Difference between revisions of "Sims 3:0x4D1A5589"
From SimsWiki
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Parts of the data contained in this resource follows the format of [[Sims_3:Catalog_Resource#Material_List]] and [[Sims_3:0xCF84EC98]]. The lot objects section references resources indexed by [[Sims_3:0x05ED1226]]. | Parts of the data contained in this resource follows the format of [[Sims_3:Catalog_Resource#Material_List]] and [[Sims_3:0xCF84EC98]]. The lot objects section references resources indexed by [[Sims_3:0x05ED1226]]. | ||
+ | |||
+ | This is a very rough draft, there are some key pieces of information missing. | ||
==Header== | ==Header== | ||
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DWORD -1 | DWORD -1 | ||
DWORD length | DWORD length | ||
− | [length BYTES [[# | + | [length BYTES [[#Lot Objects]]] |
DWORD | DWORD | ||
[data like [[Sims_3:0xCF84EC98]] starting in the Components section] | [data like [[Sims_3:0xCF84EC98]] starting in the Components section] |
Revision as of 10:37, 26 August 2009
Research by Tiger - work in progress
Parts of the data contained in this resource follows the format of Sims_3:Catalog_Resource#Material_List and Sims_3:0xCF84EC98. The lot objects section references resources indexed by Sims_3:0x05ED1226.
This is a very rough draft, there are some key pieces of information missing.
Header
DWORD version 0x14 DWORD unk 1 DWORD 0x02dc343f DWORD count1 REP count1 QWORD object catalog ID DWORD DWORD 1 DWORD 0x736884f1 DWORD count2 REP count2 DWORD DWORD DWORD FLOAT FLOAT FLOAT FLOAT DWORD offset to 'NOBJ' DWORD 0x1c DWORD -1 DWORD length [length BYTES #Lot Objects] DWORD [data like Sims_3:0xCF84EC98 starting in the Components section]
Lot Objects
DWORD count REP COUNT QWORD guid? DWORD DWORD count3 REP count3 DWORD component WORD residx catalog object WORD residx ? WORD residx VPXY 3 FLOAT location 4 FLOAT rotation D/F D?F WORD residx model WORD residx compositor prop file WORD residx compositor prop file DWORD count4 REP count4 WORD residx DWORD 8 offset? (To after next dword) DWORD length - 1 (Of rest of this entry) 6 BYTES (Last sometimes 4, not clear data sizes) DWORD 0 DWORD count5 BYTE 1 BYTE 0/1 REP count5 DWORD WORD residx DWORD 2 DWORD 2 DWORD offset // from here to after TGI Block List WORD DWORD tgi offset // see Sims 3:Key table DWORD tgi size // see Sims 3:Key table - always 4 --insert Sims_3:Catalog_Resource#Material_Block --insert TGI Block List // see Sims 3:Key table - empty DWORD BYTE count6 REP count6 WORD residx for material list section 3 BYTES (Seen 0x80 in first) DWORD hash ("default") or 0 BYTE 6 FLOATS 3 BYTES (First 1) WORD residx BYTE DWORD DWORD length CHAR[length] (Script class) BYTE DWORD DWORD BYTE WORD residx WORD residx 4 FLOATS 6 BYTES (WORD/DWORD in some order?) DWORD -1? BYTE WORD residx DWORD count7 REP count7 DWORD BYTE FLOAT DWORD (count?) 2 FLOAT QWORD guid