Difference between revisions of "Tutorials:Simple Mesh Replacement In Blender-UV Unwrapping"
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==UV Unwrapping== | ==UV Unwrapping== | ||
− | UV unwrapping is how we get the texture to fit on an image. Think of it as cutting the mesh into pieces it can be laid out flat. | + | UV unwrapping is how we get the texture to fit on an image. Think of it as cutting the mesh into pieces so that it can be laid out flat. |
===Step 15=== | ===Step 15=== | ||
Press TAB to go into Edit mode. Press CTRL+NUM1 to go to Back view. Press CTRL+TAB and select Edge in Mesh Select Mode popup. | Press TAB to go into Edit mode. Press CTRL+NUM1 to go to Back view. Press CTRL+TAB and select Edge in Mesh Select Mode popup. |
Latest revision as of 15:37, 23 January 2013
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