LGHT3

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This article is imported from the old MTS2 wiki. You can help Sims2Wiki by cleaning it up. It's original page with comments can be found at http://old_wiki.modthesims2.com/LGHT3
===LGHT - (POINT LIGHT)===

This file type uses the Resource Collection format RCOL.

Please note that this may not be a fixed structure. For example, it is possible that each resource of this type may have the parts in any order. For example, in theory you should be able to swap around any of the parts and it would still function. By parts, I mean each of the groups I have separated below. Don't take this as a fact, rather a theory - i havn't had enough time to look into this further.


2 - Version (1) 2 - Unknown (255,255) 4 - null 4 - Version? Number Of Lights? (1) 4 - Type ID (same as the TypeID in the directory)

1 - Type Name Length (11) 11 - Type Name (cPointLight) 4 - Type ID (same as above) 4 - Number of file parts? (5)

1 - Base Name Length (18) 18 - Base Name (cStandardLightBase) 4 - null 4 - Base ID number? (11)

1 - SGResource Name Length (11) 11 - SGResource Name (cSGResource) 4 - null 4 - version? (2)

1 - Resource Name Length X - Resource Name

1 - Light Name Length (7) 7 - Light Name (cLightT) 4 - null 4 - Light Type? (1)

1 - SGResource Name Length (11) 11 - SGResource Name (cSGResource) 4 - null 4 - version? (2)

1 - Resource Name Length X - Resource Name

1 - Reference Node Name Length (13) 13 - Reference Node Name (cReferentNode) 4 - null 4 - Version? (1)

1 - Object Graph Node Name Length (16) 16 - Object Graph Node Name (cObjectGraphNode) 4 - null 4 - Version? (4)

4 - null 1 - null 1 - Filename Length X - Filename

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