Difference between revisions of "TXMT/Parameters/StdMatCullMode"
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< TXMT | Parameters
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* none | * none | ||
| − | : used to show texture on both the default side of mapping and the opposite side of mapped surface. May cause shadow-shading problem. | + | : used to show texture on both the default side of mapping and the opposite side of mapped surface. May cause shadow-shading problem for vertical surfaces. But, can be useful for transparent texturing. |
* cullClockwise | * cullClockwise | ||
: used to show texture on the default side of mapping | : used to show texture on the default side of mapping | ||
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* "cullClockwise" is enough while "none" will use up twice amount of rendering resource for the same effect. | * "cullClockwise" is enough while "none" will use up twice amount of rendering resource for the same effect. | ||
* Culling (usually back-face) of primitive rendering | * Culling (usually back-face) of primitive rendering | ||
| − | + | * http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_c_Dec_2005/D3DCULL.asp | |
==Common Default Value(s)== | ==Common Default Value(s)== | ||
cullClockwise | cullClockwise | ||
Latest revision as of 07:24, 25 March 2007
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Contents |
[edit] (MATD/txmt) property parameter: standard material: StdMatCullMode
[edit] Parameter Type
[e] string / text
[edit] Known designed values:
- none
- used to show texture on both the default side of mapping and the opposite side of mapped surface. May cause shadow-shading problem for vertical surfaces. But, can be useful for transparent texturing.
- cullClockwise
- used to show texture on the default side of mapping
- cullCounterClockwise
- used to show texture on the opposite side of mapped surface
[edit] Common Notes
- "cullClockwise" is enough while "none" will use up twice amount of rendering resource for the same effect.
- Culling (usually back-face) of primitive rendering
- http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_c_Dec_2005/D3DCULL.asp
[edit] Common Default Value(s)
cullClockwise