Difference between revisions of "MTS2:Creator Guidelines/Object Recolours/Sandbox"
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− | * '''Duplication:'''Search MTS and see how many recolors have already been done for the particular type of item you're creating - do not duplicate items. We would, however, accept the same kind of thing if your version had significantly improved features (better textures, more subsets, etc.) than an existing item. | + | * '''Duplication:''' Search MTS and see how many recolors have already been done for the particular type of item you're creating - do not duplicate items. We would, however, accept the same kind of thing if your version had significantly improved features (better textures, more subsets, etc.) than an existing item. |
* '''Highlights & Shadows:''' Your textures should have some detail to them - not just a flat single-colour bucket fill, but with highlights and shadows in the right places. Even for flat, smooth items, you should have some detail. This is especially important on cloth items such as couches or bedding, but it applies to all items. | * '''Highlights & Shadows:''' Your textures should have some detail to them - not just a flat single-colour bucket fill, but with highlights and shadows in the right places. Even for flat, smooth items, you should have some detail. This is especially important on cloth items such as couches or bedding, but it applies to all items. | ||
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*'''Materials:''' Most objects have more than one part to them. Make sure you take a good look at the object and the original colour file before you start texturing. For example, if a tapestry has a picture and a wooden bar, don't simply paste your picture over the wood part. | *'''Materials:''' Most objects have more than one part to them. Make sure you take a good look at the object and the original colour file before you start texturing. For example, if a tapestry has a picture and a wooden bar, don't simply paste your picture over the wood part. | ||
− | *'''Car Recolours:''' Please limit yourself to basic colours. Looking up factory colours for the model you have chosen is a good idea. You should also search MTS and see just how many recolours have already been done for that model - do not duplicate existing recolours. | + | *'''Car Recolours:''' Please limit yourself to basic colours. Looking up factory colours for the model you have chosen is a good idea. You should also search MTS and see just how many recolours have already been done for that model - do not duplicate existing recolours. For sports cars, muscle cars, etc., exotic paint jobs will only be accepted if they are truly unique and exceptional. MTS will not accept such paint jobs for none sports/muscle cars. |
− | For sports cars, muscle cars, etc., exotic paint jobs will only be accepted if they are truly unique and exceptional. MTS will not accept such paint jobs for none sports/muscle cars. | + | |
*'''Bedding:''' All bedding must work for single and double beds. If using a picture on a bed ensure it has a clothlike texture. See the helpful links section for bedding tutorials/resources. | *'''Bedding:''' All bedding must work for single and double beds. If using a picture on a bed ensure it has a clothlike texture. See the helpful links section for bedding tutorials/resources. |
Revision as of 09:28, 28 October 2013
Contents |
Guidelines for Sims 2 Recolors
Have you made new colour options for objects, Maxis or custom? This guide will walk you through every step of what we require on MTS2. Please make sure you read these guidelines carefully, as our standards have changed over the years, and there may be some items you weren't aware of before.
Quality
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Information
Title & Description |
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Give your upload a descriptive title and write a text description for your upload, describing what you're uploading. Your title and description must be in English or provide an English translation. If you are not a native English speaker, using Google Translate is okay. You can also ask for help writing your description in the Creator Feedback Forum. |
Name, Catalog Location, Price |
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For new meshes, you must list the name that your object will have in-game, the catalog location(s) in which your object(s) will appear, and the in-game price of the objects. Tip: Try to keep object prices in line with prices for similar game objects. |
Polygon counts |
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If your creation does include a custom mesh, then identify the number of polygons it has and list the total count for each GMDC. |
Expansion Packs or Stuff Packs required? |
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Particular items may be added with expansion or stuff packs, and depending on how your creation is made and the item you based it on, your creation may not work for users who do not own that expansion/stuff pack. You need to be sure of which packs are necessary for the items you have made. If users don't have the EP, your stuff may not work! If you are unsure of whether or not your creation will require an expansion or stuff pack, you can ask about it in the appropriate Create forum (under the Create menu on MTS) before uploading.
Make sure you only mark the EPs/SPs required that your upload actually needs! Don't just mark them all! For specifics, please read: MTS2:Creator_Guidelines/Compatibility |
Screenshots
Screenshots | ||
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Take some nice big (600 pixels or more on the smallest side is a good size to aim for), clear pictures of your objects. Your pictures should be taken in-game and should show the quality requirements are met.
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Files
Zip, Rar, or 7z |
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To upload your file(s) to MTS, you will need to compress them into an archive file, which makes them smaller and allows you to include many files in one download. The archive file formats we currently accept are .zip, .rar, and .7z.
For instructions on compressing your files into an archive, please see: Creator Guidelines: Creating Archive Files.
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File Types |
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Upload your objects as package files. |
Other
Uploads not allowed on MTS | ||||
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These items are not allowed on MTS in any category.
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Helpful Links
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