used by ActionData to parse part of an &lt;Action&gt; row in an xml file, which defines a...&quot;</title>
		<link rel="alternate" type="text/html" href="http://simswiki.info/index.php?title=TS3PR/Sims3GameplaySystems/Sims3.Gameplay.Socializing/ActionDataBase&amp;diff=72949&amp;oldid=prev"/>
				<updated>2023-11-13T07:42:45Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot; == ActionDataBase(string actionKey, CommodityTypes intendedCom, XmlElementLookup table) == Used by ActionData to parse part of an &amp;lt;Action&amp;gt; row in an xml file, which defines a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
== ActionDataBase(string actionKey, CommodityTypes intendedCom, XmlElementLookup table) ==&lt;br /&gt;
Used by ActionData to parse part of an &amp;lt;Action&amp;gt; row in an xml file, which defines a social interaction. See the SocialData _XMLs in Sims 3's GameplayData.package for examples. &lt;br /&gt;
&lt;br /&gt;
Parsed XML tags:&lt;br /&gt;
* '''&amp;lt;Text key=??? pvt=???&amp;gt;''' Active/action and passive/reaction localization keys, e.g., &amp;quot;Talk About Art&amp;quot; and &amp;quot;Listen&amp;quot;. Localization key: &amp;quot;Gameplay/Excel/Socializing/Action:KEY_OR_PVT_VALUE&amp;quot;&lt;br /&gt;
* '''&amp;lt;SA key=???&amp;gt;''' SpeechAct&lt;br /&gt;
* '''&amp;lt;AD val=??&amp;gt;''' ActionData bits. See &amp;quot;Sims3.Gameplay.Socializing.ActionData.ActionDataBits&amp;quot; and add wanted values together.&lt;br /&gt;
* '''&amp;lt;FOL x=AwarenessLevel y=AwarenessLevel&amp;gt;''' FreeOverlayLevel, for initiator (x) and target (y). If tag is present but fails to parse, defaults to AwarenessLevel.OverlayUpperbody.&lt;br /&gt;
* '''&amp;lt;Misc r=numRecharges, c=numChances, ITLA=interestingnesstolookat, JL=jealousy level&amp;gt;''' &lt;br /&gt;
** Interestingness to look at: Chance that other sims will watch the interaction. See [https://modthesims.info/showthread.php?p=4018846#post4018846 here] for a list of example vanilla values.&lt;br /&gt;
* '''&amp;lt;AA oaend=OnlyAvailableEveryNDays (int)&amp;gt;''' &lt;br /&gt;
* '''&amp;lt;ALTR min=? max=?&amp;gt;''' Minimum and maximum long term relationship between Sims x and y.&lt;br /&gt;
* '''&amp;lt;AGE x=ActorAgeAllowed y=TargetAgeAllowed&amp;gt;''' Comma-separated allowed age groups e.g &amp;quot;C,T,Y,A,E&amp;quot; See CASAGSAvailabilityFlags.ParseAllowableAgeSpecies() for all possible values.&lt;br /&gt;
* '''&amp;lt;AWT&amp;gt;''' Comma-seperated list of allowed types of world e.g.&amp;quot; Base,Downtown,Vacation,University,Future&amp;quot;&lt;br /&gt;
* '''&amp;lt;Available auto=Bool udo=Bool&amp;gt;''' &amp;quot;True&amp;quot; or &amp;quot;False&amp;quot;. Whether the interaction is autonomous or user-directed only&lt;br /&gt;
* '''&amp;lt;ParMen key=parentMenu&amp;gt;'''&lt;br /&gt;
* '''&amp;lt;AKTT val=ActorKnowsTargetHasTraitList&amp;gt;'''&lt;br /&gt;
* '''&amp;lt;ATE val=ActorTraitsEncourage&amp;gt;''' Traits that encourage the interaction for Sim x&lt;br /&gt;
* '''&amp;lt;ATREQ val=ActorTraitsRequired&amp;gt;''' Traits that are require for the interaction for sim x&lt;br /&gt;
* '''&amp;lt;ATR val=ActorTraitsRestrict&amp;gt;''' Traits that restrict the interaction for Sim x and prevent it from showing&lt;br /&gt;
* '''&amp;lt;ATRA val=ActorTraitsRestrictWhenAutonomous&amp;gt;''' &lt;br /&gt;
* '''&amp;lt;Graph val=JazzGraph suite=AnimationSuite data=productionVersion x=startStanceForX y=startStanceForY jigM=jigMedator jigData=JigVersion &amp;gt;''' The animation script that will be used in the interaction&lt;br /&gt;
* '''&amp;lt;LS state=loopState min=minNumberOfLoops max=maxNumberOfLoops fun=funDeltaPerHour &amp;gt;''' The loop state.&lt;/div&gt;</summary>
		<author><name>Feet269</name></author>	</entry>

	</feed>