Difference between revisions of "Sims 3:0x0358B08A"
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− | == Overview == | + | ==Overview== |
− | (Also applies to Clothing Parts ([[Sims 3:0x062C8204 |0x062C8204]])) | + | (Also applies to Clothing Parts ([[Sims 3:0x062C8204|0x062C8204]])) |
I've not worked out the entry format exactly, but it's more a matter of checking to make sure data style doesn't change across files. I need independent confirmation that this works please! | I've not worked out the entry format exactly, but it's more a matter of checking to make sure data style doesn't change across files. I need independent confirmation that this works please! | ||
− | + | -Karybdis | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | - | + | ==Format== |
− | + | DWORD - Version | |
− | + | ||
− | DWORD | + | // [[Sims 3:Key table|Key table]]: |
− | + | DWORD TGI_offset // from after this DWORD | |
− | + | DWORD TGI_size // 4 + tgiCount * 16 | |
− | + | ||
− | + | 7STRING Part name // UnicodeBE | |
− | + | ||
− | + | DWORD | |
− | + | ||
− | + | // The Blend Geometry ([[Sims_3:0x067CAA11|0x067CAA11]]) file: | |
− | + | DWORD bgType | |
− | DWORD | + | DWORD bgGroup |
− | DWORD | + | QWORD bgInstance |
− | DWORD | + | |
− | + | DWORD Entry count | |
− | FLOAT Amount | + | --Repeat Entry count times: |
− | DWORD GeomEntry Index (0 based) (Not used if | + | DWORD [[#Facial Region Flags|Facial Region Flags]] // (For Clothing) (?) |
− | + | DWORD mayHaveBoneEntry // True if not zero; presumes at least a GeomEntry | |
− | + | ||
− | FLOAT Amount2 (Bone) | + | DWORD useGeomEntry // True if not zero; if !mayHaveBoneEntry, use this. Always true when present though |
− | DWORD BoneIndex (1 Based) (If this is used, GeomEntry Index not used) | + | DWORD [[#Age / Gender Flags|Age / Gender Flags]] // (Geom) |
− | + | FLOAT Amount // (Geom) | |
− | + | DWORD GeomEntry Index // (0 based) (Not used if mayHaveBoneEntry is true) | |
− | + | ||
− | + | --If mayHaveBoneEntry is true: | |
− | + | DWORD useBoneEntry // True if not zero | |
− | + | ''--So I'm wondering if these are present regardless of mayHaveBoneEntry:...'' | |
− | + | DWORD [[#Age / Gender Flags|Age / Gender Flags]] // (Bone) | |
− | + | FLOAT Amount2 // (Bone) | |
− | + | DWORD BoneIndex // (1 Based) (If this is used, GeomEntry Index not used) | |
− | + | ||
− | + | --Insert [[Sims 3:Key table|resource references]] here | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | - | + | |
+ | ===Facial Region Flags=== | ||
+ | {| class="wikitable" border="1" | ||
+ | ! Bit !! Value !! Part | ||
+ | |- | ||
+ | | 0 || 0x001 || Eyes | ||
+ | |- | ||
+ | | 1 || 0x002 || Nose | ||
+ | |- | ||
+ | | 2 || 0x004 || Mouth | ||
+ | |- | ||
+ | | 3 || 0x008 || TranslateMouth | ||
+ | |- | ||
+ | | 4 || 0x010 || Ears | ||
+ | |- | ||
+ | | 5 || 0x020 || TranslateEyes | ||
+ | |- | ||
+ | | 6 || 0x040 || Face | ||
+ | |- | ||
+ | | 7 || 0x080 || Head | ||
+ | |- | ||
+ | | 8 || 0x100 || Brow | ||
+ | |- | ||
+ | | 9 || 0x200 || Jaw | ||
+ | |- | ||
+ | | 10 || 0x400 || Body | ||
+ | |- | ||
+ | | 11 || 0x800 || Eyelashes | ||
+ | |} | ||
+ | ===Age / Gender Flags=== | ||
+ | TBC or someone update with a link to the page they're on, please. | ||
{{TS3AdvancedModdingHeader}} | {{TS3AdvancedModdingHeader}} |
Revision as of 21:44, 29 June 2010
Modding Reference by Category | |
---|---|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |
Face Part - FACE | ||
---|---|---|
TypeID: | 0x0358B08A | |
Game Version: | The Sims 3 |
Contents |
Overview
(Also applies to Clothing Parts (0x062C8204))
I've not worked out the entry format exactly, but it's more a matter of checking to make sure data style doesn't change across files. I need independent confirmation that this works please!
-Karybdis
Format
DWORD - Version // Key table: DWORD TGI_offset // from after this DWORD DWORD TGI_size // 4 + tgiCount * 16 7STRING Part name // UnicodeBE DWORD // The Blend Geometry (0x067CAA11) file: DWORD bgType DWORD bgGroup QWORD bgInstance DWORD Entry count --Repeat Entry count times: DWORD Facial Region Flags // (For Clothing) (?) DWORD mayHaveBoneEntry // True if not zero; presumes at least a GeomEntry DWORD useGeomEntry // True if not zero; if !mayHaveBoneEntry, use this. Always true when present though DWORD Age / Gender Flags // (Geom) FLOAT Amount // (Geom) DWORD GeomEntry Index // (0 based) (Not used if mayHaveBoneEntry is true) --If mayHaveBoneEntry is true: DWORD useBoneEntry // True if not zero --So I'm wondering if these are present regardless of mayHaveBoneEntry:... DWORD Age / Gender Flags // (Bone) FLOAT Amount2 // (Bone) DWORD BoneIndex // (1 Based) (If this is used, GeomEntry Index not used) --Insert resource references here
Facial Region Flags
Bit | Value | Part |
---|---|---|
0 | 0x001 | Eyes |
1 | 0x002 | Nose |
2 | 0x004 | Mouth |
3 | 0x008 | TranslateMouth |
4 | 0x010 | Ears |
5 | 0x020 | TranslateEyes |
6 | 0x040 | Face |
7 | 0x080 | Head |
8 | 0x100 | Brow |
9 | 0x200 | Jaw |
10 | 0x400 | Body |
11 | 0x800 | Eyelashes |
Age / Gender Flags
TBC or someone update with a link to the page they're on, please.
Modding Reference by Category | |
---|---|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |