Difference between revisions of "4D51F042"
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| − | {{ | + | {{Resource tgi |
| + | |short = CINE | ||
| + | |long = Cinematic Scene | ||
| + | }} | ||
| − | + | These are the Scenes that accompany things like moving in, growing up, first kiss, marriage, and having a baby. | |
| − | + | ||
| − | + | ||
| − | + | ||
| − | REF | + | ==Format== |
| + | ;7BITSTR | ||
| + | :Block name (cCinematicScene) | ||
| + | ;DWORD | ||
| + | :Block ID | ||
| + | ;DWORD | ||
| + | :Block version | ||
| + | ;REF | ||
| + | :Reference (load a cSGResource block here) | ||
| + | ;7BITSTR | ||
| + | :Cinematic name | ||
| + | ;DWORD | ||
| + | :Item count | ||
| + | ;''for each item'' | ||
| + | : | ||
| + | :;7BITSTR | ||
| + | ::Actor name | ||
| + | :;BYTE | ||
| + | ::Optional (0 means the object is optional to scene) | ||
| + | :;7BITSTR | ||
| + | ::Frame::index | ||
| + | :::buskel is baby, puskel is toddler etc. "buskel::1" means buskel number 1. | ||
| + | :;DWORD | ||
| + | ::unknown (values: 0, 1, 5 or 7) | ||
| + | :;BYTE | ||
| + | ::unknown | ||
| + | :;BYTE | ||
| + | ::Linked cinematic? (0,1) | ||
| + | :;7BITSTR | ||
| + | ::CINE file to play with this scene | ||
| + | :;7BITSTR | ||
| + | ::ANIM file to play with this scene (can have more than one file seperated by a comma) | ||
| + | ;DWORD | ||
| + | :Unknown | ||
| + | ;DWORD | ||
| + | :Stringed ANIM? | ||
| + | :*1 - single ANIM file | ||
| + | :*2 - comma seperated ANIM files | ||
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| − | + | [[Category:Modding]] | |
| − | + | [[Category:InternalFormats]] | |
| − | + | [[Category:FormatsByTGI]] | |
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Revision as of 22:56, 2 August 2006
| 4D51F042 | |
|---|---|
| Short name: | CINE |
| Long name: | Cinematic Scene |
These are the Scenes that accompany things like moving in, growing up, first kiss, marriage, and having a baby.
Format
- 7BITSTR
- Block name (cCinematicScene)
- DWORD
- Block ID
- DWORD
- Block version
- REF
- Reference (load a cSGResource block here)
- 7BITSTR
- Cinematic name
- DWORD
- Item count
- for each item
-
- 7BITSTR
- Actor name
- BYTE
- Optional (0 means the object is optional to scene)
- 7BITSTR
- Frame::index
- buskel is baby, puskel is toddler etc. "buskel::1" means buskel number 1.
- DWORD
- unknown (values: 0, 1, 5 or 7)
- BYTE
- unknown
- BYTE
- Linked cinematic? (0,1)
- 7BITSTR
- CINE file to play with this scene
- 7BITSTR
- ANIM file to play with this scene (can have more than one file seperated by a comma)
- DWORD
- Unknown
- DWORD
- Stringed ANIM?
- 1 - single ANIM file
- 2 - comma seperated ANIM files
This article is imported from the old MTS2 wiki. It's original page, with comments, can be found at http://old_wiki.modthesims2.com/4D51F042