Difference between revisions of "Tutorials:STF Conversion Tute Step 9"

From SimsWiki
Jump to: navigation, search
(Step 9: Decompile)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
==Step 9:  Decompile==
 
==Step 9:  Decompile==
 
<br clear="all" \>
 
[[File:S3-object-mesh-tool.jpg|thumb|alt=Alt text|TS3 Object Mesh Tool]]
 
  
 
Use Wes Howe's '''''S3 Object Mesh Tool''''', '''s3oc''' to decompile the file inside each '''MLOD/MODL''' folder.  It is important that you keep their contents separate from the contents in the other folders, otherwise you might ''bork'' your mesh.
 
Use Wes Howe's '''''S3 Object Mesh Tool''''', '''s3oc''' to decompile the file inside each '''MLOD/MODL''' folder.  It is important that you keep their contents separate from the contents in the other folders, otherwise you might ''bork'' your mesh.
  
 
<br clear="all" \>
 
[[File:select-decompile-MLOD-00000.jpg|thumb|alt=Alt text|select decompile MLOD 00000]]
 
 
* Open the '''S3 Object Mesh Tool'''
 
* Open the '''S3 Object Mesh Tool'''
 
* Click '''DECOMPILE'''
 
* Click '''DECOMPILE'''
Line 15: Line 9:
 
** Click '''OPEN'''   
 
** Click '''OPEN'''   
 
** You should see '''no errors'''.
 
** You should see '''no errors'''.
 
 
 
* Use the same sequence to decompile the file in '''''MLOD-10000'''''
 
* Use the same sequence to decompile the file in '''''MLOD-10000'''''
 
* Use the same sequence to decompile the file in '''''MLOD-10001'''''
 
* Use the same sequence to decompile the file in '''''MLOD-10001'''''
 
* Use the same sequence to decompile the file in '''''MODL-00001'''''
 
* Use the same sequence to decompile the file in '''''MODL-00001'''''
  
 +
You are done with the Mesh Tool for now.
 +
<gallery>
 +
Image:S3-object-mesh-tool.jpg|TS3 Object Mesh Tool
 +
Image:select-decompile-MLOD-00000.jpg|Selecting the MLOD-00000 to decompile it
 +
</gallery>
 +
 +
* [[Tutorials:STF Conversion Tute Step 10]]
  
* You are done with the Mesh Tool for now.
+
[[Category:Sims 3 Modding Tutorials]][[Category:Sims 3 Objects Tutorials]][[Category:Tutorials by porkypine]]

Latest revision as of 00:34, 10 March 2013

[edit] Step 9: Decompile

Use Wes Howe's S3 Object Mesh Tool, s3oc to decompile the file inside each MLOD/MODL folder. It is important that you keep their contents separate from the contents in the other folders, otherwise you might bork your mesh.

  • Open the S3 Object Mesh Tool
  • Click DECOMPILE
  • Navigate to your working folder|MLOD-00000,
    • Select the MLOD.lod file
    • Click OPEN
    • You should see no errors.
  • Use the same sequence to decompile the file in MLOD-10000
  • Use the same sequence to decompile the file in MLOD-10001
  • Use the same sequence to decompile the file in MODL-00001

You are done with the Mesh Tool for now.

Personal tools
Namespaces

Variants
Actions
Navigation
game select
Toolbox