Difference between revisions of "Tutorials:Accessory Meshing Info and Advanced Tutorial wiki version"
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==Overview== | ==Overview== | ||
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+ | Accessory Meshing is similar to Body Meshing (which is the simplest) and Hair Meshing. Writing step-by-step tutorials is a huge project, thus here at mts2 we have these detailed tutorials: | ||
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+ | Beginner Unimesh Body Meshing Tutorial | ||
+ | Unimesh/Milkshape Tutorial: Level 2, Editing and UV Maps | ||
+ | Unimesh/Milkshape Tutorial: Level 3, Combining Mesh Parts | ||
+ | Hair Meshing with Unimesh | ||
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+ | You will also need to learn more about your 3D editor (in this case Milkshape) if you want to build entirely new pieces of a mesh and properly uvmap them. You can learn those skills with ANY Milkshape tutorial that teaches you how to make a new object from scratch, even though it will not be related to making your sims object. SimPE also supports SMD format, which is another format that has boned data, and there are several programs that can edit SMD format, and there is currently ONE body oriented editing tutorial on the web which uses 3DS Max, for more info, Review this article; [http://www.modthesims.info/article.php?p=1058665 '''SimPE - Import/Export - SMD format'''] | ||
==What you will need== | ==What you will need== |
Revision as of 21:46, 11 February 2013
Tutorials by Category | |
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Build Mode | Walls & Floors | Body Shop | Object Recolouring | Careers | Sims | Object Creation | BodyShop Meshing | Hacks and Game Mods | |
Tutorials by Level | |
Level 1 (Newbie) | Level 2 (Beginners) | Level 3 (Intermediate) | Level 4 (Advanced) | Level 5 (Numenorean) |
Accessory Meshing Info and Advanced Tutorial wiki version | |
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Base Game | |
Author | Dr Pixel |
Contents |
Overview
Accessory Meshing is similar to Body Meshing (which is the simplest) and Hair Meshing. Writing step-by-step tutorials is a huge project, thus here at mts2 we have these detailed tutorials:
Beginner Unimesh Body Meshing Tutorial Unimesh/Milkshape Tutorial: Level 2, Editing and UV Maps Unimesh/Milkshape Tutorial: Level 3, Combining Mesh Parts Hair Meshing with Unimesh
You will also need to learn more about your 3D editor (in this case Milkshape) if you want to build entirely new pieces of a mesh and properly uvmap them. You can learn those skills with ANY Milkshape tutorial that teaches you how to make a new object from scratch, even though it will not be related to making your sims object. SimPE also supports SMD format, which is another format that has boned data, and there are several programs that can edit SMD format, and there is currently ONE body oriented editing tutorial on the web which uses 3DS Max, for more info, Review this article; SimPE - Import/Export - SMD format
What you will need
Important accessory info:
Do not use the Harry Potter style (round black frames) glasses as your base accessory. There is something not quite right about them and they do not age up and recolor correctly at times. Use any other pair of glasses!
Tutorial
Credit
Originally written by Dr Pixel - see original thread here - Accessory Meshing Info + Advanced Tutorial