Sims 3:0x0563919E
From SimsWiki
Sims 3:Main Page -> Sims 3:PackedFileTypes
This resource provides the compositor rules for all the walls and floors on a lot. The format shares parts in common with texture compositors and catalog resources.
Contents |
Overall Structure
DWORD version 5 DWORD compositor entry offset (From start of the resource - points to dword 2 below) -- section 1 data -- section 2 data DWORD 2 -- section 3 data
Section 1
DWORD s1count REP s1count WORD compositor resource index DWORD 8 DWORD entry size DWORD 0 DWORD subentrycount BYTE 1 REP subentrycount DWORD compositor rule (Refers to section 3) BYTE 0
Section 2
DWORD s2count REP s2count WORD complate preset resource index DWORD 2 DWORD 2 DWORD entry size (Size of following block of data) IF entry size > 0 WORD 66 DWORD TGI offset (See Sims 3:Key table) DWORD TGI size (See Sims 3:Key table - always 4) --insert Sims_3:Catalog_Resource#Material_Block --insert (empty) TGI Block List (See Sims 3:Key table) BYTE tgicount REP tgicount WORD tgi index
Section 3
DWORD s3size (Size of the rest of the S3 data) DWORD s3entries DWORD s3count REP s3count DWORD compositor rule (Definition for pointers from S1 data) REP until property id is 0 DWORD property ID (See Sims_3:0x033A1435#Properties) BYTE 0 BYTE Data type (See Sims_3:0x033A1435#Data_types) [Type dependent data]
While the data types are identical to Sims_3:0x033A1435#Data_types, there is a slight difference with type 12 (Resource index). Rather than one byte, it is a word and refers to the external resource index rather than resources indexed in this resource data.