Difference between revisions of "Sims 3:Locales"
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| ! colspan="2" | Id | ! colspan="2" | Id | ||
| ! Name | ! Name | ||
| + | ! ISO | ||
| ! Language | ! Language | ||
| ! Country | ! Country | ||
| + | ! Locale Name | ||
| |- | |- | ||
| | <tt>00</tt> | | <tt>00</tt> | ||
| | 0 | | 0 | ||
| − | | en- | + | | en-US | 
| + | | ENG_US | ||
| | English | | English | ||
| | United States | | United States | ||
| + | | The Sims 3 | ||
| |- | |- | ||
| | <tt>01</tt> | | <tt>01</tt> | ||
| | 1 | | 1 | ||
| − | | zh- | + | | zh-CN | 
| − | | Chinese | + | | CHS_CN | 
| + | | Chinese (Simplified) | ||
| | China | | China | ||
| + | | 模拟人生3 | ||
| |- | |- | ||
| | <tt>02</tt> | | <tt>02</tt> | ||
| | 2 | | 2 | ||
| − | | zh- | + | | zh-TW | 
| − | | Chinese | + | | CHT_CN | 
| − | |  | + | | Chinese (Traditional) | 
| + | | Taiwan | ||
| + | | 模擬市民3 | ||
| |- | |- | ||
| | <tt>03</tt> | | <tt>03</tt> | ||
| | 3 | | 3 | ||
| − | | cs- | + | | cs-CZ | 
| + | | CZE_CZ | ||
| | Czech | | Czech | ||
| | Czech Republic | | Czech Republic | ||
| + | | The Sims 3 | ||
| |- | |- | ||
| | <tt>04</tt> | | <tt>04</tt> | ||
| | 4 | | 4 | ||
| − | | da- | + | | da-DK | 
| + | | DAN_DK | ||
| | Danish | | Danish | ||
| | Denmark | | Denmark | ||
| + | | The Sims 3 | ||
| |- | |- | ||
| | <tt>05</tt> | | <tt>05</tt> | ||
| | 5 | | 5 | ||
| − | | nl- | + | | nl-NL | 
| + | | DUT_NL | ||
| | Dutch | | Dutch | ||
| | Netherlands | | Netherlands | ||
| + | | De Sims 3 | ||
| |- | |- | ||
| | <tt>06</tt> | | <tt>06</tt> | ||
| | 6 | | 6 | ||
| − | | fi- | + | | fi-FI | 
| + | | FIN_FI | ||
| | Finnish | | Finnish | ||
| | Finland | | Finland | ||
| + | | The Sims 3 | ||
| |- | |- | ||
| | <tt>07</tt> | | <tt>07</tt> | ||
| | 7 | | 7 | ||
| − | | fr- | + | | fr-FR | 
| + | | FRE_FR | ||
| | French | | French | ||
| | France | | France | ||
| + | | Les Sims 3 | ||
| |- | |- | ||
| | <tt>08</tt> | | <tt>08</tt> | ||
| | 8 | | 8 | ||
| − | | de- | + | | de-DE | 
| + | | GER_DE | ||
| | German | | German | ||
| | Germany | | Germany | ||
| + | | Die Sims 3 | ||
| |- | |- | ||
| | <tt>09</tt> | | <tt>09</tt> | ||
| | 9 | | 9 | ||
| − | | el- | + | | el-GR | 
| + | | GRE_GR | ||
| | Greek | | Greek | ||
| | Greece | | Greece | ||
| + | | The Sims 3 | ||
| |- | |- | ||
| | <tt>0A</tt> | | <tt>0A</tt> | ||
| | 10 | | 10 | ||
| − | | hu- | + | | hu-HU | 
| + | | HUN_HU | ||
| | Hungarian | | Hungarian | ||
| | Hungary | | Hungary | ||
| + | | The Sims 3 | ||
| |- | |- | ||
| | <tt>0B</tt> | | <tt>0B</tt> | ||
| | 11 | | 11 | ||
| − | | it- | + | | it-IT | 
| + | | ITA_IT | ||
| | Italian | | Italian | ||
| | Italy | | Italy | ||
| + | | The Sims 3 | ||
| |- | |- | ||
| | <tt>0C</tt> | | <tt>0C</tt> | ||
| | 12 | | 12 | ||
| − | | ja- | + | | ja-JP | 
| + | | JPN_JP | ||
| | Japanese | | Japanese | ||
| | Japan | | Japan | ||
| + | | ザ・シムズ3 | ||
| |- | |- | ||
| | <tt>0D</tt> | | <tt>0D</tt> | ||
| | 13 | | 13 | ||
| − | | ko- | + | | ko-KR | 
| + | | KOR_KR | ||
| | Korean | | Korean | ||
| | South Korea | | South Korea | ||
| + | | 심즈 3 | ||
| |- | |- | ||
| | <tt>0E</tt> | | <tt>0E</tt> | ||
| | 14 | | 14 | ||
| − | | no- | + | | no-NO | 
| + | | NOR_NO | ||
