AACE2EFB

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This article is imported from the old MTS2 wiki. You can help Sims2Wiki by cleaning it up. It's original page with comments can be found at http://old_wiki.modthesims2.com/AACE2EFB
This article is imported from the old MTS2 wiki. You can help Sims2Wiki by cleaning it up. It's original page with comments can be found at http://old_wiki.modthesims2.com/PDAT

Thanks to Buggi, Quaxi and Kobal for this one.

AACE2EFB (PDAT)

This resource holds sim data.

Format

Offset 128 (0x80) 1 byte - Age (01=baby,02=toddler,03=child,10=teen,13=adult,33=elder)

Offset 134 (0x86) Family?

Offset 142 (0x8E) 1 byte - Gender (0=male, 1=female)

Offset 152 (0x98) 1 byte - Zodiac sign

Offset 176 (0xB0) 2 byte - Fatness

Offset 0x160 2 Byte - Instance ID of the File

Offset 0x162 4 Byte - Sim ID

All of the following values are short ints (2 bytes) ranging from 0 to 1000. Personality:

Offset 106 (0x6A) - Sloppy-Neat

  and  26 (0x1A)

Offset 108 (0x6C) - Grouchy-Nice

  and  16 (0x10)

Offset 110 (0x6E) - Lazy-Active

  and  18 (0x12)

Offset 112 (0x70) - Shy-Outgoing

  and  24 (0x18)

Offset 114 (0x72) - Serious-Playful

  and  22 (0x16)


Skills:

Offset 30 (0x1E) Cleaning

Offset 32 (0x20) Cooking

Offset 34 (0x22) Charisma

Offset 36 (0x24) Mechanical

Offset 42 (0x2A) Creativity

Offset 46 (0x2E) Body

Offset 48 (0x30) Logic


Interests:

Offset 260 (0x104) Politics

Offset 262 (0x106) Money

Offset 264 (0x108) Environment

Offset 266 (0x10A) Crime

Offset 268 (0x10C) Entertainment

Offset 270 (0x10E) Culture

Offset 272 (0x110) Food

Offset 274 (0x112) Health

Offset 276 (0x114) Fashion

Offset 278 (0x116) Sports

Offset 280 (0x118) Paranormal

Offset 282 (0x11A) Travel

Offset 284 (0x11C) Work

Offset 286 (0x11E) Weather

Offset 288 (0x120) Animals

Offset 290 (0x122) School

Offset 292 (0x124) Toys

Offset 294 (0x126) Sci-Fi




Here is the List of all available Options in the SDSC Files:

0xC: Sitting?

0xE: Money Amount over Head

0x10: Personality Nice

0x12: Personality Active

0x14: Personality ( Unused - was Generousity)

0x16: Personality Playful

0x18: Personality Outgoing

0x1A: Personality Neat

0x1C: Current Outfit

0x1E: Cleaning Skill

0x20: Cooking Skill

0x22: Charisma Skill

0x24: Mechanical Skill

0x26: xxxi: Exercise ( Hot Date )

0x28: xxxi: Food ( Hot Date )

0x2A: Creativity Skill

0x2C: xxxi: Parties ( Hot Date )

0x2E: Body Skill

0x30: Logic Skill

0x32: Group Talk State Flags

0x34: xxxi: Style ( Hot Date )

0x36: ci: Current Interaction Index

0x38: Gender Pref - Male

0x3A: Gender Pref - Female

0x3C: Job Data

0x3E: Interaction Data Field #1

0x40: ci: Sub Queue Interaction Count

0x42: tick counter

0x44: Interaction Data Field #2

0x46: Motives Static?

