Difference between revisions of "Game Help Talk:Sims 2 Cheats"

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(About StretchSkeleton)
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There are a couple of duplications that need fixing here - addneighborToFamilyCheat [on/off] appears twice and setHour [0 - 23] three times, both under Gameplay cheats
 
There are a couple of duplications that need fixing here - addneighborToFamilyCheat [on/off] appears twice and setHour [0 - 23] three times, both under Gameplay cheats
 
-whiterider
 
-whiterider
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* Fixed, thanks.  [[User:HystericalParoxysm|HystericalParoxysm]] 06:10, 21 May 2007 (CDT)
  
 
== About StretchSkeleton ==
 
== About StretchSkeleton ==
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While not necessary, adding some detail to the stretchSkeleton cheat section would be useful when explaining "how" the animations look "weird."  When Sims are too short, they suffer an effect called ''gnoming''.  When too tall, they experience the effects of ''storking.''
 
While not necessary, adding some detail to the stretchSkeleton cheat section would be useful when explaining "how" the animations look "weird."  When Sims are too short, they suffer an effect called ''gnoming''.  When too tall, they experience the effects of ''storking.''
 
--[[User:BulldozerBegins|BulldozerBegins]] 00:05, 21 May 2007 (CDT)
 
--[[User:BulldozerBegins|BulldozerBegins]] 00:05, 21 May 2007 (CDT)
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* I don't believe assigning specific terms to the weirdness is necessary.  People can always try it and see.  They have been given recommendations on the maximum amount to go in either direction to avoid such weirdness, and I don't believe "storking" and "gnoming" are really accurate so much as "animations don't match up and sims start looking misjointed and just weird." [[User:HystericalParoxysm|HystericalParoxysm]] 06:10, 21 May 2007 (CDT)

Revision as of 12:10, 21 May 2007

There are a couple of duplications that need fixing here - addneighborToFamilyCheat [on/off] appears twice and setHour [0 - 23] three times, both under Gameplay cheats -whiterider

About StretchSkeleton

While not necessary, adding some detail to the stretchSkeleton cheat section would be useful when explaining "how" the animations look "weird." When Sims are too short, they suffer an effect called gnoming. When too tall, they experience the effects of storking. --BulldozerBegins 00:05, 21 May 2007 (CDT)

  • I don't believe assigning specific terms to the weirdness is necessary. People can always try it and see. They have been given recommendations on the maximum amount to go in either direction to avoid such weirdness, and I don't believe "storking" and "gnoming" are really accurate so much as "animations don't match up and sims start looking misjointed and just weird." HystericalParoxysm 06:10, 21 May 2007 (CDT)
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