Difference between revisions of "Sims 3:0x03B4C61D"
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− | + | {{TS3AdvancedModdingHeader}} | |
− | + | {{TS3Resource | |
− | + | |name=LITE | |
− | + | |typeid= 0x03B4C61D | |
− | + | |expansion=The Sims 3 | |
− | + | }} | |
− | + | <br clear="all"> | |
+ | ==Overview== | ||
+ | This is an RCOL chunk. | ||
− | -128 byte | + | ==Format== |
− | + | DWORD // 'LITE' | |
− | + | DWORD // version | |
− | + | DWORD | |
− | + | BYTE Count128 | |
− | + | BYTE Count56 | |
− | + | SHORT | |
− | + | ||
− | + | --repetition Count128 128-byte Section: | |
− | + | DWORD [[#Light Types|Light type]] // type of light: point, spot etc | |
− | + | FLOAT[3] Transform // XYZ Position of light | |
− | + | FLOAT[3] Color // Diffuse color of light(RGB) | |
− | + | FLOAT Intensity // affects decay (how far the light reaches) rather than apparent brightness at source | |
− | + | --insert [[#Light Type-dependent data|Light type-dependent data]], to remainder of 31 floats | |
− | + | ||
− | + | --repetition Count56 56-byte Section: | |
− | + | DWORD [[#Occluder Types|Occluder Type]] // type of occluder | |
− | + | FLOAT[3] Origin | |
− | + | FLOAT[3] Normal | |
− | + | FLOAT[3] XAxis | |
− | + | FLOAT[3] YAxis | |
− | + | FLOAT PairOffset | |
− | - | + | ==128-byte Sections== |
− | + | ===Light Types=== | |
− | + | {| class="wikitable" border="1" | |
− | + | |- | |
+ | ! Type!!Name | ||
+ | |- | ||
+ | | 0x00000001||Ambient (unused) | ||
+ | |- | ||
+ | | 0x00000002||Directional (unused) | ||
+ | |- | ||
+ | | 0x00000003||[[#Point|Point]] | ||
+ | |- | ||
+ | | 0x00000004||[[#Spot|Spot]] | ||
+ | |- | ||
+ | | 0x00000005||[[#LampShade|LampShade]] | ||
+ | |- | ||
+ | | 0x00000006||[[#TubeLight|TubeLight]] | ||
+ | |- | ||
+ | | 0x00000007||[[#SquareAreaLight|SquareWindow]] | ||
+ | |- | ||
+ | | 0x00000008||[[#DiscAreaLight|CircularWindow]] | ||
+ | |- | ||
+ | | 0x00000009||[[#SquareAreaLight|SquareAreaLight]] | ||
+ | |- | ||
+ | | 0x0000000A||[[#DiscAreaLight|DiscAreaLight]] | ||
+ | |- | ||
+ | | 0x0000000B||[[#WorldLight|WorldLight]] | ||
+ | |} | ||
+ | ===Light Type-dependent data=== | ||
+ | ====Point==== | ||
+ | FLOAT[24] // No additional parameters | ||
+ | ====Spot==== | ||
+ | FLOAT[3] At // 3D vector for the direction of the light | ||
+ | FLOAT FalloffAngle // In degrees | ||
+ | FLOAT BlurScale | ||
+ | FLOAT[19] | ||
+ | ====LampShade==== | ||
+ | FLOAT[3] At // 3D vector for the direction of the light | ||
+ | FLOAT FalloffAngle // In degrees | ||
+ | FLOAT ShadeLightRigMultiplier | ||
+ | FLOAT BottomAngle // In degrees | ||
+ | FLOAT[3] ShadeColor // RGB | ||
+ | FLOAT[16] | ||
+ | ====TubeLight==== | ||
+ | FLOAT[3] At // 3D vector for the direction of the light | ||
+ | FLOAT TubeLength | ||
+ | FLOAT BlurScale | ||
+ | FLOAT[19] | ||
+ | ====SquareAreaLight==== | ||
+ | Also used for SquareWindow. | ||
+ | FLOAT[3] At // 3D vector for the direction of the light | ||
+ | FLOAT[3] Right // 3D vector | ||
+ | FLOAT Width | ||
+ | FLOAT Height | ||
+ | FLOAT FalloffAngle // In degrees | ||
+ | FLOAT WindowTopBottomAngle | ||
+ | FLOAT[14] | ||
