Difference between revisions of "Sims 3:0x033A1435"
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==Format== | ==Format== | ||
DWORD // Version | DWORD // Version | ||
| − | DWORD // Offset of the I<sub>64</sub>GT Count | + | DWORD // Offset of the I<sub>64</sub>GT Count from the end of this DWORD |
--if ''Version'' >= 7 | --if ''Version'' >= 7 | ||
Revision as of 23:09, 9 December 2009
Sims 3:Main Page -> Sims 3:PackedFileTypes
Contents |
Overview
This format is internally known as the "TextureCompositor".
Format
DWORD // Version
DWORD // Offset of the I64GT Count from the end of this DWORD
--if Version >= 7
BYTE // Main Superblock count
--repetition(Main Superblock count)
BYTE // Some sort of 0 based index (sequential in superblocks)
DWORD // Offset from end of this DWORD to the beginning of the next superblock
DWORD
DWORD // Offset from end of this DWORD to the end of the entries
// (from there, 1 DWORD to the next superblock)
BYTE[10] // 0x00
DWORD // Entry count in this superblock
BYTE
--repetition(Entry count in this superblock)
{Entry} // see below
DWORD
DWORD
DWORD
BYTE
DWORD // entry count
--if Version >= 8
BYTE
--repetition(entry count)
{Entry} // see below
BYTE // I64GT Count
--repetition(I64GT Count)
I64GT
Entry format
An "entry" is made up of a repeating group, as follows:
--Repeat until the next "property id" is 0x00000000 DWORD // Property ID - see Properties below BYTE // 0x00 BYTE // Data type - see Data types below {Data} // DWORD // 0x00000000 the next "property id"; not a full entry group
by Karybdis
Properties
Property IDs are derived from an internal name hashed with the FNV32 algorithm.
| ID | Name | Description |
|---|---|---|
| 0x048F7567 | Destination Blend | |
| 0x06A775CE | Skip Shader Model | |
| 0x10DA0B6A | Mask Source | |
| 0x182E64EB | Width | |
| 0x1F091259 | Mask Select | |
| 0x2EDF5F53 | Min Shader Model | |
| 0x331178DF | Skip Detail Level | |
| 0x3A3260E6 | Mask Bias | |
| 0x49DE3B16 | Mask Key | |
| 0x49F996DB | Rotation | |
| 0x4C47D5C0 | Height | |
| 0x64399EC5 | Default Colour | |
| 0x687720A6 | ID | Possible values are Texture Step IDs - see below. |
| 0x6B7119C1 | Description | |
| 0x8A7006DB | Image Source | |
| 0xA2C91332 | Render Target | |
| 0xA3AAFC98 | Source Rectangle | |
| 0xAE5FE82A | Min Detail Level | |
| 0xB01748DA | Colour | |
| 0xB07B3B93 | Colour Write | |
| 0xB67C2EF8 | HSV Shift | |
| 0xD0E69002 | Channel Select | |
| 0xD92A4C8B | UI Visible | |
| 0xDCFF6D7B | Default Fabric | |
| 0xE055EE36 | Source Blend | |
| 0xE1D6D01F | Destination Rectangle | |
| 0xE27FE962 | Enable Filtering | |
| 0xF6CC8471 | Image Key | |
| 0xFBF310C7 | Enable Blending |
Step Types
These are the possible values for the ID field of the properties. The ID is derived from a FNV32 hashed internal name.
| ID | Name | Description |
|---|---|---|
| 0x034210A5 | Draw Fabric | |
| 0x1E363B9B | Channel Select | |
| 0x43B554E3 | Skin Tone | |
| 0x5D7C85D4 | Hair Tone | |
| 0x9CD1269D | Colour Fill | |
| 0xA15200B1 | Draw Image | |
| 0xC6B6AC1F | CAS Pick Data | |
| 0xD6BD8695 | Set Target | |
| 0xDC0984B9 | HSV to RGB |
Data Types
| Typecode | Data | Comment |
|---|---|---|
| 0x00 | BYTE | boolean |
| 0x01 | BYTE | signed |
| 0x02 | WORD | signed short |
| 0x03 | DWORD | signed int |
| 0x04 | QWORD | signed long int |
| 0x05 | BYTE | unsigned |
| 0x06 | WORD | unsigned short |
| 0x07 | DWORD | unsigned int (e.g. step type) |
| 0x08 | QWORD | unsigned long int |
| 0x09 | FLOAT | |
| 0x0A | FLOAT[4] | RectFloat |
| 0x0B | FLOAT[4] | Vector4 |
| 0x0C | BYTE | Index into TGI64 table |
| 0x0D | WORD len, string[len] |