Difference between revisions of "Game Help:Servos"

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(How Servos Are Different)
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===How Servos Are Different===
 
===How Servos Are Different===
Servos function exactly like human Sims in that they can marry, woohoo, have careers, adopt children, etc.  They do differ in some ways, however:
 
  
* Servos never age
+
Servos function exactly like human Sims in that they can marry, woohoo, have careers, adopt children, etc.  They do differ in some ways, however.  Servos:
* Cant burn
+
 
 +
* Never age
 +
* Can't burn
 
* Can't starve to death
 
* Can't starve to death
 +
* Can't get sick
 +
 +
===Servos' Needs===
 +
Servos' needs are different from human Sims as well.  They only have four needs:
 +
 +
* Power
 +
* Fun
 +
* Social
 +
* Environment
  
 +
The Fun, Social, and Environmental needs are identical to all other Sims.  Their Power need, however, is similar to a Sims Energy but is different in how it is satisfied.
  
 +
* The Power Need is satisfied by recharging.  To recharge a Servo, have them go outside in the sunlight and power down.  If it's nighttime, the Power Need will replenish when the sun rises.  Recharging is done automatically if the Power Need completely drains, or by the Recharge self-interaction.
  
  

Revision as of 14:22, 20 April 2007

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Contents

Servos

Servos are unlike any other crafted object. Once crafted, they're just as inactive as the others in that you can move them around, sell them, or mark them for sale. However, once you activate them, they become a fully playable Sim and member of the household.

The first thing to do with a Servo is initialize it: Using the "Initialize As" interaction, you choose whether you want the Servo to be male or female. This only matters for a couple of reasons - cosmetic differences (females will have long eyelashes and a bow on their antenna) and gender preference. Once it is activated, it's added to the household. If there's already has eight playable Sims on the lot, the Servo can't be initialized until someone dies or moves out. You can, however, download hacks to raise the family household limit. You can find those here

Upon Creation

When a Servo is created, it receives:

  • The exact Personality of the Sim who initialized it
  • Level 10 in cooking, mechanical, and cleaning skills
  • The same levels in other skills as the initializing Sim
  • Ramdomly selected Talent Badges
  • The same Aspiration as the initializing Sim

How Servos Are Different

Servos function exactly like human Sims in that they can marry, woohoo, have careers, adopt children, etc. They do differ in some ways, however. Servos:

  • Never age
  • Can't burn
  • Can't starve to death
  • Can't get sick

Servos' Needs

Servos' needs are different from human Sims as well. They only have four needs:

  • Power
  • Fun
  • Social
  • Environment

The Fun, Social, and Environmental needs are identical to all other Sims. Their Power need, however, is similar to a Sims Energy but is different in how it is satisfied.

  • The Power Need is satisfied by recharging. To recharge a Servo, have them go outside in the sunlight and power down. If it's nighttime, the Power Need will replenish when the sun rises. Recharging is done automatically if the Power Need completely drains, or by the Recharge self-interaction.









Sims 2 Game Help Categories:

Custom Content  | Expansion Packs  | Installation  | Gameplay Guides  | Technical & Graphics Issues  | Body Shop & Homecrafter  | Miscellaneous Issues  | FAQ Index

MTS's Sims 2 Q&A Help Forums

Search: 

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