+ | ====DiscAreaLight==== | ||
+ | Also used for CircularWindow. | ||
+ | FLOAT[3] At // 3D vector for the direction of the light | ||
+ | FLOAT[3] Right // 3D vector | ||
+ | FLOAT Radius | ||
+ | FLOAT[17] | ||
+ | ====WorldLight==== | ||
+ | FLOAT[24] // No additional parameters | ||
+ | |||
+ | ==56-byte Sections== | ||
+ | ===Occluder Types=== | ||
+ | This controls the shape of the shadow thrown by the object. | ||
+ | {| class="wikitable" border="1" | ||
+ | ! colspan="3" | Types | ||
+ | |- | ||
+ | ! Type!!Name | ||
+ | |- | ||
+ | | 0x00000000||Disc | ||
+ | |- | ||
+ | | 0x00000001||Rectangle | ||
+ | |- | ||
+ | |} | ||
+ | {{TS3AdvancedModdingHeader}} |
Latest revision as of 19:45, 26 February 2011
Modding Reference by Category | |
---|---|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |
LITE | ||
---|---|---|
TypeID: | 0x03B4C61D | |
Game Version: | The Sims 3 |
Contents |
[edit] Overview
This is an RCOL chunk.
[edit] Format
DWORD // 'LITE' DWORD // version DWORD BYTE Count128 BYTE Count56 SHORT --repetition Count128 128-byte Section: DWORD Light type // type of light: point, spot etc FLOAT[3] Transform // XYZ Position of light FLOAT[3] Color // Diffuse color of light(RGB) FLOAT Intensity // affects decay (how far the light reaches) rather than apparent brightness at source --insert Light type-dependent data, to remainder of 31 floats --repetition Count56 56-byte Section: DWORD Occluder Type // type of occluder FLOAT[3] Origin FLOAT[3] Normal FLOAT[3] XAxis FLOAT[3] YAxis FLOAT PairOffset
[edit] 128-byte Sections
[edit] Light Types
Type | Name |
---|---|
0x00000001 | Ambient (unused) |
0x00000002 | Directional (unused) |
0x00000003 | Point |
0x00000004 | Spot |
0x00000005 | LampShade |
0x00000006 | TubeLight |
0x00000007 | SquareWindow |
0x00000008 | CircularWindow |
0x00000009 | SquareAreaLight |
0x0000000A | DiscAreaLight |
0x0000000B | WorldLight |
[edit] Light Type-dependent data
[edit] Point
FLOAT[24] // No additional parameters
[edit] Spot
FLOAT[3] At // 3D vector for the direction of the light FLOAT FalloffAngle // In degrees FLOAT BlurScale FLOAT[19]
[edit] LampShade
FLOAT[3] At // 3D vector for the direction of the light FLOAT FalloffAngle // In degrees FLOAT ShadeLightRigMultiplier FLOAT BottomAngle // In degrees FLOAT[3] ShadeColor // RGB FLOAT[16]
[edit] TubeLight
FLOAT[3] At // 3D vector for the direction of the light FLOAT TubeLength FLOAT BlurScale FLOAT[19]
[edit] SquareAreaLight
Also used for SquareWindow.
FLOAT[3] At // 3D vector for the direction of the light FLOAT[3] Right // 3D vector FLOAT Width FLOAT Height FLOAT FalloffAngle // In degrees FLOAT WindowTopBottomAngle FLOAT[14]
[edit] DiscAreaLight
Also used for CircularWindow.
FLOAT[3] At // 3D vector for the direction of the light FLOAT[3] Right // 3D vector FLOAT Radius FLOAT[17]
[edit] WorldLight
FLOAT[24] // No additional parameters
[edit] 56-byte Sections
[edit] Occluder Types
This controls the shape of the shadow thrown by the object.
Types | ||
---|---|---|
Type | Name | |
0x00000000 | Disc | |
0x00000001 | Rectangle |
Modding Reference by Category | |
---|---|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |