Difference between revisions of "Sims 3:0x05CD4BB3"

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For example, 108 (01101100) means it is in the same block, 80 (01010000) means it is north-east one block.  Paths are symmetrical, so the destination vertex has an identical path going the other direction.
 
For example, 108 (01101100) means it is in the same block, 80 (01010000) means it is north-east one block.  Paths are symmetrical, so the destination vertex has an identical path going the other direction.
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Latest revision as of 01:43, 5 May 2010

Modding Reference by Category

Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference 

World Routing
TypeID:0x05CD4BB3
Game Version:The Sims 3



[edit] Overview

This seems to provide routing information within the world. The data for the entire map is broken up into small blocks.

[edit] Header/index

DWORD version 1
DWORD count1
DWORD count2
REP count1 x count2
    DWORD offset from the end of this list to the route block location
REP count1 x count2
    -- route block

[edit] Route block

WORD vertex count
REP vertex count
    WORD offset from the end of this list to vertex data
REP vertex count
    BYTE path count
    BYTE usage
    BYTE X position (Within this block)
    BYTE Y position (Within this block) 
    REP path count
        BYTE destination vertex (Index to vertex within the destination block)
        BYTE destination block (Relative)
    REP path count
        BYTE path type

Each point defines a vertex in a graph of route information. Several different route types are used, as defined in the vertex data. The bulk of the routes are type 7, which forms a mesh over most of the area sims can get to. However it is unclear what it is actually used for.

Vertex usage number Context
65 Vertex is center of a lot
66 Vertex is part of the border of a lot
71 Vertex defines a foot path
77 Vertex defines a road
78 Vertex defines an object footprint
80 No special usage
81 No special usage - all paths end in different blocks
Path type Context
0 (Not seen)
1 Lot edge to center
2 Lot edge to edge
3 Road
4 (Not seen)
5 Foot path
6 Footprint edge
7 Unknown

The destination block defines which block the path ends in relative to the current block.

Bits Usage
NNNxxxxx

(7..5)

North/south difference, with 3 being no change, positive is south, negative north
xxxNNNxx

(4..2)

East/west difference, with 3 being no change, positive is east, negative west
xxxxxxNN

(1..)

Unknown

For example, 108 (01101100) means it is in the same block, 80 (01010000) means it is north-east one block. Paths are symmetrical, so the destination vertex has an identical path going the other direction.

Modding Reference by Category

Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference 

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