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| − | ==Step 5: Extract the Sims 2 (TS2) Mesh and Textures== | + | ==Step 5: == |
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| − | <br clear="all" \>
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| − | [[File:simpe-mesh-extraction.jpg|thumb|alt=Alt text|simpe mesh extraction]]
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| − | To start, extract the mesh and textures from your favorite TS2 object.
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| − | * Open Simpe - click File, open
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| − | * Navigate to your TS2 package and open it.
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| − | :1. In the Resource Tree, click on the Geometric Data Container (GMDC)
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| − | :2. In the Resource List, click on the (meshname)_tslocator_gmdc
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| − | :3. At the bottom of SimPE select the Plugin View and make sure the TS2 mesh is checked, (In this case, it's called foilage
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| − | :4. Click the Export button and save it to your new working folders.
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| − | *Navigate to your TS2-original folder and save the extracted mesh.obj (see simpe mesh extraction)
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| − | <br clear="all" \>
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| − | [[File:ts2-texture.jpg|thumb|alt=Alt text|TS2 original texture]]
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| − | * Back in SImPE, extract the image files. You only need the texture files
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| − | :1. In the resource Tree, select Texture Image (TXTR)(2)
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| − | :2. In the Resource List, select the foliaged_txtr (You don't need the TS2 alpha)
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| − | :3. In the Plugin View, select the largest size - in this case it is a 512 x 512 image - remember this size. You will need the size info later for the UV map and the texture conversions.
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| − | :4. Click Export
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| − | * Navigate to your TS2-original folder and save the extracted texture.png
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| − | * Close Simpe
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