Difference between revisions of "0BF999E7"
From SimsWiki
m (Set long name to Lot Description; to distinguish from Lot Definition) |
m (Fixed wording; added info about differences with LOT) |
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Line 55: | Line 55: | ||
:Unknown | :Unknown | ||
If Version is 7 or 8: | If Version is 7 or 8: | ||
− | :; | + | :;FLOAT |
::Unknown | ::Unknown | ||
If Version is 8: | If Version is 8: | ||
Line 67: | Line 67: | ||
::Assumes neighborhood in standard rotation | ::Assumes neighborhood in standard rotation | ||
;FLOAT | ;FLOAT | ||
− | :Z-Value (height above the center of the sim-world) | + | :Lot Location: Elevation or Z-Value (height above the center of the sim-world) |
;DWORD | ;DWORD | ||
:Unknown | :Unknown | ||
Line 88: | Line 88: | ||
** DESC is in the neighborhood package; LOT is in the lot package | ** DESC is in the neighborhood package; LOT is in the lot package | ||
** The format of the data is slightly different. For example, DESC uses a DWORD string length, but LOT uses a [[7BITSTR]]. | ** The format of the data is slightly different. For example, DESC uses a DWORD string length, but LOT uses a [[7BITSTR]]. | ||
+ | ** Information about the neighborhood exists in DESC, but is missing from LOT: Top, Left, Elevation, Orientation, etc. | ||
{{OldWikiEntryCleaned}} | {{OldWikiEntryCleaned}} |
Revision as of 16:43, 19 July 2008
0BF999E7 | |
---|---|
Short name: | DESC |
Long name: | Lot description |
Format
- WORD
- Unknown (known values: 13, 14)
- WORD
- Version (known values: 6, 7, 8)
- DWORD
- Lot Size: Width (valid values are 1 to 6)
- DWORD
- Lot Size: Height (valid values are 1 to 6)
- Byte
- Lot Type
- 0=Residential
- 1=Community
- 2=Dorm (University)
- 3=Greek House (University)
- 4=Secret Society (University)
- 5=Hotel (Bon Voyage)
- 6=Hidden Vacation Lot (Bon Voyage)
- 7=Hidden Hobby Lot (FreeTime)
- Byte
- Roads (aka U10)
- Describes the location of the road(s) within the lot package.
- Bit field: add together for more than one road per lot:
- 0=No road
- 1=Road at Left
- 2=Road at Top
- 4=Road at Right
- 8=Road at Bottom
- Byte
- Rotation (aka U11)
- Describes the rotation of the lot within the lot package:
- 0=Lot faces Left (sun at back left corner)
- 1=Lot faces Top (sun at front left corner)
- 2=Lot faces Right (sun at front right corner)
- 3=Lot faces Bottom (sun at back right corner)
- DWORD
- Unknown
- DWORD
- Length n
- n bytes
- Lot Name
- DWORD
- Length n
- n bytes
- Lot Description
- DWORD
- Length n
- n DWORDS
- Unknown
If Version is 7 or 8:
- FLOAT
- Unknown
If Version is 8:
- DWORD
- Unknown
- DWORD
- Lot Location: Top (valid values are 0 to 128)
- Assumes neighborhood in standard rotation
- DWORD
- Lot Location: Left (valid values are 0 to 128)
- Assumes neighborhood in standard rotation
- FLOAT
- Lot Location: Elevation or Z-Value (height above the center of the sim-world)
- DWORD
- Unknown
- Byte
- Lot Orientation (aka U11)
- Assumes neighborhood in standard rotation
- 0=Lot is below road
- 1=Lot is left of road
- 2=Lot is above road
- 3=Lot is right of road
- DWORD
- Length n
- n bytes
- Lot Texture
- Byte
- 00
Note:
- This is basically equivalent to LOT. The differences are:
- DESC is in the neighborhood package; LOT is in the lot package
- The format of the data is slightly different. For example, DESC uses a DWORD string length, but LOT uses a 7BITSTR.
- Information about the neighborhood exists in DESC, but is missing from LOT: Top, Left, Elevation, Orientation, etc.
This article is imported from the old MTS2 wiki. It's original page, with comments, can be found at http://old_wiki.modthesims2.com/0BF999E7