| | Norwegian | | Norwegian | ||
| | Norway | | Norway | ||
| + | | The Sims 3 | ||
| |- | |- | ||
| | <tt>0F</tt> | | <tt>0F</tt> | ||
| | 15 | | 15 | ||
| − | | pl- | + | | pl-PL | 
| + | | POL_PL | ||
| | Polish | | Polish | ||
| | Poland | | Poland | ||
| + | | The Sims 3 | ||
| |- | |- | ||
| | <tt>10</tt> | | <tt>10</tt> | ||
| | 16 | | 16 | ||
| − | | pt- | + | | pt-PT | 
| + | | POR_PT | ||
| | Portuguese | | Portuguese | ||
| | Portugal | | Portugal | ||
| + | | Os Sims 3 | ||
| |- | |- | ||
| | <tt>11</tt> | | <tt>11</tt> | ||
| | 17 | | 17 | ||
| − | | pt- | + | | pt-BR | 
| + | | POR_BR | ||
| | Portuguese | | Portuguese | ||
| | Brazil | | Brazil | ||
| + | | The Sims 3 | ||
| |- | |- | ||
| | <tt>12</tt> | | <tt>12</tt> | ||
| | 18 | | 18 | ||
| − | | ru- | + | | ru-RU | 
| + | | RUS_RU | ||
| | Russian | | Russian | ||
| | Russia | | Russia | ||
| + | | The Sims 3 | ||
| |- | |- | ||
| | <tt>13</tt> | | <tt>13</tt> | ||
| | 19 | | 19 | ||
| − | | es- | + | | es-ES | 
| + | | SPA_ES | ||
| | Spanish | | Spanish | ||
| | Spain | | Spain | ||
| + | | Los Sims 3 | ||
| |- | |- | ||
| | <tt>14</tt> | | <tt>14</tt> | ||
| | 20 | | 20 | ||
| − | | es- | + | | es-MX | 
| + | | SPA_MX | ||
| | Spanish | | Spanish | ||
| | Mexico | | Mexico | ||
| + | | The Sims 3 | ||
| |- | |- | ||
| | <tt>15</tt> | | <tt>15</tt> | ||
| | 21 | | 21 | ||
| − | | sv- | + | | sv-SE | 
| + | | SWE_SE | ||
| | Swedish | | Swedish | ||
| | Sweden | | Sweden | ||
| + | | The Sims 3 | ||
| |- | |- | ||
| | <tt>16</tt> | | <tt>16</tt> | ||
| | 22 | | 22 | ||
| − | | th- | + | | th-TH | 
| + | | THA_TH | ||
| | Thai | | Thai | ||
| | Thailand | | Thailand | ||
| + | | เดอะซิมส์ 3 | ||
| |} | |} | ||
| + | |||
| + | ==C# Code== | ||
| + | This code is to guarentee the name will match when trying to access The Sims 3 directory in Documents.  Modify the byte arrays to other programming languages if needed.  An example of how to use this code is simply ''Locales["en-US"]''.  The culture name (e.g. "en-US") can be found at 32-bit registry key: ''HKEY_LOCAL_MACHINE\SOFTWARE\Sims\'''EXPANSION'''\Locale''.  Encoding is in the ''System.Text'' namespace. | ||
| + |         public static Dictionary<string, string> Locales = new Dictionary<string, string>() | ||
| + |         {  | ||
| + |             { "en-US", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) }, | ||
| + |             { "zh-CN", Encoding.Unicode.GetString(new byte[] { 0x21, 0x6A, 0xDF, 0x62, 0xBA, 0x4E, 0x1F, 0x75, 0x33, 0x00 }) }, | ||
| + |             { "zh-TW", Encoding.Unicode.GetString(new byte[] { 0x21, 0x6A, 0xEC, 0x64, 0x02, 0x5E, 0x11, 0x6C, 0x33, 0x00 }) }, | ||
| + |             { "cs-CZ", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) }, | ||
| + |             { "da-DK", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) }, | ||
| + |             { "nl-NL", Encoding.Unicode.GetString(new byte[] { 0x44, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) }, | ||
| + |             { "fi-FI", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) }, | ||
| + |             { "fr-FR", Encoding.Unicode.GetString(new byte[] { 0x4C, 0x00, 0x65, 0x00, 0x73, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) }, | ||
