Difference between revisions of "PDAT"

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m (Don't need two identical articles on the same topic)
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{{OldWikiEntry}} ====Person Data====
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#REDIRECT [[AACE2EFB]]
  
Thanks to Buggi, Quaxi and Kobal for this one. See also [[SDSC]].
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[[Category:Modding]]
 
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[[Category:InternalFormats]]
Offset 128 (0x80) 1 byte - Age (01=baby,02=toddler,03=child,10=teen,13=adult,33=elder)
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[[Category:FormatsByName]]
Offset 134 (0x86) Family?
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Offset 142 (0x8E) 1 byte - Gender (0=male, 1=female)
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Offset 152 (0x98) 1 byte - Zodiac sign
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Offset 176 (0xB0) 2 byte - Fatness
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offset 0x160 2 Byte - Instance ID of the File
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Offset 0x162 4 Byte - Sim ID
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All of the following values are short ints (2 bytes) ranging from 0 to 1000.
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'''Personality:'''
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Offset 106 (0x6A) - Sloppy-Neat
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  and  26 (0x1A)
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Offset 108 (0x6C) - Grouchy-Nice
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  and  16 (0x10)
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Offset 110 (0x6E) - Lazy-Active
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  and  18 (0x12)
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Offset 112 (0x70) - Shy-Outgoing
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  and  24 (0x18)
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Offset 114 (0x72) - Serious-Playful
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  and  22 (0x16)
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'''Skills:'''
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Offset 30 (0x1E) Cleaning
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Offset 32 (0x20) Cooking
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Offset 34 (0x22) Charisma
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Offset 36 (0x24) Mechanical
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Offset 42 (0x2A) Creativity
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Offset 46 (0x2E) Body
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Offset 48 (0x30) Logic
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'''Interests:'''
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Offset 260 (0x104) Politics
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Offset 262 (0x106) Money
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Offset 264 (0x108) Environment
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Offset 266 (0x10A) Crime
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Offset 268 (0x10C) Entertainment
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Offset 270 (0x10E) Culture
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Offset 272 (0x110) Food
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Offset 274 (0x112) Health
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Offset 276 (0x114) Fashion
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Offset 278 (0x116) Sports
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Offset 280 (0x118) Paranormal
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Offset 282 (0x11A) Travel
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Offset 284 (0x11C) Work
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Offset 286 (0x11E) Weather
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Offset 288 (0x120) Animals
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Offset 290 (0x122) School
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Offset 292 (0x124) Toys
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Offset 294 (0x126) Sci-Fi
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----
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Here is the List of all available Options in the PDAT Files:
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0xC: Sitting?
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0xE: Money Amount over Head
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0x10: Personality Nice
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0x12: Personality  Active
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0x14: Personality ( Unused  - was Generousity)
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0x16: Personality Playful
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0x18: Personality Outgoing
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0x1A: Personality Neat
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0x1C: Current Outfit
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0x1E: Cleaning Skill
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0x20: Cooking Skill
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0x22: Charisma Skill
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0x24: Mechanical Skill
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0x26: xxxi: Exercise ( Hot Date )
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0x28: xxxi: Food ( Hot Date )
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0x2A: Creativity Skill
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0x2C: xxxi: Parties  ( Hot Date )
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0x2E: Body Skill
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0x30: Logic Skill
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0x32: Group Talk State Flags
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0x34: xxxi: Style ( Hot Date )
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0x36: ci: Current Interaction Index
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0x38: Gender Pref - Male
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0x3A: Gender Pref - Female
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0x3C: Job Data
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0x3E: Interaction Data Field #1
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0x40: ci: Sub Queue Interaction Count
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0x42: tick counter
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0x44: Interaction Data Field #2
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0x46: Motives Static?
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0x48: Censorship Flags
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0x4A: neighbor id
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0x4C: Person Type
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0x4E: Priority
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0x50: Greet Status
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0x52: visitor schedule
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0x54: autonomy level
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0x56: route slot
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0x58: route multi slot index
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0x5A: route status
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0x5C: route goal
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0x5E: Look At Object ID
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0x60: Look At Slot ID
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0x62: Look At State
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0x64: Look At Time Remaining
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0x66: cn: Next Queued Interaction Index
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0x68: Aspiration
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0x6A: Original Neat Personality Type
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0x6C: Original Nice Personality
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0x6E: Original Active Personality
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0x70: Original Outgoing Personality
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0x72: Original Playful Personality
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0x74: Sim UI Icon Flags
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0x76: FindBestAction result Interaction Object ID
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0x78: Memory Score
