Difference between revisions of "Sims 3:0x515CA4CD"
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Catalog resource used to define wall and floor patterns. | Catalog resource used to define wall and floor patterns. | ||
− | Note: Resource Key 515CA4CD-00000000-FE6744CE36FEFDF5 is known to cause problems for editors. Anyone who can shed light on this, please do! | + | <strike>Note: Resource Key 515CA4CD-00000000-FE6744CE36FEFDF5 is known to cause problems for editors. Anyone who can shed light on this, please do!</strike> (Fixed by Atavera's recent updates.) |
==Format== | ==Format== | ||
Line 17: | Line 17: | ||
--insert [[Sims 3:Catalog Resource#Material List|Material List]] section for Wall/Floor Pattern | --insert [[Sims 3:Catalog Resource#Material List|Material List]] section for Wall/Floor Pattern | ||
--insert [[Sims 3:Catalog Resource#Common|Common]] section | --insert [[Sims 3:Catalog Resource#Common|Common]] section | ||
− | DWORD | + | DWORD //[[Sims 3:0x515CA4CD#Pattern_Types |PatternType]] |
− | + | DWORD index1 //Material ([[Sims 3:0x736884F1|VPXY]]) | |
− | + | DWORD //[[Sims 3:0x515CA4CD#Sort_Flags|SortFlags]] | |
− | + | 7BITSTR //SurfaceType | |
− | + | DWORD //[[Sims 3:0x515CA4CD#Terrain_Types|TerrainType]] | |
− | + | DWORD //Surface Colour (ARGB) | |
− | + | ||
− | DWORD index1 // [[Sims 3:0x736884F1|VPXY]] | + | |
− | DWORD | + | |
− | 7BITSTR | + | |
− | + | ||
--insert [[Sims 3:Key table|TGI Block List]] | --insert [[Sims 3:Key table|TGI Block List]] | ||
− | === | + | ==Pattern Types== |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
− | |||
− | |||
|- | |- | ||
− | + | ! Id | |
− | + | ! Description | |
|- | |- | ||
− | | | + | |0x00000001|| Floor |
− | | | + | |
|- | |- | ||
− | | | + | |0x00000002|| Wall |
+ | |- | ||
+ | |0x00000003|| Ceiling | ||
+ | |- | ||
+ | |0x00000004|| FloorEdge | ||
+ | |} | ||
+ | ==Sort Flags== | ||
+ | {| border="0" cellpadding="4" | ||
+ | |- valign="top" | ||
| | | | ||
+ | {| class="wikitable" border="1" | ||
+ | ! colspan="3" | Wall Sort Flags | ||
|- | |- | ||
− | + | ! Flag | |
− | + | ! Description | |
|- | |- | ||
− | | | + | |0x00000002|| Miscellaneous |
− | | | + | |
|- | |- | ||
− | | | + | |0x00000004|| Masonry |
− | | | + | |
|- | |- | ||
− | | | + | |0x00000008|| Paint |
− | | | + | |- |
+ | |0x00000010|| Paneling | ||
+ | |- | ||
+ | |0x00000020|| Rock_Stone | ||
+ | |- | ||
+ | |0x00000040|| Siding | ||
+ | |- | ||
+ | |0x00000080|| Tile | ||
+ | |- | ||
+ | |0x00000100|| Wallpaper | ||
+ | |- | ||
+ | |0x00000200|| WallSets | ||
|} | |} | ||
− | + | | | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
− | ! | + | ! colspan="3" | Floor Sort Flags |
− | + | ||
|- | |- | ||
− | + | ! Flag | |
− | + | ! Description | |
|- | |- | ||
− | | 0x00000002 | + | |0x00000002|| Miscellaneous |
− | | Miscellaneous | + | |
|- | |- | ||
− | | | + | |0x00000004|| Carpet |
− | | | + | |
|- | |- | ||
− | | | + | |0x00000008|| Linoleum |
− | | | + | |
|- | |- | ||
− | | | + | |0x00000010|| Masonry |
− | | | + | |
|- | |- | ||
− | | | + | |0x00000020|| Metal |
− | | | + | |
|- | |- | ||
− | | | + | |0x00000040|| Rock_Stone |
− | | | + | |
|- | |- | ||
− | | | + | |0x00000080|| Tile |
− | | | + | |
|- | |- | ||
+ | |0x00000100|| Wood | ||
+ | |- | ||
+ | |0x00000200|| CeilingTile | ||
+ | |} | ||
|} | |} | ||
− | == | + | ==Terrain Types== |
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
− | |||
− | |||
|- | |- | ||
− | + | ! Id | |
− | + | ! Description | |
|- | |- | ||
− | | | + | |0x00000000|| Default |
− | | | + | |
|- | |- | ||
− | | | + | |0x00000001|| Asphalt01 |
− | | | + | |
|- | |- | ||
− | | | + | |0x00000002|| Cement01 |
− | | | + | |
|- | |- | ||
− | | | + | |0x00000003|| Cobblestone01 |
− | | | + | |
|- | |- | ||
− | | | + | |0x00000004|| Concrete01 |
− | | | + | |
|- | |- | ||