| + |             { "de-DE", Encoding.Unicode.GetString(new byte[] { 0x44, 0x00, 0x69, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) }, | ||
| + |             { "el-GR", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) }, | ||
| + |             { "hu-HU", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) }, | ||
| + |             { "it-IT", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) }, | ||
| + |             { "ja-JP", Encoding.Unicode.GetString(new byte[] { 0xB6, 0x30, 0x65, 0xFF, 0xB7, 0x30, 0xE0, 0x30, 0xBA, 0x30, 0x13, 0xFF }) }, | ||
| + |             { "ko-KR", Encoding.Unicode.GetString(new byte[] { 0xEC, 0xC2, 0x88, 0xC9, 0x20, 0x00, 0x33, 0x00 }) }, | ||
| + |             { "no-NO", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) }, | ||
| + |             { "pl-PL", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) }, | ||
| + |             { "pt-PT", Encoding.Unicode.GetString(new byte[] { 0x4F, 0x00, 0x73, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) }, | ||
| + |             { "pt-BR", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) }, | ||
| + |             { "ru-RU", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) }, | ||
| + |             { "es-ES", Encoding.Unicode.GetString(new byte[] { 0x4C, 0x00, 0x6F, 0x00, 0x73, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) }, | ||
| + |             { "es-MX", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) }, | ||
| + |             { "sv-SE", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) }, | ||
| + |             { "th-TH", Encoding.Unicode.GetString(new byte[] { 0x40, 0x0E, 0x14, 0x0E, 0x2D, 0x0E, 0x30, 0x0E, 0x0B, 0x0E, 0x34, 0x0E, 0x21, 0x0E, 0x2A, 0x0E, 0x4C, 0x0E, 0x20, 0x00, 0x33, 0x00 }) } | ||
| + |         }; | ||
| + | |||
| + | |||
| + | ==Related Articles== | ||
| + | [[Sims 3:Regions]] | ||
| + | |||
| + | [[Category:Sims 3]] | ||
Latest revision as of 00:17, 20 September 2011
| Id | Name | ISO | Language | Country | Locale Name | |
|---|---|---|---|---|---|---|
| 00 | 0 | en-US | ENG_US | English | United States | The Sims 3 | 
| 01 | 1 | zh-CN | CHS_CN | Chinese (Simplified) | China | 模拟人生3 | 
| 02 | 2 | zh-TW | CHT_CN | Chinese (Traditional) | Taiwan | 模擬市民3 | 
| 03 | 3 | cs-CZ | CZE_CZ | Czech | Czech Republic | The Sims 3 | 
| 04 | 4 | da-DK | DAN_DK | Danish | Denmark | The Sims 3 | 
| 05 | 5 | nl-NL | DUT_NL | Dutch | Netherlands | De Sims 3 | 
| 06 | 6 | fi-FI | FIN_FI | Finnish | Finland | The Sims 3 | 
| 07 | 7 | fr-FR | FRE_FR | French | France | Les Sims 3 | 
| 08 | 8 | de-DE | GER_DE | German | Germany | Die Sims 3 | 
| 09 | 9 | el-GR | GRE_GR | Greek | Greece | The Sims 3 | 
| 0A | 10 | hu-HU | HUN_HU | Hungarian | Hungary | The Sims 3 | 
| 0B | 11 | it-IT | ITA_IT | Italian | Italy | The Sims 3 | 
| 0C | 12 | ja-JP | JPN_JP | Japanese | Japan | ザ・シムズ3 | 
| 0D | 13 | ko-KR | KOR_KR | Korean | South Korea | 심즈 3 | 
| 0E | 14 | no-NO | NOR_NO | Norwegian | Norway | The Sims 3 | 
| 0F | 15 | pl-PL | POL_PL | Polish | Poland | The Sims 3 | 
| 10 | 16 | pt-PT | POR_PT | Portuguese | Portugal | Os Sims 3 | 
| 11 | 17 | pt-BR | POR_BR | Portuguese | Brazil | The Sims 3 | 
| 12 | 18 | ru-RU | RUS_RU | Russian | Russia | The Sims 3 | 
