Difference between revisions of "Sims 3:0x4D1A5589"
From SimsWiki
(→Lot Objects) |
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3 FLOAT location | 3 FLOAT location | ||
4 FLOAT rotation | 4 FLOAT rotation | ||
− | + | QWORD containing guid | |
− | + | IF containing guid != 0 | |
+ | DWORD hash containment slot name | ||
+ | WORD | ||
WORD residx model | WORD residx model | ||
WORD residx compositor prop file | WORD residx compositor prop file | ||
Line 61: | Line 63: | ||
REP count5 | REP count5 | ||
DWORD | DWORD | ||
− | WORD residx | + | WORD complate xml residx |
− | DWORD 2 | + | IF complate xml is not 0:0:0 |
− | + | DWORD 2 | |
− | + | DWORD 2 | |
− | + | DWORD offset // from here to after TGI Block List | |
− | + | WORD | |
− | + | DWORD tgi offset // see [[Sims 3:Key table]] | |
− | + | DWORD tgi size // see [[Sims 3:Key table]] - always 4 | |
− | + | --insert [[Sims_3:Catalog_Resource#Material_Block]] | |
− | + | --insert TGI Block List // see [[Sims 3:Key table]] - empty | |
− | + | ||
− | + | ||
BYTE count6 | BYTE count6 | ||
REP count6 | REP count6 | ||
Line 88: | Line 88: | ||
BYTE | BYTE | ||
DWORD | DWORD | ||
− | DWORD | + | DWORD script object ID (References [[Sims_3:0x06B981ED]]) |
BYTE | BYTE | ||
WORD residx | WORD residx |
Revision as of 13:45, 26 August 2009
Research by Tiger - work in progress
Parts of the data contained in this resource follows the format of Sims_3:Catalog_Resource#Material_List and Sims_3:0xCF84EC98. The lot objects section references resources indexed by Sims_3:0x05ED1226.
This is a very rough draft, there are some key pieces of information missing.
Header
DWORD version 0x14 DWORD unk 1 DWORD 0x02dc343f DWORD count1 REP count1 QWORD object catalog ID DWORD DWORD 1 DWORD 0x736884f1 DWORD count2 REP count2 DWORD DWORD DWORD FLOAT FLOAT FLOAT FLOAT DWORD offset to 'NOBJ' DWORD 0x1c DWORD -1 DWORD length [length BYTES #Lot Objects] DWORD [data like Sims_3:0xCF84EC98 starting in the Components section]
Lot Objects
DWORD count REP COUNT QWORD guid? DWORD DWORD count3 REP count3 DWORD component WORD residx catalog object WORD residx ? WORD residx VPXY 3 FLOAT location 4 FLOAT rotation QWORD containing guid IF containing guid != 0 DWORD hash containment slot name WORD WORD residx model WORD residx compositor prop file WORD residx compositor prop file DWORD count4 REP count4 WORD residx DWORD 8 offset? (To after next dword) DWORD length - 1 (Of rest of this entry) 6 BYTES (Last sometimes 4, not clear data sizes) DWORD 0 DWORD count5 BYTE 1 BYTE 0/1 REP count5 DWORD WORD complate xml residx IF complate xml is not 0:0:0 DWORD 2 DWORD 2 DWORD offset // from here to after TGI Block List WORD DWORD tgi offset // see Sims 3:Key table DWORD tgi size // see Sims 3:Key table - always 4 --insert Sims_3:Catalog_Resource#Material_Block --insert TGI Block List // see Sims 3:Key table - empty BYTE count6 REP count6 WORD residx for material list section 3 BYTES (Seen 0x80 in first) DWORD hash ("default") or 0 BYTE 6 FLOATS 3 BYTES (First 1) WORD residx BYTE DWORD DWORD length CHAR[length] (Script class) BYTE DWORD DWORD script object ID (References Sims_3:0x06B981ED) BYTE WORD residx WORD residx 4 FLOATS 6 BYTES (WORD/DWORD in some order?) DWORD -1? BYTE WORD residx DWORD count7 REP count7 DWORD BYTE FLOAT DWORD (count?) 2 FLOAT QWORD guid