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==Editing the MODL==&lt;br /&gt;
The MODL is a low poly version of the object. Its used when you zoom out in the game to save resources, or when your grapgic setting are set to low. Our object is already low poly, so we will just use the same mesh.&lt;br /&gt;
===Step 25===&lt;br /&gt;
Open Blender(or File-&amp;gt;New if you never closed it). Repeat [http://simswiki.info/wiki.php?title=Tutorials:Simple_Mesh_Replacement_In_Blender-Importing_MLOD_And_Images#Step_5 step 5], this time choosing the grp00000001_clutterTableTissueBox_filebase.s3m2b. Go to File-&amp;gt;Append and select the mlod.blend you saved before. Then select Object-&amp;gt;group00_m and click Link/Append from Library.&lt;br /&gt;
[[File:Modl1.jpg|600px|center]]&lt;br /&gt;
===Step 26===&lt;br /&gt;
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Hold SHIFT and right-click on the original tissuebox object to add it to the selection. In the Properties editor in the Sims 3 MLOD/MODL panel, click the Swap button. Repeat [http://simswiki.info/wiki.php?title=Tutorials:Simple_Mesh_Replacement_In_Blender-DropShadow_And_Export#Step_24 step 24], without saving the .blend, and selecting the MODL resource and using grp00000001_clutterTableTissueBox_filebase.s3m2b. Go to File-&amp;gt;Save to save your package. Test in game.&lt;br /&gt;
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