− | | | + | |0x00000005|| Concrete02 |
− | | | + | |
|- | |- | ||
− | | | + | |0x00000006|| Carpet01 |
− | | | + | |
|- | |- | ||
+ | |0x00000007|| Dirt01 | ||
+ | |- | ||
+ | |0x00000008|| Dirt02 | ||
+ | |- | ||
+ | |0x00000009|| Flagstone01 | ||
+ | |- | ||
+ | |0x0000000A|| Footpath | ||
+ | |- | ||
+ | |0x0000000B|| Glass01 | ||
+ | |- | ||
+ | |0x0000000C|| Grass01 | ||
+ | |- | ||
+ | |0x0000000D|| Grass02 | ||
+ | |- | ||
+ | |0x0000000E|| Gravel01 | ||
+ | |- | ||
+ | |0x0000000F|| Gravel02 | ||
+ | |- | ||
+ | |0x00000010|| Ice01 | ||
+ | |- | ||
+ | |0x00000011|| Linoleum01 | ||
+ | |- | ||
+ | |0x00000012|| Mud01 | ||
+ | |- | ||
+ | |0x00000013|| Mulch01 | ||
+ | |- | ||
+ | |0x00000014|| Rock01 | ||
+ | |- | ||
+ | |0x00000015|| Rock02 | ||
+ | |- | ||
+ | |0x00000016|| Sand01 | ||
+ | |- | ||
+ | |0x00000017|| Sand02 | ||
+ | |- | ||
+ | |0x00000018|| Wood01 | ||
+ | |- | ||
+ | |0x00000019|| Wood02 | ||
+ | |- | ||
+ | |0x0000001A|| Wood03 | ||
+ | |- | ||
+ | |0x0000001B|| Marble01 | ||
+ | |- | ||
+ | |0x0000001C|| Masonry01 | ||
+ | |- | ||
+ | |0x0000001D|| Metal01 | ||
+ | |- | ||
+ | |0x0000001E|| Plastic01 | ||
+ | |- | ||
+ | |0x0000001F|| Road01 | ||
+ | |- | ||
+ | |0x00000020|| Road01_Sidewalk | ||
+ | |- | ||
+ | |0x00000021|| Snow01 | ||
+ | |- | ||
+ | |0x00000022|| Tile01 | ||
+ | |- | ||
+ | |0x00000023|| Water_Deep | ||
+ | |- | ||
+ | |0x00000024|| Water_Knees | ||
+ | |- | ||
+ | |0x00000025|| Water_PondOrPool | ||
+ | |- | ||
+ | |0x00000026|| Water_Puddle | ||
+ | |- | ||
+ | |0x00000027|| Water_Waist | ||
+ | |- | ||
+ | |0x00000028|| LotCenter | ||
|} | |} | ||
+ | |||
{{TS3AdvancedModdingHeader}} | {{TS3AdvancedModdingHeader}} |
Latest revision as of 00:23, 9 December 2010
Modding Reference by Category | |
---|---|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |
Catalog Wall/Floor Pattern | ||
---|---|---|
TypeID: | 0x515CA4CD | |
Game Version: | The Sims 3 |
Contents |
[edit] Overview
Catalog resource used to define wall and floor patterns.
Note: Resource Key 515CA4CD-00000000-FE6744CE36FEFDF5 is known to cause problems for editors. Anyone who can shed light on this, please do! (Fixed by Atavera's recent updates.)
[edit] Format
DWORD DWORD TGI_offset // see Sims 3:Key table DWORD TGI_size // see Sims 3:Key table --insert Material List section for Wall/Floor Pattern --insert Common section DWORD //PatternType DWORD index1 //Material (VPXY) DWORD //SortFlags 7BITSTR //SurfaceType DWORD //TerrainType DWORD //Surface Colour (ARGB) --insert TGI Block List
[edit] Pattern Types
Id | Description |
---|---|
0x00000001 | Floor |
0x00000002 | Wall |
0x00000003 | Ceiling |
0x00000004 | FloorEdge |
[edit] Sort Flags
|
|
[edit] Terrain Types
Id | Description |
---|---|
0x00000000 | Default |
0x00000001 | Asphalt01 |
0x00000002 | Cement01 |
0x00000003 | Cobblestone01 |
0x00000004 | Concrete01 |
0x00000005 | Concrete02 |
0x00000006 | Carpet01 |
0x00000007 | Dirt01 |
0x00000008 | Dirt02 |
0x00000009 | Flagstone01 |
0x0000000A | Footpath |
0x0000000B | Glass01 |
0x0000000C | Grass01 |
0x0000000D | Grass02 |
0x0000000E | Gravel01 |
0x0000000F | Gravel02 |
0x00000010 | Ice01 |
0x00000011 | Linoleum01 |
0x00000012 | Mud01 |
0x00000013 | Mulch01 |
0x00000014 | Rock01 |
0x00000015 | Rock02 |
0x00000016 | Sand01 |
0x00000017 | Sand02 |
0x00000018 | Wood01 |
0x00000019 | Wood02 |
0x0000001A | Wood03 |
0x0000001B | Marble01 |
0x0000001C | Masonry01 |
0x0000001D | Metal01 |
0x0000001E | Plastic01 |
0x0000001F | Road01 |
0x00000020 | Road01_Sidewalk |
0x00000021 | Snow01 |
0x00000022 | Tile01 |
0x00000023 | Water_Deep |
0x00000024 | Water_Knees |
0x00000025 | Water_PondOrPool |
0x00000026 | Water_Puddle |
0x00000027 | Water_Waist |
0x00000028 | LotCenter |
Modding Reference by Category | |
---|---|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |