Difference between revisions of "CRES"
From SimsWiki
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− | = Resource Node | + | {{Resource tgi |
+ | |hex = E519C933 | ||
+ | |short = CRES | ||
+ | |long = Resource Node | ||
+ | }} | ||
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This datatype is the '''head''' of a [[RCOL|Scenegraphic chain]]. Often referred to as the CRES (4-letter identifier for the internal name cResourceNode) , the Resource Node contains all elements of a Scenegraphic Chain, very much like a 3D graphic ''Scene''. It defines the '''properties, position, and orientation''' of the Geometry, Lights, Cameras, Animation Helpers(IK Poles([http://en.wikipedia.org/wiki/Maya Maya] specific controller), IK Targets, often present in character "Rigs"), and [[SLOT]] resource(in its latest format) | This datatype is the '''head''' of a [[RCOL|Scenegraphic chain]]. Often referred to as the CRES (4-letter identifier for the internal name cResourceNode) , the Resource Node contains all elements of a Scenegraphic Chain, very much like a 3D graphic ''Scene''. It defines the '''properties, position, and orientation''' of the Geometry, Lights, Cameras, Animation Helpers(IK Poles([http://en.wikipedia.org/wiki/Maya Maya] specific controller), IK Targets, often present in character "Rigs"), and [[SLOT]] resource(in its latest format) | ||
+ | <!-- | ||
== ''Modding'' the Resource Node == | == ''Modding'' the Resource Node == | ||
− | + | Stub, need to add data later. --> | |
== File Format == | == File Format == | ||
− | This file type uses the Graphics resource format [[RCOL]]. [[Category:Modding]] | + | This file type uses the Graphics resource format [[RCOL]]. |
+ | |||
+ | [[Category:Modding]] | ||
+ | [[Category:InternalFormats]] | ||
+ | [[Category:FormatsByName]] |
Revision as of 20:39, 1 September 2006
CRES | |
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Short name: | CRES |
Long name: | Resource Node |
This datatype is the head of a Scenegraphic chain. Often referred to as the CRES (4-letter identifier for the internal name cResourceNode) , the Resource Node contains all elements of a Scenegraphic Chain, very much like a 3D graphic Scene. It defines the properties, position, and orientation of the Geometry, Lights, Cameras, Animation Helpers(IK Poles(Maya specific controller), IK Targets, often present in character "Rigs"), and SLOT resource(in its latest format)
File Format
This file type uses the Graphics resource format RCOL.