Difference between revisions of "Sims 3:0x736884F1"

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Line 32: Line 32:
  
 
BYTE bool Modular?
 
BYTE bool Modular?
(if bool==1, then DWORD - iD[index])
+
(if bool==1, then DWORD - Index)
  
 
DWORD - TGI Index Count
 
DWORD - TGI Index Count

Revision as of 12:04, 12 June 2009

Sims 3:Main Page -> Sims 3:PackedFileTypes
Sims 3:Main Page -> Sims 3:RCOL


Visual Proxy

The purpose of these files is to show which parts of an object are linked together, and what all the parts of the object are

A Typecase table starts the file, which has case 01's that index separate parts of the model and case 00's that index linked parts of the model, such as GEOMs (blends and pieces of the same model), and presumably MODL and MLOD (though I haven't tested this)

This is followed by what I think is a bounding box of floats

This is followed by an optional index for modulars, probably the corner (index of its FTPT)

This is followed by a TGI list containing GEOMS,MLOD,MODL,LITE,RSLT, and FTPT

DWORD - VPXY
DWORD - version
DWORD - Offset to TGI index
DWORD - Size of TGI index

BYTE - Short Entry Count (same as TGI index Count)
-Entries BYTE type, then DATA

BYTE - 02 (probably was one of the entry cases before)
FLOAT
FLOAT
FLOAT
FLOAT
FLOAT
FLOAT

4 BYTES (probably redundant from earlier version)

BYTE bool Modular?
(if bool==1, then DWORD - Index)

DWORD - TGI Index Count
-TGI Entries
	TID
	GID
	I64

Entry Types

type data
00
BYTE msIndex // Incremental count of type=00 entries
BYTE Count
DWORD[Count] // Indexes into TGI Block List
01
DWORD iD // Index into TGI Block List

Sims 3:Main Page -> Sims 3:PackedFileTypes
Sims 3:Main Page -> Sims 3:RCOL

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