Difference between revisions of "Game Help:Inventory Issues"
From SimsWiki
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− | (under construction) | + | (under construction)<br> |
(adding info to be sorted later) | (adding info to be sorted later) | ||
− | ==Issues== | + | ==Issues with Inventory== |
− | + | ||
During gameplay, you discover one or more of your Sims: | During gameplay, you discover one or more of your Sims: | ||
* Cant Fish from one or more fishing areas | * Cant Fish from one or more fishing areas | ||
Line 13: | Line 12: | ||
* Items placed in inventory disappear for no reason | * Items placed in inventory disappear for no reason | ||
* | * | ||
+ | <blockquote>This is not a complete list, as there may be more which will be added as they become known.</blockquote> | ||
− | |||
− | ==Causes== | + | ==Known Causes== |
* Seeds in the affected Sim(s) inventory | * Seeds in the affected Sim(s) inventory | ||
* EAxian Bug/Glitch | * EAxian Bug/Glitch | ||
* One or more Mod/Hack conflicts | * One or more Mod/Hack conflicts | ||
+ | * Sims having multiple items ann/or large quantities of items | ||
+ | * | ||
+ | * | ||
− | ==Solutions== | + | ==Known Solutions or WorkArounds== |
* If the affected Sim(s) have seeds in their Personal Inventory, remove them. | * If the affected Sim(s) have seeds in their Personal Inventory, remove them. | ||
Line 30: | Line 32: | ||
* Close game and restart to clear stuck hand tool | * Close game and restart to clear stuck hand tool | ||
* | * | ||
− | * | + | * To resolve Mod/Hack conflicts you need to temporarily remove Custom Content, delete Cache Files, and Test with a New Game to see if the issue persists. |
− | == | + | ==Patch Notes that address bugs/glitches with Inventory== |
− | Patch Notes that address bugs/glitches with Inventory | + | * '''Game Update for: 1.11/2.6/3.2''' <div style="font-size:80%">Release Date: 03/23/10</div> |
− | + | ** High End Loft Stuff: Fixes an issue where the family inventory loses functionality after using the Create a Style tool on an object. | |
− | <div style="font-size:80%">Release Date: 03/23/10</div> | + | |
− | * High End Loft Stuff: Fixes an issue where the family inventory loses functionality after using the Create a Style tool on an object. | + | |
− | + | * '''Game Update for: 1.8/2.3''' <div style="font-size:80%">Release Date: 12/15/09</div> | |
− | <div style="font-size:80%">Release Date: 12/15/09</div> | + | ** Relics now autosort into more distinct inventory categories. |
− | *Relics now autosort into more distinct inventory categories. | + | ** Player customized Inventory UI size persists after traveling. |
− | *Player customized Inventory UI size persists after traveling. | + | ** Fireworks that are placed in tomb rooms can now be Put In Inventory. |
− | *Fireworks that are placed in tomb rooms can now be Put In Inventory. | + | ** Fixed a minor error that occurred when travelling with an urn in a Sim's inventory. |
− | *Fixed a minor error that occurred when travelling with an urn in a Sim's inventory. | + | ** Addressed an issue where tombstones of foreign Sims would disappear from inventory upon returning to the foreign Sim's home neighborhood. |
− | *Addressed an issue where tombstones of foreign Sims would disappear from inventory upon returning to the foreign Sim's home neighborhood. | + | |
− | + | * '''Game Update for: 1.5/1.6''' <div style="font-size:80%">Release Date: 11/16/09</div> | |
− | <div style="font-size:80%">Release Date: 11/16/09</div> | + | ** ‘Sell All’ option for a Family’s inventory.[/Indent] |
− | * ‘Sell All’ option for a Family’s inventory.[/Indent] | + | ** Sims can no longer be placed in the family inventory with the ‘MoveObjects’ cheat. |
− | * Sims can no longer be placed in the family inventory with the ‘MoveObjects’ cheat. | + | ** Urns will appear properly in a Sim’s inventory after the “Restore Ghost” interaction. |
− | * Urns will appear properly in a Sim’s inventory after the “Restore Ghost” interaction. | + | ** Various Inventory optimizations. |
− | * Various Inventory optimizations. | + | |
− | + | * '''Game Update for: 1.4'''<div style="font-size:80%">Release Date: 08/05/09</div> | |
− | <div style="font-size:80%">Release Date: 08/05/09</div> | + | ** Fixed a rare case where a toddler's teddy bear could get permanently stuck in their inventory. |
− | * Fixed a rare case where a toddler's teddy bear could get permanently stuck in their inventory. | + | ** Fixes a rare case in which a blank thumbnail could appear in the family inventory after a Sim had been kicked out. |
− | * Fixes a rare case in which a blank thumbnail could appear in the family inventory after a Sim had been kicked out. | + | ** Fixes a rare case in which a blank thumbnail could appear in the family inventory after a Kleptomaniac Sim swiped something. |
− | * Fixes a rare case in which a blank thumbnail could appear in the family inventory after a Kleptomaniac Sim swiped something. | + | ** Fixed a problem, where through specific timing, objects could become unusable if the game is saved while they are being placed in a Sim's inventory. |
− | * Fixed a problem, where through specific timing, objects could become unusable if the game is saved while they are being placed in a Sim's inventory. | + | ** Deeds will now stack in the inventory and a "Collect All" interaction can be used on them. |
