Difference between revisions of "TXMT/Parameters/CategorisedList/floor"
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< TXMT | Parameters | CategorisedList
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==References (Codes)== | ==References (Codes)== | ||
− | * [ | + | * [[Talk:ShaderPool]] |
− | * [ | + | * [[Talk:ShaderFloor]] |
− | * [ | + | * [[Talk:ShaderFloorPS]] |
+ | |||
+ | ==Parameters== | ||
+ | |||
+ | * [[TXMT/Parameters/floorCausticsPass]] | ||
+ | * [[TXMT/Parameters/floorGridAlpha]] | ||
+ | * [[TXMT/Parameters/floorHighlightIntensity]] | ||
+ | * [[TXMT/Parameters/floorHighlightOn]] | ||
+ | * [[TXMT/Parameters/floorLayer]] | ||
+ | * [[TXMT/Parameters/floorMaterialScaleU]] | ||
+ | * [[TXMT/Parameters/floorMaterialScaleV]] | ||
+ | * [[TXMT/Parameters/floorRenderStyle]] | ||
+ | * [[TXMT/Parameters/gridLayer]] | ||
+ | * [[TXMT/Parameters/lightMapAvailable]] |
Revision as of 20:11, 18 April 2007
|
still construction, thanks for your patience :)
Contents |
TXMT/Parameters/CategorisedList/floor
There're 3 known material shaders and several floor material types with their designed pathways to control these floor graphical elements.
Material Types & Groups
Most are found not in txmt but matShad except those marked with []. However, it never means they must not be used in txmt. :P
- FloorPool (parameters: floorCausticsPass[], causticsEnabled, caustics)
The floor material type responsible for activating floor caustic animations. CausticsGeneratorMaterial is necessary to activate it for the caustics animation to work.
- Floor
- FloorReflective
There was an attempt to make reflective floor tiles before the base game release, but was just abandoned leaving only this insignificant slight bit of source.
#beginshader FloorReflective #description Basic floor tile shader with reflection; texture + floor gradient + shadows #extraparam float floorMaterialScaleU 1 0.125 64 ; no. tiles to map for U axis, use any positive number #extraparam float floorMaterialScaleV 1 0.125 64 ; no. tiles to map for V axis, use any positive number #extraparam float reflectStrength 1 0 1 ; strength of reflection, in range 0 to 1 set ratioH 1 # default material parameter value set ratioW 1 # default material parameter value set useReflectionFloors 0 # default material parameter value define FloorReflective() material shader #reflective floors are currently dead. might ressurect them in an expansion pack end end enddef
References (Codes)
Parameters
- TXMT/Parameters/floorCausticsPass
- TXMT/Parameters/floorGridAlpha
- TXMT/Parameters/floorHighlightIntensity
- TXMT/Parameters/floorHighlightOn
- TXMT/Parameters/floorLayer
- TXMT/Parameters/floorMaterialScaleU
- TXMT/Parameters/floorMaterialScaleV
- TXMT/Parameters/floorRenderStyle
- TXMT/Parameters/gridLayer
- TXMT/Parameters/lightMapAvailable