Difference between revisions of "TXMT/Parameters/StdMatCullMode"

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(Known designed values:)
m
 
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* none
 
* none
: used to show texture on both the default side of mapping and the opposite side of mapped surface.  May cause shadow-shading problem.
+
: used to show texture on both the default side of mapping and the opposite side of mapped surface.  May cause shadow-shading problem for vertical surfaces. But, can be useful for transparent texturing.
 
* cullClockwise
 
* cullClockwise
 
: used to show texture on the default side of mapping
 
: used to show texture on the default side of mapping
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* "cullClockwise" is enough while "none" will use up twice amount of rendering resource for the same effect.
 
* "cullClockwise" is enough while "none" will use up twice amount of rendering resource for the same effect.
 
* Culling (usually back-face) of primitive rendering
 
* Culling (usually back-face) of primitive rendering
 
+
* http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_c_Dec_2005/D3DCULL.asp
  
 
==Common Default Value(s)==
 
==Common Default Value(s)==
  
 
cullClockwise
 
cullClockwise

Latest revision as of 07:24, 25 March 2007

Links back to the txmt Parameter Listings

* Alphabetically Sequenced List

* Categorised List

Contents

[edit] (MATD/txmt) property parameter: standard material: StdMatCullMode

[edit] Parameter Type

[e] string / text


[edit] Known designed values:

  • none
used to show texture on both the default side of mapping and the opposite side of mapped surface. May cause shadow-shading problem for vertical surfaces. But, can be useful for transparent texturing.
  • cullClockwise
used to show texture on the default side of mapping
  • cullCounterClockwise
used to show texture on the opposite side of mapped surface

[edit] Common Notes

[edit] Common Default Value(s)

cullClockwise

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