MMAT
MMAT is model material information - commonly thought of as a skin. This document provides information about the skin, it is NOT the actual skin of the object! It is an XML-based file with the following structure...
<?xml version="1.0" encoding="UTF-8"?> <cGZPropertySetString>
- FIELDS HERE*
There are different types of fields that can be in a document. Each type is both represented as a different tag name, AND a 'type' attribute on the tag. Presumably the game only reads the 'type' attribute
<AnyBoolean key="" type="0xcba908e1"></AnyBoolean> - Boolean true/false <AnyString key="" type="0x0b8bea18"></AnyString> - Text string <AnyUint32 key="" type="0xeb61e4f7"></AnyUint32> - Unsigned Integer number - 4 bytes/32 bits <AnySint32 key="" type="0x0c264712"></AnySint32> - Signed Integer number - 4 bytes/32 bits
The following fields are available for use in this format. These names are stored in the 'key' attribute of each tag, with the actual value between the start and end tags.
- Booleans*
defaultMaterial - Is this material the default material for the object? ie. is this the default skin
- Strings*
creator - The program or person that created the material? family - Type of the material? modelName - The filename of the object model, with each . replaced by a _ character name - The filename of the material, with each . replaced by a _ character subsetName - The group that this material belongs to - presumably all materials with the same group name are placed together in the chooser type - The type of file this is? Has the value modelMaterial
- Unsigned Integers*
flags - Flags for the material. Only seen values of 0 so far materialStateFlags - States of the material? Only seen values of 0 so far objectGUID - The unique ID number for the object this material is applied to
- Signed Integers*
objectStateIndex - The current state of the object, or -1 if no states are defined for the object.