Difference between revisions of "Sims 3:0x01D0E70F"
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ChaosMageX (Talk | contribs) (Fixed misplaced footer) |
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{face data, count and offset given in MLOD} | {face data, count and offset given in MLOD} | ||
if compressed, start at zero and add or subtract each signed value for the entire buffer before using the offset | if compressed, start at zero and add or subtract each signed value for the entire buffer before using the offset | ||
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===Flag Format=== | ===Flag Format=== | ||
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| 0x00000004 || Is a Display List | | 0x00000004 || Is a Display List | ||
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+ | Based on contributions from delphy, karybdis and atavera | ||
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+ | {{TS3AdvancedModdingHeader}} |
Latest revision as of 01:35, 16 July 2014
Modding Reference by Category | |
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Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |
Index Buffer - IBUF | ||
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TypeID: | 0x01D0E70F | |
Game Version: | The Sims 3 |
[edit] Overview
This is a Sims 3:RCOL chunk found embedded in MODL and MLOD resources. Contains the vertex indices for the polygon faces.
DWORD // 'IBUF' DWORD version DWORD flags // see table DWORD always zero (pipeline bug); if not zero, safe to ignore {face data, count and offset given in MLOD} if compressed, start at zero and add or subtract each signed value for the entire buffer before using the offset
[edit] Flag Format
Type ID | Name | Description |
---|---|---|
0x00000001 | Differenced Indices | |
0x00000002 | Using 32-Bit Indices | |
0x00000004 | Is a Display List |
Based on contributions from delphy, karybdis and atavera
Modding Reference by Category | |
---|---|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |