Tutorials:Creating A World That Doesn't Suck - Painting
| Creating A World That Doesn't Suck | |
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Planning | Compatibility | Basics | Roads and Sidewalks | The Grid | Lots | Buildings and Road Layouts | Sculpting | Objects, Bridges and Effects | Terrain Painting | Distant Terrain | CAW and S3PE | Custom Content | Glossary | |
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Terrain painting in Create a World is, in its most basic form, similar to terrain painting in-game; you use brushes, size, opacity and technique to get the look that you find aesthetically pleasing. However, unlike terrain painting in-game, painting in Create a World is extremely time-consuming. Terrain painting and sculpting basically make or break a world so this section is extremely important to you.
Tips from Creators
Terrain painting is a skill that very few world creators have the drive and talent to master. This is why I have compiled a section of information on various techniques and styles that a couple of creators, as well as myself, use while terrain painting.
TVRdesigns
I use a technique that is similar to armiel's as it tends to rely on very defined sculpting prior to the painting phase to get the gullies and rises in my cliffs and hills. For my paints, For my hills and grassy areas, I have between three and four grass textures; Paints Rocks/Cliffs: I tend to use 4 rock textures, darker and lighter shades; sand, dirt and dead grass paints. Hills/Grass: Between 3 and 4 grass textures, darker and lighter shades, like the rock. Beaches/Creeks/Rivers: I have two different sand layers, and dead grass and dirt layers.
Blending
- Size = 3-10
- Opacity = 1-5
- Fallout = 0
I use these settings because I find them easier to work with and having to click more to get the blend looking good is better than it being too prominent. To set up to paint using my technique you have your base grass layer, then your rock paints, then your dirt and sand layers, then your other grass layers. Please note though that this way can get extremely complicated, especially when you want to add another color, as it might not blend with the others as well. So, to overcome this issue, you need to choose all of your paints before you start painting, and then experiment with their blending.