TEST-STRCMP4CODES
From SimsWiki
- Pool depth layer materials
- this is here soley because the layering on standard material
- is too constrained. We need a layer less than 7, or we'll
- render over transparent areas of Sims (e.g. hair) when
- they're in the pool at a shallow view angle.
setc poolLayerColour (0, 0.5, 1.0, 1.0) define PoolDepthLayerMaterial()
material
create DetermineHardwareSupport()
if ($useSWVertexShaderPath or $useFixedFunctionPath)
shader
end
else
shader -layer $poolWaterLayer
validateRenderShaderContext -vertexFormat position 0 required
validateRenderShaderContext -vertexFormat texcoord 0 required
pass
alphaBlend srcFactor(srcAlpha) add dstFactor(invSrcAlpha)
depthTest true -enableDepthWrite false
#fillmode wireframe
shaderProgram -target vertexProgram -method compile -version 1_1
bindConstants 0 -bindingID geomToClip -constantCount 4
bindConstants 4 -bindingID immediateData -data ($poolLayerColour)
shaderSource
float4x4 clipSpaceMatrix : register(c0);
float4 poolLayer : register(c4);
struct cVertexIn
{
float3 mPosition : POSITION0;
float2 alpha : TEXCOORD0;
};
struct cVertexOut
{
float4 mClipPosition : POSITION;
float4 mColor : COLOR0;
};
cVertexOut VertexMain(cVertexIn vertexIn)
{
cVertexOut result;
result.mClipPosition = mul(float4(vertexIn.mPosition, 1), clipSpaceMatrix);
result.mColor = float4(poolLayer.r, poolLayer.g, poolLayer.b, poolLayer.a * vertexIn.alpha.x);
return result;
}
endShaderSource
end
shaderProgram -target pixelProgram -method compile -version 1_1
shaderSource
float4 PixelMain(float4 color : COLOR) : COLOR
{
return color;
}
endShaderSource
end
end
end
endif
end
enddef
materialDefinition "poolWaterLayer-0"
# this layer does nothing but create the caustics tile. setDefinition CausticsGeneratorMaterial
end
materialDefinition "poolWaterLayer-1"
setDefinition PoolDepthLayerMaterial addParam poolLayerColour (0, 0.5, 1.0, 0.2)
end materialDefinition "poolWaterLayer-2"
setDefinition PoolDepthLayerMaterial addParam poolLayerColour (0, 0.5, 1.0, 0.2)
end materialDefinition "poolWaterLayer-3"
setDefinition PoolDepthLayerMaterial addParam poolLayerColour (0, 0.5, 1.0, 0.5)
end