Difference between revisions of "Sims 4:0x9D1AB874"
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DWORD UseBGEO // If not using BGEO, the last two keys must be valid | DWORD UseBGEO // If not using BGEO, the last two keys must be valid | ||
DWORD 1 | DWORD 1 | ||
− | + | ||
ITG ThisKey // Key for this resource | ITG ThisKey // Key for this resource | ||
if (UseBGEO) | if (UseBGEO) | ||
ITG BlendKey // Key to BGEO | ITG BlendKey // Key to BGEO | ||
− | + | ||
DWORD Offset // Offset from the beginning of the file to the section | DWORD Offset // Offset from the beginning of the file to the section | ||
DWORD Size // Size in bytes of the section | DWORD Size // Size in bytes of the section | ||
− | + | ||
[SECTION] | [SECTION] | ||
DWORD UNK // Observed: 0x60 | DWORD UNK // Observed: 0x60 | ||
− | + | ||
DWORD Flags // Observed: 0x2078, 0x1078 | DWORD Flags // Observed: 0x2078, 0x1078 | ||
DWORD FaceFlags? // Facial Region Flags? (0-6 observed) | DWORD FaceFlags? // Facial Region Flags? (0-6 observed) | ||
DWORD UNK // Observed: 0, 0x30000001 | DWORD UNK // Observed: 0, 0x30000001 | ||
− | + | ||
ITG ImageKey // DDS DXT5 RLE2 Image | ITG ImageKey // DDS DXT5 RLE2 Image | ||
BYTE UNK // Observed: 0 | BYTE UNK // Observed: 0 |
Latest revision as of 10:31, 4 August 2014
This probably has something to do with CAS features
[edit] Format
DWORD 3 DWORD 1 DWORD 0 DWORD UseBGEO // If not using BGEO, the last two keys must be valid DWORD 1 ITG ThisKey // Key for this resource if (UseBGEO) ITG BlendKey // Key to BGEO DWORD Offset // Offset from the beginning of the file to the section DWORD Size // Size in bytes of the section [SECTION] DWORD UNK // Observed: 0x60 DWORD Flags // Observed: 0x2078, 0x1078 DWORD FaceFlags? // Facial Region Flags? (0-6 observed) DWORD UNK // Observed: 0, 0x30000001 ITG ImageKey // DDS DXT5 RLE2 Image BYTE UNK // Observed: 0 ITG Lod1Key? // 0xDB43E069 resource with idx 0 ITG Lod2Key? // 0xDB43E069 resource with idx 1