Difference between revisions of "Game Help Talk:Sims 2 Cheats"
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* I don't believe assigning specific terms to the weirdness is necessary. People can always try it and see. They have been given recommendations on the maximum amount to go in either direction to avoid such weirdness, and I don't believe "storking" and "gnoming" are really accurate so much as "animations don't match up and sims start looking misjointed and just weird." [[User:HystericalParoxysm|HystericalParoxysm]] 06:10, 21 May 2007 (CDT) | * I don't believe assigning specific terms to the weirdness is necessary. People can always try it and see. They have been given recommendations on the maximum amount to go in either direction to avoid such weirdness, and I don't believe "storking" and "gnoming" are really accurate so much as "animations don't match up and sims start looking misjointed and just weird." [[User:HystericalParoxysm|HystericalParoxysm]] 06:10, 21 May 2007 (CDT) | ||
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+ | * I see. I'll still include documentation on my own wiki about the topic, with the terminology defined. I'll add on my userpage here a link to all content defining these terms on DozerfleetWiki. That'll save the trouble of having to define them here. Thanks for you input though. --[[User:BulldozerBegins|BulldozerBegins]] 13:35, 21 May 2007 (CDT) |
Revision as of 19:35, 21 May 2007
There are a couple of duplications that need fixing here - addneighborToFamilyCheat [on/off] appears twice and setHour [0 - 23] three times, both under Gameplay cheats -whiterider
- Fixed, thanks. HystericalParoxysm 06:10, 21 May 2007 (CDT)
About StretchSkeleton
While not necessary, adding some detail to the stretchSkeleton cheat section would be useful when explaining "how" the animations look "weird." When Sims are too short, they suffer an effect called gnoming. When too tall, they experience the effects of storking. --BulldozerBegins 00:05, 21 May 2007 (CDT)
- I don't believe assigning specific terms to the weirdness is necessary. People can always try it and see. They have been given recommendations on the maximum amount to go in either direction to avoid such weirdness, and I don't believe "storking" and "gnoming" are really accurate so much as "animations don't match up and sims start looking misjointed and just weird." HystericalParoxysm 06:10, 21 May 2007 (CDT)
- I see. I'll still include documentation on my own wiki about the topic, with the terminology defined. I'll add on my userpage here a link to all content defining these terms on DozerfleetWiki. That'll save the trouble of having to define them here. Thanks for you input though. --BulldozerBegins 13:35, 21 May 2007 (CDT)