| 13 | 19 | es-ES | SPA_ES | Spanish | Spain | Los Sims 3 | 
| 14 | 20 | es-MX | SPA_MX | Spanish | Mexico | The Sims 3 | 
| 15 | 21 | sv-SE | SWE_SE | Swedish | Sweden | The Sims 3 | 
| 16 | 22 | th-TH | THA_TH | Thai | Thailand | เดอะซิมส์ 3 | 
[edit] C# Code
This code is to guarentee the name will match when trying to access The Sims 3 directory in Documents. Modify the byte arrays to other programming languages if needed. An example of how to use this code is simply Locales["en-US"]. The culture name (e.g. "en-US") can be found at 32-bit registry key: HKEY_LOCAL_MACHINE\SOFTWARE\Sims\EXPANSION\Locale. Encoding is in the System.Text namespace.
       public static Dictionary<string, string> Locales = new Dictionary<string, string>()
       { 
           { "en-US", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) },
           { "zh-CN", Encoding.Unicode.GetString(new byte[] { 0x21, 0x6A, 0xDF, 0x62, 0xBA, 0x4E, 0x1F, 0x75, 0x33, 0x00 }) },
           { "zh-TW", Encoding.Unicode.GetString(new byte[] { 0x21, 0x6A, 0xEC, 0x64, 0x02, 0x5E, 0x11, 0x6C, 0x33, 0x00 }) },
           { "cs-CZ", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) },
           { "da-DK", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) },
           { "nl-NL", Encoding.Unicode.GetString(new byte[] { 0x44, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) },
           { "fi-FI", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) },
           { "fr-FR", Encoding.Unicode.GetString(new byte[] { 0x4C, 0x00, 0x65, 0x00, 0x73, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) },
           { "de-DE", Encoding.Unicode.GetString(new byte[] { 0x44, 0x00, 0x69, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) },
           { "el-GR", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) },
           { "hu-HU", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) },
           { "it-IT", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) },
           { "ja-JP", Encoding.Unicode.GetString(new byte[] { 0xB6, 0x30, 0x65, 0xFF, 0xB7, 0x30, 0xE0, 0x30, 0xBA, 0x30, 0x13, 0xFF }) },
           { "ko-KR", Encoding.Unicode.GetString(new byte[] { 0xEC, 0xC2, 0x88, 0xC9, 0x20, 0x00, 0x33, 0x00 }) },
           { "no-NO", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) },
           { "pl-PL", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) },
           { "pt-PT", Encoding.Unicode.GetString(new byte[] { 0x4F, 0x00, 0x73, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) },
           { "pt-BR", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) },
           { "ru-RU", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) },
           { "es-ES", Encoding.Unicode.GetString(new byte[] { 0x4C, 0x00, 0x6F, 0x00, 0x73, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) },
           { "es-MX", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) },
           { "sv-SE", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) },
           { "th-TH", Encoding.Unicode.GetString(new byte[] { 0x40, 0x0E, 0x14, 0x0E, 0x2D, 0x0E, 0x30, 0x0E, 0x0B, 0x0E, 0x34, 0x0E, 0x21, 0x0E, 0x2A, 0x0E, 0x4C, 0x0E, 0x20, 0x00, 0x33, 0x00 }) }
       };
