TS3PR/SimIFace/Sims3.SimIFace/BoundingBox

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Is a struct that makes it possible to save and set the Bounding box if ever possible. This is however a 'helper' struct and most of the code that gets the bounding box or sets it can be found inside the Objects class instead.

Used primarily by:

Code

public struct BoundingBox
{
	public Vector3 min;

	public Vector3 max;
        
        // Great to use for debugging if you ever need to get the value of the boundary box!
	public override string ToString()
	{
		StringBuilder stringBuilder = new StringBuilder();
		stringBuilder.Append("[(");
		stringBuilder.Append(min.ToString());
		stringBuilder.Append("),(");
		stringBuilder.Append(max.ToString());
		stringBuilder.Append(")]");
		return stringBuilder.ToString();
	}
}
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