− | * Deeds will now stack in the inventory and a "Collect All" interaction can be used on them. | + | ** Fixed an error that occurred when removing the moodlet manager from the inventory of a Sim that was in the process of using the moodlet manager. |
− | * Fixed an error that occurred when removing the moodlet manager from the inventory of a Sim that was in the process of using the moodlet manager. | + | ** NPC's automobiles are no longer purged from inventory.''<div style="font-size:80%">Patch Notes for 1.4 are the same as 1.3, this is not a mistake</div>'' |
− | * NPC's automobiles are no longer purged from inventory. | + | |
− | + | * '''Game Update for: 1.3''' <div style="font-size:80%">Release Date: 07/27/09</div> | |
− | <div style="font-size:80%">Release Date: 07/27/09</div> | + | ** Fixed a rare case where a toddler's teddy bear could get permanently stuck in their inventory. |
− | * | + | ** Fixes a rare case in which a blank thumbnail could appear in the family inventory after a Sim had been kicked out. |
+ | ** Fixes a rare case in which a blank thumbnail could appear in the family inventory after a Kleptomaniac Sim swiped something. | ||
+ | ** Fixed a problem, where through specific timing, objects could become unusable if the game is saved while they are being placed in a Sim's inventory. | ||
+ | ** Deeds will now stack in the inventory and a "Collect All" interaction can be used on them. | ||
+ | ** Fixed an error that occurred when removing the moodlet manager from the inventory of a Sim that was in the process of using the moodlet manager. | ||
+ | ** NPC's automobiles are no longer purged from inventory. |
Revision as of 19:40, 19 April 2010
(under construction)
(adding info to be sorted later)
Contents |
Issues with Inventory
During gameplay, you discover one or more of your Sims:
- Cant Fish from one or more fishing areas
- Cant Buy/Sell items at the grocery store
- Cant Use the fridge
- Hand tool gets stuck when retrieving item from personal inventory
- Hand tool gets stuck when retrieving item from family inventory while in Buy Mode
- Items become stuck in inventory and can't be removed
- Items placed in inventory disappear for no reason
This is not a complete list, as there may be more which will be added as they become known.
Known Causes
- Seeds in the affected Sim(s) inventory
- EAxian Bug/Glitch
- One or more Mod/Hack conflicts
- Sims having multiple items ann/or large quantities of items
Known Solutions or WorkArounds
- If the affected Sim(s) have seeds in their Personal Inventory, remove them.
- AwesomeMod (it has an option to "purge inventories" that you can access in-game)
- EA Story Progression workaround
- Close game and restart to clear stuck hand tool
- To resolve Mod/Hack conflicts you need to temporarily remove Custom Content, delete Cache Files, and Test with a New Game to see if the issue persists.
Patch Notes that address bugs/glitches with Inventory
- Game Update for: 1.11/2.6/3.2 Release Date: 03/23/10
- High End Loft Stuff: Fixes an issue where the family inventory loses functionality after using the Create a Style tool on an object.
- Game Update for: 1.8/2.3 Release Date: 12/15/09
- Relics now autosort into more distinct inventory categories.
- Player customized Inventory UI size persists after traveling.
- Fireworks that are placed in tomb rooms can now be Put In Inventory.
- Fixed a minor error that occurred when travelling with an urn in a Sim's inventory.
- Addressed an issue where tombstones of foreign Sims would disappear from inventory upon returning to the foreign Sim's home neighborhood.
- Game Update for: 1.5/1.6 Release Date: 11/16/09
- ‘Sell All’ option for a Family’s inventory.[/Indent]
- Sims can no longer be placed in the family inventory with the ‘MoveObjects’ cheat.
- Urns will appear properly in a Sim’s inventory after the “Restore Ghost” interaction.
- Various Inventory optimizations.
- Game Update for: 1.4Release Date: 08/05/09
- Fixed a rare case where a toddler's teddy bear could get permanently stuck in their inventory.
- Fixes a rare case in which a blank thumbnail could appear in the family inventory after a Sim had been kicked out.
- Fixes a rare case in which a blank thumbnail could appear in the family inventory after a Kleptomaniac Sim swiped something.
- Fixed a problem, where through specific timing, objects could become unusable if the game is saved while they are being placed in a Sim's inventory.
- Deeds will now stack in the inventory and a "Collect All" interaction can be used on them.
- Fixed an error that occurred when removing the moodlet manager from the inventory of a Sim that was in the process of using the moodlet manager.
- NPC's automobiles are no longer purged from inventory.Patch Notes for 1.4 are the same as 1.3, this is not a mistake
- Game Update for: 1.3 Release Date: 07/27/09
- Fixed a rare case where a toddler's teddy bear could get permanently stuck in their inventory.
- Fixes a rare case in which a blank thumbnail could appear in the family inventory after a Sim had been kicked out.
- Fixes a rare case in which a blank thumbnail could appear in the family inventory after a Kleptomaniac Sim swiped something.
- Fixed a problem, where through specific timing, objects could become unusable if the game is saved while they are being placed in a Sim's inventory.
- Deeds will now stack in the inventory and a "Collect All" interaction can be used on them.
- Fixed an error that occurred when removing the moodlet manager from the inventory of a Sim that was in the process of using the moodlet manager.
- NPC's automobiles are no longer purged from inventory.