Tutorials:Exporting UV Maps for Better Clothing Recolours (Upd2009)

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Exporting UV Maps for Better Clothing Recolours (Upd2009)
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Base Game
AuthorCatOfEvilGenius and HystericalParoxysm


Contents

Overview

This tutorial explains how to export the uv/texture map for both Maxis and custom clothing using LithUnwrap or UVmapper Classic. If you're finding it hard to match up edges or fix seams, this should help a lot. This is an update by CatOfEvilGenius of the original 2006 tutorial by HystericalParoxysm.

What you will need

Tutorial Link

RightArrow.gif Exporting UV Maps for Better Clothing Recolours (2009 update)

Prerequisites

This is not a beginner's clothing tutorial, and is more of a "Toolbox Tutorial" to teach a specific technique. If you are not an experienced clothing creator, you will need to first do some more simple tutorials.

Credit

Originally written in 2006 by HystericalParoxysm (UVmapper Classic only), then updated by CatOfEvilGenius (UVmapper Classic and LithUnwrap)

Related Links

Tutorials by Category

Body Shop: Recolouring | Meshing | Modding | Sims  Objects: Object Creation | Recolouring  Other: Building | Walls & Floors | Careers & Majors | Hacks and Game Mods

Body Shop Recoloring Tutorials by Category

Introduction | FAQ | Clothing | Hair | Eyes | Eyebrows & Eyelashes | Makeup | Accessories | Piercings | Skintones and Simming

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