Difference between revisions of "Sims 3:0x0418FE2A"
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BYTE //CanWalkOver | BYTE //CanWalkOver | ||
if(Version >=0x0000000A){ | if(Version >=0x0000000A){ | ||
− | |||
BYTE ShouldNotGetThickSnow //boolean | BYTE ShouldNotGetThickSnow //boolean | ||
BYTE SnowPostShapeIsCircle //boolean | BYTE SnowPostShapeIsCircle //boolean | ||
FLOAT SnowThicknessPostScaleFactor | FLOAT SnowThicknessPostScaleFactor | ||
FLOAT SnowThicknessRailScaleFactor | FLOAT SnowThicknessRailScaleFactor | ||
− | FLOAT | + | FLOAT SnowThicknessPostVerticalOffset |
FLOAT SnowThicknessRailVerticalOffset | FLOAT SnowThicknessRailVerticalOffset | ||
BYTE HasWall //boolean | BYTE HasWall //boolean |
Revision as of 18:32, 17 November 2012
Modding Reference by Category | |
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Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |
Catalog Fence - CFEN | ||
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TypeID: | 0x0418FE2A | |
Game Version: | The Sims 3 |
Overview
Catalog resource used to define fences.
Format
DWORD Version DWORD TGI_offset // see Sims 3:Key table DWORD TGI_size // see Sims 3:Key table --if Version >= 0x7 --insert Material List section for Object --insert Common section DWORD //Model VPXY index DWORD //DiagonalModel VPXY TGI index DWORD //PostModel VPXY TGI index DWORD //PostTileSpacing BYTE //CanWalkOver if(Version >=0x0000000A){ BYTE ShouldNotGetThickSnow //boolean BYTE SnowPostShapeIsCircle //boolean FLOAT SnowThicknessPostScaleFactor FLOAT SnowThicknessRailScaleFactor FLOAT SnowThicknessPostVerticalOffset FLOAT SnowThicknessRailVerticalOffset BYTE HasWall //boolean } if( Version >0x00000007 && (Version < 0x0000000A || HasWall) ) { BYTE //RaiseFenceGeometryAboveWall (boolean) DWORD // Wall TGI index } --insert TGI Block List
Modding Reference by Category | |
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Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |