Difference between revisions of "Sims 3:0x736884F1"

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Line 15: Line 15:
 
This is followed by a TGI list containing GEOMS,MLOD,MODL,LITE,RSLT, and FTPT
 
This is followed by a TGI list containing GEOMS,MLOD,MODL,LITE,RSLT, and FTPT
 
  -- Insert [[Sims 3:RCOL|Scenegraph]] header
 
  -- Insert [[Sims 3:RCOL|Scenegraph]] header
  DWORD - VPXY
+
  DWORD // VPXY
  DWORD - version
+
  DWORD // version
  DWORD - Offset to TGI index
+
  DWORD // Offset to TGI index
  DWORD - Size of TGI index
+
  DWORD // Size of TGI index
 
   
 
   
 
  BYTE count1 // Entry Count (same as TGI index Count)
 
  BYTE count1 // Entry Count (same as TGI index Count)
Line 25: Line 25:
 
     {data}
 
     {data}
 
   
 
   
  BYTE - 02 (probably was one of the entry cases before)
+
  BYTE // 02 (probably was one of the entry cases before)
 
  FLOAT
 
  FLOAT
 
  FLOAT
 
  FLOAT
Line 38: Line 38:
 
  (if bool==1, then DWORD - Index)
 
  (if bool==1, then DWORD - Index)
 
   
 
   
  DWORD - TGI Index Count
+
  -- Insert [[Sims 3:Catalog Resource#TGI Block List|TGI Block List]]
-TGI Entries
+
TID
+
GID
+
I64
+
  
 
===Entry Types===
 
===Entry Types===

Revision as of 18:46, 12 June 2009

Sims 3:Main Page -> Sims 3:PackedFileTypes
Sims 3:Main Page -> Sims 3:RCOL


Visual Proxy

This is a Scenegraph file with a single chunk tagged "VPXY".

The purpose of these files is to show which parts of an object are linked together, and what all the parts of the object are

A Typecase table starts the file, which has case 01's that index separate parts of the model and case 00's that index linked parts of the model, such as GEOMs (blends and pieces of the same model), and presumably MODL and MLOD (though I haven't tested this)

This is followed by what I think is a bounding box of floats

This is followed by an optional index for modulars, probably the corner (index of its FTPT)

This is followed by a TGI list containing GEOMS,MLOD,MODL,LITE,RSLT, and FTPT

-- Insert Scenegraph header
DWORD // VPXY
DWORD // version
DWORD // Offset to TGI index
DWORD // Size of TGI index

BYTE count1 // Entry Count (same as TGI index Count)
   --repetition count1 Entries (see below)
   BYTE type
   {data}

BYTE // 02 (probably was one of the entry cases before)
FLOAT
FLOAT
FLOAT
FLOAT
FLOAT
FLOAT

4 BYTES (probably redundant from earlier version)

BYTE bool Modular?
(if bool==1, then DWORD - Index)

-- Insert TGI Block List

Entry Types

type data
00
BYTE msIndex // Incremental count of type=00 entries
BYTE Count
DWORD[Count] // Indexes into TGI Block List
01
DWORD iD // Index into TGI Block List

Sims 3:Main Page -> Sims 3:PackedFileTypes
Sims 3:Main Page -> Sims 3:RCOL

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