TXMT/Parameters/CategorisedList/floor
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TXMT/Parameters/CategorisedList/floor
There're 3 known material shaders and several floor material types with their designed pathways to control these floor graphical elements.
Material Types & Groups
Most are found not in txmt but matShad except those marked with []. However, it never means they must not be used in txmt. :P
- FloorPool (parameters: floorCausticsPass[], causticsEnabled, caustics)
The floor material type responsible for activating floor caustic animations. CausticsGeneratorMaterial is necessary to activate it for the caustics animation to work.
- Floor
- FloorReflective
There was an attempt to make reflective floor tiles before the base game release, but was just abandoned leaving only this insignificant slight bit of source.
#beginshader FloorReflective #description Basic floor tile shader with reflection; texture + floor gradient + shadows #extraparam float floorMaterialScaleU 1 0.125 64 ; no. tiles to map for U axis, use any positive number #extraparam float floorMaterialScaleV 1 0.125 64 ; no. tiles to map for V axis, use any positive number #extraparam float reflectStrength 1 0 1 ; strength of reflection, in range 0 to 1 set ratioH 1 # default material parameter value set ratioW 1 # default material parameter value set useReflectionFloors 0 # default material parameter value define FloorReflective() material shader #reflective floors are currently dead. might ressurect them in an expansion pack end end enddef