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		<title>TS3PR/Sims3GameplaySystems/Sims3.Gameplay.Socializing/SocialRuleRHS - Revision history</title>
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		<updated>2026-08-31T06:50:32Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://simswiki.info/index.php?title=TS3PR/Sims3GameplaySystems/Sims3.Gameplay.Socializing/SocialRuleRHS&amp;diff=72951&amp;oldid=prev</id>
		<title>Feet269: Created page with &quot;== SocialRuleRHS(string key, string jazzGraph, string startStanceX, string startStanceY, string animationSuite, XmlElement element, bool bNeedWandZAnimations) == Used to parse...&quot;</title>
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				<updated>2023-11-13T07:52:15Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;== SocialRuleRHS(string key, string jazzGraph, string startStanceX, string startStanceY, string animationSuite, XmlElement element, bool bNeedWandZAnimations) == Used to parse...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== SocialRuleRHS(string key, string jazzGraph, string startStanceX, string startStanceY, string animationSuite, XmlElement element, bool bNeedWandZAnimations) ==&lt;br /&gt;
Used to parse an &amp;lt;RHS&amp;gt; row as part of an interaction's SocialData. See [[TS3PR/Sims3GameplaySystems/Sims3.Gameplay.Socializing/ActionData]] for more info. Looks to define an animations that aren't already explicitly set, based on animation suite and commodity type.&lt;br /&gt;
&lt;br /&gt;
Parsed XML tags:&lt;br /&gt;
* '''&amp;lt;RHS val=CommodityType&amp;gt;''' The main parent tag. val defaults to STEffectCommodity.&lt;br /&gt;
&lt;br /&gt;
See [[TS3PR/Sims3GameplaySystems/Sims3.Gameplay.Socializing/SocialRuleRHSBase]] for more parsed tags.&lt;/div&gt;</summary>
		<author><name>Feet269</name></author>	</entry>

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