Difference between revisions of "Game Help:Servos"
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− | =Servos= | + | ==Servos== |
Servos are unlike any other crafted object. Once crafted, they're just as inactive as the others in that you can move them around, sell them, or mark them for sale. However, once you activate them, they become a fully playable Sim and member of the household. | Servos are unlike any other crafted object. Once crafted, they're just as inactive as the others in that you can move them around, sell them, or mark them for sale. However, once you activate them, they become a fully playable Sim and member of the household. | ||
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Using the "Initialize As" interaction, you choose whether you want the Servo to be male or female. This only matters for a couple of reasons - cosmetic differences (females will have long eyelashes and a bow on their antenna) and gender preference. Once it is activated, it's added to the household. If there's already has eight playable Sims on the lot, the Servo can't be initialized until someone dies or moves out. You can, however, download hacks to raise the family household limit. You can find those [http://www.sims2wiki.info/wiki.php?title=Content_List:Most_Wanted_Hacks here] | Using the "Initialize As" interaction, you choose whether you want the Servo to be male or female. This only matters for a couple of reasons - cosmetic differences (females will have long eyelashes and a bow on their antenna) and gender preference. Once it is activated, it's added to the household. If there's already has eight playable Sims on the lot, the Servo can't be initialized until someone dies or moves out. You can, however, download hacks to raise the family household limit. You can find those [http://www.sims2wiki.info/wiki.php?title=Content_List:Most_Wanted_Hacks here] | ||
− | ==Upon Creation== | + | ===Upon Creation=== |
When a Servo is created, it receives: | When a Servo is created, it receives: | ||
* The exact Personality of the Sim who initialized it | * The exact Personality of the Sim who initialized it | ||
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* The same Aspiration as the initializing Sim | * The same Aspiration as the initializing Sim | ||
− | ==How Servos Are Different== | + | ===How Servos Are Different=== |
Servos function exactly like human Sims in that they can marry, woohoo, have careers, adopt children, etc. They do differ in some ways, however: | Servos function exactly like human Sims in that they can marry, woohoo, have careers, adopt children, etc. They do differ in some ways, however: | ||
Revision as of 14:06, 20 April 2007
Servos
Servos are unlike any other crafted object. Once crafted, they're just as inactive as the others in that you can move them around, sell them, or mark them for sale. However, once you activate them, they become a fully playable Sim and member of the household.
The first thing to do with a Servo is initialize it: Using the "Initialize As" interaction, you choose whether you want the Servo to be male or female. This only matters for a couple of reasons - cosmetic differences (females will have long eyelashes and a bow on their antenna) and gender preference. Once it is activated, it's added to the household. If there's already has eight playable Sims on the lot, the Servo can't be initialized until someone dies or moves out. You can, however, download hacks to raise the family household limit. You can find those here
Upon Creation
When a Servo is created, it receives:
- The exact Personality of the Sim who initialized it
- Level 10 in cooking, mechanical, and cleaning skills
- The same levels in other skills as the initializing Sim
- Ramdomly selected Talent Badges
- The same Aspiration as the initializing Sim
How Servos Are Different
Servos function exactly like human Sims in that they can marry, woohoo, have careers, adopt children, etc. They do differ in some ways, however:
- Servos never age
- Cant burn
- Can't starve to death