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0x7A: route start slot
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0x7C: School Grade
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0x7E: Job Promotion Level
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0x80: Person Age
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0x82: Social Menu Obj ID
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0x84: skin color
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0x86: family number
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0x88: route result
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0x8A: job performance
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0x8C: Is Swimming?
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0x8E: Gender(0=male/1=female)
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0x90: private
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0x92: lingering house number
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0x94: Ghost Flags (Routing Behavior)
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0x96: PTO
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0x98: zodiac
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0x9A: non-interruptible
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0x9C: cn: Next Queued Interaction Continuation?
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0x9E: footprint extension
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0xA0: Render Display Flags
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0xA2: ci: Sub Queue Master Interaction Object ID
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0xA4: ci: Sub Queue Master Interaction Index
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0xA6: cn: Next Sub Queue Interaction Index
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0xA8: cn: Next Sub Queue Interaction Object ID
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0xAA: cn: Next Queued Interaction Object ID
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0xAC: ci: Current Interaction Object ID
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0xAE: Body Flags
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0xB0: Fatness [0-1000]  
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0xB2: xxxi:Toddler Life Score(unused)
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0xB4: xxxi:Child Life Score(unused)
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0xB6: xxxi:Teen Life Score(unused)
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0xB8: xxxi:Adult Life Score(unused)
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0xBA: xxxi:Elder Life Score(unused)
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0xBC: Voice Type
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0xBE: Job Object GUID
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0xC2: Age Days Left
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0xC4: Days in Previous Age
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0xC6: Decay Hunger per Day
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0xC8: Decay Comfort per Day
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0xCA: Decay Bladder per Day
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0xCC: Decay Energy per Day
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0xCE: Decay Hygiene per Day
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0xD0: unused( was Social Family Decay)
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0xD2: Decay Social per Day
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0xD4: Unused
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0xD6: Decay Fun per Day
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0xD8: ci: Current Running Interaction Index
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0xDA: ci: Current Running Object ID
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0xDC: Genetics Data 1
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0xDE: Genetics Data 2
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0xE0: Genetics Data 3
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0xE2: School Object GUID
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0xE6: ci: Current Interaction GUID
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0xE8: Interactions Linked Deleted
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0xEA: Romance Skill
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0xEC: LocoWeight 0
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0xEE: LocoWeight 1
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0xF0: LocoPersonalityIndex
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0xF2: LocoPersonalityWeight
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0xF4: LocoMoodIndex
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0xF6: LocoMoodWeight
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0xF8: Motives Not Included in Mood
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0xFA: Outfit Source GUID
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0xFE: Environment Score Override
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0x100: Fitness Preference
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0x102: Pension
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0x104: i: Politics
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0x106: i: Money
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0x108: i: Environment
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0x10A: i: Crime
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0x10C: i: Entertainment
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0x10E: i: Culture
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0x110: i: Food
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0x112: i: Health
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0x114: i: Fashion
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0x116: i: Sports
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0x118: i: Paranormal
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0x11A: i: Travel
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0x11C: i: Work
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0x11E: i: Weather
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0x120: i: Animals
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0x122: i: School
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0x124: i: Toys
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0x126: i: Sci-Fi
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0x128: i: Unused
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0x12A: i: Unused
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0x12C: i: Unused
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0x12E: i: Unused
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0x130: i: Unused
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0x132: i: Unused
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0x134: i: Unused
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0x136: i: Unused
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0x138: i: Unused
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0x13A: i: Unused
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0x13C: i: Unused
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0x13E: i: Unused
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0x140: Unselectable Sim
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0x142: NPC Type
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0x144: Age Duration
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0x146: ci: Sub Queue Interaction Object ID
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0x148: Selection Flags
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0x14A: Person Flags
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0x14C: Aspiration Score
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0x14E: Aspiration Reward Points Spent (/10)
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0x150: Aspiration Score Raw (/10)
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0x152: Mood Booster
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0x154: Current Interaction Joinable
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0x156: Unlinked?
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0x158: Interaction Autonomous
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0x15A: Retired Job GUID 
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0x15E: Retired Job Level
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[[Category:Modding]]
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Revision as of 15:39, 13 July 2006

  1. REDIRECT AACE2EFB
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