0x48: Censorship Flags

0x4A: neighbor id

0x4C: Person Type

0x4E: Priority

0x50: Greet Status

0x52: visitor schedule

0x54: autonomy level

0x56: route slot

0x58: route multi slot index

0x5A: route status

0x5C: route goal

0x5E: Look At Object ID

0x60: Look At Slot ID

0x62: Look At State

0x64: Look At Time Remaining

0x66: cn: Next Queued Interaction Index

0x68: Aspiration

0x6A: Original Neat Personality Type

0x6C: Original Nice Personality

0x6E: Original Active Personality

0x70: Original Outgoing Personality

0x72: Original Playful Personality

0x74: Sim UI Icon Flags

0x76: FindBestAction result Interaction Object ID

0x78: Memory Score

0x7A: route start slot

0x7C: School Grade

0x7E: Job Promotion Level

0x80: Person Age

0x82: Social Menu Obj ID

0x84: skin color

0x86: family number

0x88: route result

0x8A: job performance

0x8C: Is Swimming?

0x8E: Gender(0=male/1=female)

0x90: private

0x92: lingering house number

0x94: Ghost Flags (Routing Behavior)

0x96: PTO

0x98: zodiac

0x9A: non-interruptible

0x9C: cn: Next Queued Interaction Continuation?

0x9E: footprint extension

0xA0: Render Display Flags

0xA2: ci: Sub Queue Master Interaction Object ID

0xA4: ci: Sub Queue Master Interaction Index

0xA6: cn: Next Sub Queue Interaction Index

0xA8: cn: Next Sub Queue Interaction Object ID

0xAA: cn: Next Queued Interaction Object ID

0xAC: ci: Current Interaction Object ID

0xAE: Body Flags

0xB0: Fatness [0-1000]

0xB2: xxxi:Toddler Life Score(unused)

0xB4: xxxi:Child Life Score(unused)

0xB6: xxxi:Teen Life Score(unused)

0xB8: xxxi:Adult Life Score(unused)

0xBA: xxxi:Elder Life Score(unused)

0xBC: Voice Type

0xBE: Job Object GUID

0xC2: Age Days Left

0xC4: Days in Previous Age

0xC6: Decay Hunger per Day

0xC8: Decay Comfort per Day

0xCA: Decay Bladder per Day

0xCC: Decay Energy per Day

0xCE: Decay Hygiene per Day

0xD0: unused( was Social Family Decay)

0xD2: Decay Social per Day

0xD4: Unused

0xD6: Decay Fun per Day

0xD8: ci: Current Running Interaction Index

0xDA: ci: Current Running Object ID

0xDC: Genetics Data 1

0xDE: Genetics Data 2

0xE0: Genetics Data 3

0xE2: School Object GUID

0xE6: ci: Current Interaction GUID

0xE8: Interactions Linked Deleted

0xEA: Romance Skill

0xEC: LocoWeight 0

0xEE: LocoWeight 1

0xF0: LocoPersonalityIndex

0xF2: LocoPersonalityWeight

0xF4: LocoMoodIndex

0xF6: LocoMoodWeight

0xF8: Motives Not Included in Mood

0xFA: Outfit Source GUID

0xFE: Environment Score Override

0x100: Fitness Preference

0x102: Pension

0x104: i: Politics

0x106: i: Money

0x108: i: Environment

0x10A: i: Crime

0x10C: i: Entertainment

0x10E: i: Culture

0x110: i: Food

0x112: i: Health

0x114: i: Fashion

0x116: i: Sports

0x118: i: Paranormal

0x11A: i: Travel

0x11C: i: Work

0x11E: i: Weather

0x120: i: Animals

0x122: i: School

0x124: i: Toys

0x126: i: Sci-Fi

0x128: i: Unused

0x12A: i: Unused

0x12C: i: Unused

0x12E: i: Unused

0x130: i: Unused

0x132: i: Unused

0x134: i: Unused

0x136: i: Unused

0x138: i: Unused

0x13A: i: Unused

0x13C: i: Unused

0x13E: i: Unused

0x140: Unselectable Sim

0x142: NPC Type

0x144: Age Duration

0x146: ci: Sub Queue Interaction Object ID

0x148: Selection Flags

0x14A: Person Flags

0x14C: Aspiration Score

0x14E: Aspiration Reward Points Spent (/10)

0x150: Aspiration Score Raw (/10)

0x152: Mood Booster

0x154: Current Interaction Joinable

0x156: Unlinked?

0x158: Interaction Autonomous

0x15A: Retired Job GUID

0x15E: Retired Job Level

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