Sims 3:0x02DC343F
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Revision as of 17:53, 6 June 2009 by Inge Jones (Talk | contribs)
OBJK (Object Key)
Code:
DWORD version
DWORD TGI offset
DWORD TGI size
BYTE count1
--repeat count1 times
DWORD hash
//key entries
BYTE count2
--repeat count2 times
DWORD length
STRING[length]
BYTE control code for data
{Data}
BYTE
DWORD count3
--repeat count3 times
TGI64
String entries in the second repetition I've seen are:
scriptClass
footprintKey
modelKey
steeringInstance
simOutfitKey
the control codes I've seen are:
(00): DWORD(length) STRING[length]
(01): DWORD index to TGI64 at end
(02): DWORD index to TGI64 at end
(03): DWORD(length) STRING[length]
------------------------------
the IDs for the first repetition
kAnimationComponent = 0xee17c6ad,
kEffectComponent = 0x80d91e9e,
kFootprintComponent = 0xc807312a,
kLightingComponent = 0xda6c50fd,
kLocationComponent = 0x461922c8,
kLotObjectComponent = 0x6693c8b3,
kModelComponent = 0x2954e734,
kPhysicsComponent = 0x1a8feb14,
kSacsComponent = 0x3ae9a8e7,
kScriptComponent = 0x23177498,
kSimComponent = 0x22706efa,
kSlotComponent = 0x2ef1e401,
kSteeringComponent = 0x61bd317c,
kTransformComponent = 0x54cb7ebb,
kTreeComponent = 0xc602cd31,
kVisualStateComponent = 0x50b3d17c
(analysis by atavera, I think)