Difference between revisions of "Tutorials:STF Conversion Tute Step 2"
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*[http://modthesims.info/showthread.php?t=363908 Sims 3 Object Tools and Milkshape Object plugins by WesHowe] | *[http://modthesims.info/showthread.php?t=363908 Sims 3 Object Tools and Milkshape Object plugins by WesHowe] | ||
*[http://chumbalum.swissquake.ch/ Milkshape] | *[http://chumbalum.swissquake.ch/ Milkshape] | ||
| − | * [http://www.modthesims.info/showthread.php?t=135139 Tiggerypum's | + | * [http://www.modthesims.info/showthread.php?t=135139 Tiggerypum's Textures for UV maps] |
* Adobe Photoshop | * Adobe Photoshop | ||
* Some kind of screen capture software such as Snagit, Windows snipping tool, etc. | * Some kind of screen capture software such as Snagit, Windows snipping tool, etc. | ||
Revision as of 20:19, 8 February 2011
Step 2: Required Tools
For this Tutorial you will need:
- SimPE by Quaxi
- S3PE - Sims 3 Package Editor, by Inge & Peter
- S3OC - Sims3 Object Cloner, by Inge & Peter
- Sims 3 Object Tools and Milkshape Object plugins by WesHowe
- Milkshape
- Tiggerypum's Textures for UV maps
- Adobe Photoshop
- Some kind of screen capture software such as Snagit, Windows snipping tool, etc.
- Desert Landscape by Macarossi AND, most importantly, a TS2 mesh that you want to convert for TS3. You can extract the Dragon Tree from Macarossi's Desert Landscape collection if you want to follow along.
Note: There are other tools you can use, (TSR workshop, Blender, Gimp, etc.) But I don't use them so some other creators will have to add the instructions for those tools.