Difference between revisions of "Sims 3:0x736884F1"

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-Entry Cases
 
-Entry Cases
 
BYTE case 01 (DWORD iD)  
 
BYTE case 01 (DWORD iD)  
BYTE case 00 (BYTE msIndex BYTE Count DWORD iD1 DWORD iD2 ...)
+
BYTE case 00 (BYTE msIndex BYTE Count DWORD iD1 DWORD iD2 ...) (Case 00 seems to link up GEOM files - blends, and pieces)
 
</pre>
 
</pre>
  

Revision as of 11:49, 12 June 2009

Visual Proxy

DWORD - VPXY
DWORD - version
DWORD - Offset to TGI index
DWORD - Size of TGI index

BYTE - Short Entry Count (same as TGI index Count)
-Entries

BYTE - 02 (probably was one of the entry cases before)
FLOAT
FLOAT
FLOAT
FLOAT
FLOAT
FLOAT

4 BYTES (probably redundant from earlier version)

BYTE bool Modular?
(if bool==1, then DWORD - iD[index])

DWORD - TGI Index Count
-TGI Entries
	TID
	GID
	I64


-Entry Cases
BYTE case 01 (DWORD iD) 
BYTE case 00 (BYTE msIndex BYTE Count DWORD iD1 DWORD iD2 ...) (Case 00 seems to link up GEOM files - blends, and pieces)

iD is a 0 based index into the TGI table

msIndex is the count of case 00's in sequence (increases by 1 per case 00)

and the Count before iD1 and iD2 is the count of index entries

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